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                        Returning 35 results for 'deception interest are both'.
                    
                
                        
                            
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                                        deception interests are both
                                    
                                
                                    
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                                        detection interest are both
                                    
                                
                                    
                                        deceptions interest are both
                                    
                                
                        
                    
                
                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                    Unwanted Attention The day after the caravan leaves Daggerford, have each character make a Wisdom (Insight) check. (Alternatively, you can allow a Charisma (Deception) check here, permitting
                                                
                                            
                                                
                                                     characters to use their knowledge of deception to recognize when someone else is putting the same talent to use. Only characters with training in Deception can choose this option.) Interpret the results as
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hoard of the Dragon Queen
                                                    
                                                
                                            
                                                    Unwanted Attention The day after the caravan leaves Daggerford, have each character make a Wisdom (Insight) check. (Alternatively, you can allow a Charisma (Deception) check here, permitting
                                                
                                            
                                                
                                                     characters to use their knowledge of deception to recognize when someone else is putting the same talent to use. Only characters with training in Deception can choose this option.) Interpret the results as
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     takes more than a passing interest in the character, have the character make a Charisma (Deception) check. If the checkâs total is higher than the passive Wisdom (Perception) score of the onlooker, the
                                                
                                            
                                                
                                                     themselves as employees will need disguise kits or appropriate magic to perpetrate the deception. Whenever a disguised character enters a situation where the disguise might be detected by an onlooker who
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                    ; on successful checks, the questioners lose interest. Characters can distract watchers to shift attention if things go badly. Use Charisma (Deception) or Dexterity (Sleight of Hand) checks (or any other reasonable skill checks the players suggest) to determine whether they turn the focus away from their errors.
                                                
                                            
                                                
                                                     thoughts or similar magic. Characters can fake it âtil they make it. Use Charisma (Deception) checks extensively as characters work their way through the ball. Failed checks draw increased attention
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Mine of Phandelver
                                                    
                                                
                                            
                                                     arenât likely to attack the party if they claim to be working in the Black Spiderâs interest.
 If the characters try to perpetrate a deception as a group, have them each make a Charisma (Deception
                                                
                                            
                                                
                                                    ) check contested by the monstersâ Wisdom (Insight) checks, and give the characters advantage on their checks if the deception is particularly well planned or roleplayed. If at least one character wins
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     and teller of tall tales. 
   5  You dedicated your life to upsetting the balance of power in a corrupt polis. 
   6  You have no idea why Phenax showed interest in you, and you might sometimes wish
                                                
                                            
                                                
                                                     whatever it takes to win. (Evil) 
   3  Duplicity. I lie when it suits me, which makes things so much easier. (Chaotic) 
   4  Secrecy. All deception requires secrecy, but not all secrets are meant to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     domain appropriate to that deity for their Divine Domain feature. Often, heroes choose to devote themselves to particular gods either out of piety or self-interest. Sometimes, though, the gods choose
                                                
                                            
                                                
                                                      War  Four-horned bullâs head 
   Nylea, god of the hunt  NG  Nature  Four arrows 
   Pharika, god of affliction  NE  Death, Knowledge, Life  Snakes 
   Phenax, god of deception  CN  Trickery
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     patronâs behalf. Consider some or all of these roles for the characters in your party: Chameleon. A master of disguise, sleight of hand, and deception, the Chameleon can perform the work of the
                                                
                                            
                                                
                                                     cloak or disguise oneâs appearance), and proficiency with skills such as Deception, Performance, and Sleight of Hand all greatly benefit the Chameleon. Bards and rogues, as well as characters with
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     Zilargo. Worse still, several of the wealthiest and most influential members of the board are associated with the Aurum, a shadowy cabal whose primary interest seems to be increasing its members
                                                
                                            
                                                
                                                    â wealth and influence. Whose interest, then, does the Chronicle serve?
 All the more reason, loyal readers, to rely on the Voice of Breland for unbiased news you can use.
 Civilian. Some groups include
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                    , the characters make use of a unique ritual that lets them swap bodies with a group of dwarves heading to the enclave for a wedding. This gives the characters access to the vaults, but the deception
                                                
                                            
                                                
                                                     rebuild the orrery. Still, the orreryâs creator â a wizard named Lottie â wishes to meet anyone savvy enough to have come this far, provided they share her interest in ensuring that the orreryâs power
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     planes for treasures of interest or usefully greedy mortals. Barbed devils rarely collect anything as prosaic as coins and gems. Rather, they pride themselves on having the multiverseâs greatest
                                                
                                            
                                                
