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Returning 35 results for 'deception integrated are breath'.
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deception integrated are breathe
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Ability Score Mod Save
Int 16 +3 +3
Wis 13 +1 +4
Cha 15 +2 +2
Skills Deception +5, Perception +7, Stealth +4
Immunities Acid
Senses Blindsight 30 ft
Breath.
Rend. Melee Attack Roll: +7, reach 10 ft. Hit: 15 (2d10 + 4) Slashing damage.
Acid Breath (Recharge 5–6). Dexterity Saving Throw: DC 14, each creature in a 40-foot-long, 5-foot-wide Line
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
)
DEX
12 (+1)
CON
14 (+2)
INT
14 (+2)
WIS
13 (+1)
CHA
15 (+2)
Saving Throws Con +4, Wis +3
Skills Deception +4, Intimidation +4, Persuasion +4
Damage
narrow as 1 inch wide, provided it is wearing and carrying nothing. It has advantage on ability checks it makes to initiate or escape a grapple.
Hold Breath. The plasmoid can hold its breath for 1
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
)
CHA
15 (+2)
Saving Throws Dex +4, Con +6, Wis +4, Cha +5
Skills Deception +5, Perception +7, Stealth +4
Damage Immunities poison
Condition Immunities poisoned
Senses blindsight 30
Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.
Poison Breath (Recharge 5–6). The dragon breathes poisonous gas in a 30-foot cone. Each creature in the cone must
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
tradition holds that by emulating dragons, a monk becomes a more integrated part of the world and its magic. By altering their spirit to resonate with draconic might, monks who follow this tradition augment
After a dream featuring a five-handed dragonborn, you awoke with the mystical breath of dragons.
Draconic Disciple 3rd-Level Way of the Ascendant Dragon Feature You can channel draconic power to
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
damage.
Acid Breath (Recharge 5–6). Dexterity Saving Throw: DC 11, each creature in a 20-foot-long, 5-foot-wide Line. Failure: 18 (4d8) Acid damage. Success: Half damage.
Slowing Breath
ft. Hit: 7 (1d10 + 2) Slashing damage.
Acid Breath (Recharge 5–6). Dexterity Saving Throw: DC 11, each creature in a 20-foot-long, 5-foot-wide Line. Failure: 18 (4d8) Acid damage. Success: Half
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
(+2)
INT
13 (+1)
WIS
12 (+1)
CHA
16 (+3)
Saving Throws Wis +4
Skills Deception +6, Stealth +7
Damage Resistances one of the following: acid, cold, fire, lightning
., one target. Hit: 6 (1d6 + 3) piercing damage plus 10 (3d6) damage of the type to which the dragonsoul has damage resistance.
Orb of Dragon’s Breath (3/Day). Ranged Spell Attack: +7 to hit, range 90 ft., one target. Hit: 27 (6d8) damage of the type to which the dragonsoul has damage resistance.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
+8
Dex 12 +1 +8
Con 25 +7 +7
Ability Score Mod Save
Int 20 +5 +5
Wis 17 +3 +10
Cha 22 +6 +6
Skills Deception +13, Perception +17, Stealth +8
Breath or (B) Spellcasting to cast Mind Spike (level 5 version).
Rend. Melee Attack Roll: +15, reach 15 ft. Hit: 19 (2d10 + 8) Slashing damage plus 9 (2d8) Acid damage.
Acid Breath (Recharge 5–6
Compendium
- Sources->Dungeons & Dragons->Monster Manual
+2 +7
Cha 18 +4 +4
Skills Deception +9, Perception +12, Stealth +6
Immunities Acid
Senses Blindsight 60 ft., Darkvision 120 ft.; Passive Perception 22
Languages Common, Draconic
. The dragon makes three Rend attacks. It can replace one attack with a use of (A) Slowing Breath or (B) Spellcasting to cast Mind Spike (level 4 version).
