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Returning 12 results for 'deception instant are blessings'.
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deception instinct are blessings
Species
Acquisitions Incorporated
.
Reality is a descent into chaos punctuated by brief flashes of order, whence we arose and so imagine it to be the norm rather than a distant outlier. That-Which-Endures held entropy back for a mere instant
the head with a single ring to keep them from flapping about.
Changes in gender are also a known and accepted part of verdan life. These fluid aspects of form and identity are seen as blessings
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
the impossible seem real. Some illusionists — including many gnome wizards — are benign tricksters who use their spells to entertain. Others are more sinister masters of deception, using their
the illusion), provided that you can see the illusion. Illusory Self Beginning at 10th level, you can create an illusory duplicate of yourself as an instant, almost instinctual reaction to danger. When
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
advantage on any Charisma (Deception) check you make to avoid detection. Death Strike Starting at 17th level, you become a master of instant death. When you attack and hit a creature that is surprised, it
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
called infernal blessings. When a character attracts the attention of Hulgaz, she or her servants confront the character and offer a boon. But any boon on offer is fated to make the recipient miserable
. Even those who choose to not take part in Hulgaz’s schemes eventually suffer at her hands. Examples of infernal blessings Hulgaz can offer characters are provided below, followed by sample encounters
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
the affairs of the universe. People gather in public shrines to worship gods of life and wisdom, or meet in hidden places to venerate gods of deception or destruction. Each deity in a pantheon has a
religious rites and festivals. Priests at such sites relate stories of the gods, teach the ethics of their patron deities, offer advice and blessings, perform religious rites, and provide training in
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
following ability checks to impress her. Consider these examples:
DC 13 Charisma (Deception). The character spins a grand yarn about a harrowing experience that never happened.
DC 13 Charisma
an Influence action, a character can try to defuse the situation and make one of the following ability checks. Consider these examples:
DC 13 Charisma (Deception). The character lies to Pral to
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
allowed them to pass, but with demons now coming from that area, Gideon angrily assumes that the humans are in league with the demons. A successful DC 12 Charisma (Deception or Persuasion) check
the chapel, and who requested to take their final rest alongside the poor they served. The holy symbols in this area once channeled the blessings of their gods, but that trace magic has been corrupted
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
and the blessings it gives unto this land.”
If translated, the south wall’s hieroglyphs read: “In the years that followed, I learned of the passing of the pharaohs and how our tombs could guarantee a
creature, concealing it completely and teleporting it to area P13 of the pyramid’s second floor. To an onlooker, the object or creature appears to be consumed by the flame, vanishing in an instant. An
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
of the workers or pose as wealthy guests. A character who wants to get aboard in this fashion must succeed on a Charisma (Deception) check contested by Captain Storn’s Wisdom (Insight) check. A
receives a telepathic message from the kraken — a wave of mind-shattering dread that deals 20 psychic damage to the nobleman. An instant later, Lord Drylund keels over dead, blood running from his
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
deception, attempting to cheat her in a deal, and buried her under a mountain of molten gold as punishment. A commemoration of that event, Leiruin is the day for guild members to pay their annual dues and
Stoneshar can expect blessings upon their works in the coming year, whereas individuals who do nothing constructive on this day can expect all manner of misfortune to rain down on them in the year ahead
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
springs, driving off strangers or demanding a worthy price for access to the mystical waters. While many enchanted springs bear the blessings of wild gods or fey beings, some are tainted. These might be
(Intimidation) checks and disadvantage on Charisma (Deception) and Charisma (Persuasion) checks. 11 A creature that touches or drinks the water of this spring grows a set of donkey ears. The ears
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
’ living quarters is barred from the inside. Characters who give the proper password (“Ticklecorn!” spoken in Draconic; see area 15) or who make a successful DC 15 Charisma (Deception) check can convince
? “Months past, I was on my way to seek my fortune and took the Old Road. My bad luck that the goblin bandits caught me; I’ve been here ever since. My deity’s blessings have kept me healthy; otherwise I’m