Rend. Melee Attack Roll: +11, reach 10 ft
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
, Deception +6, Perception +8, Stealth +4
Damage Resistances fire, psychic
Senses blindsight 30 ft., darkvision 120 ft., passive Perception 18
Languages Common, Draconic, telepathy 120 ft.
Challenge 8
Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 5) slashing damage.
Disorienting Breath (Recharge 5–6). The dragon exhales a wave of psychic dissonance in a 30-foot cone. Each creature in that
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
)
INT
12 (+1)
WIS
12 (+1)
CHA
14 (+2)
Saving Throws Wis +3
Skills Deception +4, Stealth +5
Damage Resistances one of the following: acid, cold, fire, lightning, or poison
. Hit: 6 (1d6 + 3) piercing damage plus 7 (2d6) damage of the type to which the dragonfang has damage resistance.
Orb of Dragon’s Breath (2/Day). Ranged Spell Attack: +5 to hit, range 90 ft., one target. Hit: 22 (5d8) damage of the type to which the dragonfang has damage resistance.
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
)
INT
13 (+1)
WIS
12 (+1)
CHA
16 (+3)
Saving Throws Wis +4
Skills Deception +6, Stealth +7
Damage Resistances one of the following: acid, cold, fire, lightning, or poison
. Hit: 6 (1d6 + 3) piercing damage plus 10 (3d6) damage of the type to which the dragonsoul has damage resistance.
Orb of Dragon’s Breath (3/Day). Ranged Spell Attack: +7 to hit, range 90 ft., one target. Hit: 27 (6d8) damage of the type to which the dragonsoul has damage resistance.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
(+2)
INT
12 (+1)
WIS
12 (+1)
CHA
14 (+2)
Saving Throws Wis +4
Skills Deception +5, Stealth +6
Damage Resistances one of the following: acid, cold, fire, lightning
., one target. Hit: 6 (1d6 + 3) piercing damage plus 7 (2d6) damage of the type to which the dragonfang has damage resistance.
Orb of Dragon’s Breath (2/Day). Ranged Spell Attack: +5 to hit, range 90 ft., one target. Hit: 22 (5d8) damage of the type to which the dragonfang has damage resistance.
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
)
INT
12 (+1)
WIS
12 (+1)
CHA
14 (+2)
Saving Throws Wis +3
Skills Deception +4, Stealth +5
Damage Resistances one of the following: acid, cold, fire, lightning, or poison
. Hit: 6 (1d6 + 3) piercing damage plus 7 (2d6) damage of the type to which the dragonfang has damage resistance.
Orb of Dragon’s Breath (2/Day). Ranged Spell Attack: +5 to hit, range 90 ft., one target. Hit: 22 (5d8) damage of the type to which the dragonfang has damage resistance.
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
, Deception +4, Perception +5, Stealth +3
Damage Resistances fire, psychic
Senses blindsight 10 ft., darkvision 60 ft., passive Perception 15
Languages Draconic, telepathy 120 ft.
Challenge 2 (450
to hit, reach 10 ft., one target. Hit: 7 (1d10 + 2) piercing damage plus 3 (1d6) psychic damage.
Disorienting Breath (Recharge 5–6). The dragon exhales a wave of psychic dissonance in a 15-foot cone
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
)
INT
13 (+1)
WIS
12 (+1)
CHA
16 (+3)
Saving Throws Wis +4
Skills Deception +6, Stealth +7
Damage Resistances one of the following: acid, cold, fire, lightning, or poison
. Hit: 6 (1d6 + 3) piercing damage plus 10 (3d6) damage of the type to which the dragonsoul has damage resistance.
Orb of Dragon’s Breath (3/Day). Ranged Spell Attack: +7 to hit, range 90 ft., one target. Hit: 27 (6d8) damage of the type to which the dragonsoul has damage resistance.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Ability Score Mod Save
Int 16 +3 +3
Wis 13 +1 +4
Cha 15 +2 +2
Skills Deception +5, Perception +7, Stealth +4
Immunities Poison; Poisoned
Senses Blindsight
makes three Rend attacks.
Rend. Melee Attack Roll: +7, reach 10 ft. Hit: 11 (2d6 + 4) Slashing damage plus 7 (2d6) Poison damage.
Poison Breath (Recharge 5–6). Constitution Saving Throw: DC 14
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
successful DC 15 Charisma (Deception) check, a character can trick the spectator into thinking one or more party members are wizards or miners who work for the owners of Wave Echo Cave, sent to terminate
the spectator’s employment. If the deception succeeds, the spectator believes it is released from its obligations, and it disappears and returns to its home plane. Brazier of Green Flame. A successful
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
neutral evil bandit captain whose cataract-clouded right eye inspires his nickname. He doesn’t like to bathe, and his breath smells like rotting fish. He’s joined by a gang of seven bandits who share his
, though a character can attempt to bribe one friendly or indifferent NPC to join in as an action. With a successful DC 15 Charisma (Persuasion) check — or a Charisma (Deception) check if the offer is not
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
armor)
Hit Points 90 (12d10 + 24)
Speed 60 ft. (30 ft. in goblin form)
STR
19 (+4)
DEX
15 (+2)
CON
14 (+2)
INT
13 (+1)
WIS
12 (+1)
CHA
14 (+2)
Skills Deception +4
Charisma saving throw or be instantly banished to Gehenna. Instantaneous bursts of flame (such as a red dragon’s breath or a fireball spell) don’t have this effect on the barghest.
Keen Smell. The
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
the Player’s Handbook, but you can choose any feat your DM allows:
A snake emerged from my mouth before I took my first breath—an omen of my gift for deception. (Actor)
I hear voices on the wind
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
effect ends for it, the creature is immune to the dragon’s Frightful Presence for the next 24 hours.
Breath Weapons (Recharge 5–6). The dragon uses one of the following breath weapons:
Fire Breath
damage on a successful one.
Sleep Breath. The dragon exhales sleep gas in a 90-foot cone. Each creature in that area must succeed on a DC 21 Constitution saving throw or fall unconscious for 10 minutes
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
disks active, the characters must succeed on five DC 15 Charisma (Deception, Intimidation, or Persuasion) checks. Any character proficient in these skills can attempt a check or use the Help action to
it refuses to disconnect. The modron thereafter integrates its consciousness into the monastery’s, running its systems as its new integrated mind. Brains in Jars Brain (Name) Disks Knowledge Area of
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
disks active, the characters must succeed on five DC 15 Charisma (Deception, Intimidation, or Persuasion) checks. Any character proficient in these skills can attempt a check or use the Help action to
it refuses to disconnect. The modron thereafter integrates its consciousness into the monastery’s, running its systems as its new integrated mind. Brains in Jars Brain (Name) Disks Knowledge Area of
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Attack Roll: +5, reach 5 ft. Hit: 8 (1d10 + 3) Slashing damage plus 3 (1d6) Lightning damage.
Lightning Breath (Recharge 5–6). Dexterity Saving Throw: DC 12, each creature in a 30-foot-long, 5-foot
Multiattack. The dragon makes three Rend attacks.
Rend. Melee Attack Roll: +9, reach 10 ft. Hit: 12 (2d6 + 5) Slashing damage plus 5 (1d10) Lightning damage.
Lightning Breath (Recharge 5–6
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Multiattack. The dragon makes two Rend attacks.
Rend. Melee Attack Roll: +4, reach 5 ft. Hit: 7 (1d10 + 2) Slashing damage plus 3 (1d6) Poison damage.
Poison Breath (Recharge 5–6). Constitution
Wis 13 +1 +4
Cha 15 +2 +2
Skills Deception +5, Perception +7, Stealth +4
Immunities Poison; Poisoned
Senses Blindsight 30 ft., Darkvision 120 ft.; Passive Perception 17
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
or the effect ends for it, the creature is immune to the dragon’s Frightful Presence for the next 24 hours.
Acid Breath (Recharge 5–6). The dragon exhales acid in a 60-foot line that is 5 feet wide
creature’s saving throw is successful or the effect ends for it, the creature is immune to the dragon’s Frightful Presence for the next 24 hours.
Lightning Breath (Recharge 5–6). The dragon exhales
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
)
INT
18 (+4)
WIS
18 (+4)
CHA
26 (+8)
Saving Throws Dex +9, Con +13, Wis +11, Cha +15
Skills Arcana +18, Deception +15, Perception +11, Persuasion +15
Damage Immunities
has disadvantage on attack rolls until the end of its next turn.
Illuminating Shadow Breath (Recharge 5–6). Shadrix exhales an entwined burst of blinding radiance and unnerving shadow in a 90-foot
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
foul stench. This reek is outdone only by the creature’s breath, which issues from a maw that drips fluid corrupted with rot and digestive juices. In place of fangs, a leucrotta has bony ridges as hard
)
DEX
14 (+2)
CON
15 (+2)
INT
9 (−1)
WIS
12 (+1)
CHA
6 (−2)
Skills Deception +2, Perception +5
Senses darkvision 60 ft., passive Perception 15
Languages
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
, Deception +9, Perception +13, Stealth +6
Damage Resistances fire, psychic
Senses blindsight 60 ft., darkvision 120 ft., passive Perception 23
Languages Common, Draconic, telepathy 120 ft.
Challenge 14
(2d10 + 6) piercing damage plus 7 (2d6) psychic damage.
Claw. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 10 (1d8 + 6) slashing damage.
Disorienting Breath (Recharge 5–6). The
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
+12, Deception +12, Perception +18, Stealth +8
Damage Resistances fire, psychic
Senses blindsight 60 ft., darkvision 120 ft., passive Perception 28
Languages Common, Draconic, telepathy 120 ft
) piercing damage plus 10 (3d6) psychic damage.
Claw. Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 14 (2d6 + 7) slashing damage.
Disorienting Breath (Recharge 5–6). The dragon exhales
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
12(+1)
CON
25(+7)
INT
20(+5)
WIS
17(+3)
CHA
19(+4)
Saving Throws Dex +8, Con +14, Wis +10, Cha +11
Skills Deception +11, Insight +10, Perception +17,
Persuasion
dragon’s Frightful Presence for the next 24 hours.
Poison Breath (Recharge 5–6). The dragon exhales poisonous gas in a 90-foot cone. Each creature in that area must make a DC 22 Constitution saving
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight. His Lightning Breath becomes Shadow Breath, dealing necrotic damage instead of lightning damage. A humanoid reduced to 0
in any way, replace the Persuasion check with a DC 20 Charisma (Deception) check. On a failed check, the dragon is not swayed by the characters’ words but still keeps the gift. With each successful
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Ability Score Mod Save
Int 20 +5 +5
Wis 17 +3 +10
Cha 22 +6 +6
Skills Deception +13, Perception +17, Persuasion +13, Stealth +8
Immunities Poison; Poisoned
attack with a use of Spellcasting to cast Mind Spike (level 5 version).
Rend. Melee Attack Roll: +15, reach 15 ft. Hit: 17 (2d8 + 8) Slashing damage plus 10 (3d6) Poison damage.
Poison Breath
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
try to appease the kobold and make one of the following ability checks. Consider these examples:
DC 10 Charisma (Deception). The character tricks the kobold with an outlandish lie.
DC 10 Charisma
a 9 or lower, it fails. In either case, the area’s description tells you what happens. Example. A Rogue tries to deceive the kobold with a Charisma (Deception) check. The player rolls a d20 and adds
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
cost of their free will. The Cult of the Howling Hatred relies upon deception and trickery both to recruit its members and defeat its enemies. Even so, those that underestimate the air cult for their
ft.
STR
10 (+0)
DEX
15 (+2)
CON
10 (+0)
INT
10 (+0)
WIS
9 (−1)
CHA
11 (+0)
Skills Deception +2, Religion +2, Stealth +4
Senses passive