                                                      +4  +7 
      Ability Score Mod Save 
    Int  12  +1  +1 
  Wis  14  +2  +5 
  Cha  14  +2  +5 
   
 Skills Deception +5, Insight +5, Perception +8
 Resistances Cold
 Immunities Fire
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Giants of the Star Forge
                                                    
                                                
                                            
                                                     the dragon, Akaanvaerd swoops down to inspect the interlopers. He has no interest in the charactersâ quest but considers whether he can use these little ones to further his own aims. Namely
                                                
                                            
                                                
                                                    , Akaanvaerd wants to seize his lairâthe Star Forgeâfrom the fire giants who invaded it. A character who succeeds on a DC 15 Charisma (Deception or Persuasion) check convinces Akaanvaerd to refrain from
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     by his bodyguard Vhaltus). Amrikâs terms are simple: he expects repayment in a tenday and charges 25 percent interest on the loan. As a member of the influential Vanthampur family, Amrik has plenty of
                                                
                                            
                                                
                                                     paying it back. Characters who plan to rip off Amrik must succeed on a Charisma (Deception) check contested by Amrikâs Wisdom (Insight) check, as described under âContestsâ in chapter 7 of the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     charactersâ lives if they lend a helping hand. Someone who makes a successful Wisdom (Insight) check contested by the dragonâs Charisma (Deception) check discerns that she has no intention of keeping
                                                
                                            
                                                
                                                     no interest in becoming a permanent member of the party, Tinjong is willing to accompany the characters to Aurilâs island if their aim is to confront the Frostmaiden and end her everlasting winter
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                    ) 
  DEX
  10 (+0) 
  CON
  26 (+8) 
  INT
  24 (+7) 
  WIS
  18 (+4) 
  CHA
  20 (+5)
Saving Throws Int +12, Wis +9, Cha +10
 Skills Arcana +17, Deception +15, History +12
                                                
                                            
                                                
                                                     daemogoth titanâs interest, the titan can grant a blessing to the supplicant (see âSupernatural Giftsâ in the Dungeon Masterâs Guide). As long as the creature has the blessing, it must expend and roll two
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                    , calling them in when it suits them â often with interest. Rivalries exist between kingpins, and their territorial borders shift constantly. As long as these internal feuds donât disrupt Guild
                                                
                                            
                                                
                                                    )
Saving Throws Dex +7, Int +4
 Skills Acrobatics +10, Deception +5, Insight +6, Intimidation +5, Perception +6, Sleight of Hand +10, Stealth +10
 Senses passive Perception 16
 Languages Common
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldurâs Gate Gazetteer
                                                    
                                                
                                            
                                                    , calling them in when it suits them â often with interest. Rivalries exist between kingpins, and their territorial borders shift constantly. As long as these internal feuds donât disrupt Guild
                                                
                                            
                                                
                                                    , Int +4
 Skills Acrobatics +10, Deception +5, Insight +6, Intimidation +5, Perception +6, Sleight of Hand +10, Stealth +10
 Senses passive Perception 16
 Languages Common, thievesâ cant
 Challenge
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                     heroes and true martyrs pique Hulgazâs interest because she loves the challenge of twisting and defiling the souls of such noble beings. She responds to unwavering do-gooders by redoubling her efforts to
                                                
                                            
                                                
                                                    )
 INT
 14 (+2)
 WIS
 15 (+2)
 CHA
 20 (+5)
 
 Saving Throws Wis +7, Cha +10
 Skills Deception +10, Insight +7, Perception +7, Persuasion +10
 Damage Resistances acid, cold; bludgeoning
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Heroes of the Borderlands
                                                    
                                                
                                            
                                                     here, the owlbear loses interest and returns to its den. G4: Smelly Refuse This cave contains heaps of food scraps, rotting carcasses, and a scattering of halfling-size bird pellets composed of fur
                                                
                                            
                                                
                                                     (Deception). The character deceives the cultists with a lie, such as pretending to be a fellow cultist or an aspiring member. DC 13 Charisma (Persuasion). The character convinces the cultists that it is
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     your senses. The symbiote speaks, reads, and understands two languages; one that you speak, as well as one appropriate to its nature. Choose one of the following skills: Arcana, Deception, History
                                                
                                            
                                                
                                                     die, so does your symbiote. If you are subsequently returned to life, your symbiote revives as well. Sustained Symbiosis. Your symbiote has a vested interest in your survival and takes steps to ensure
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     interrogation by speaking for the party and making a DC 15 Charisma check (Deception and Persuasion apply; Intimidation or Performance are met with scorn). Depending on how believable the partyâs story is
                                                
                                            
                                                
                                                    . Alternatively, an agent of the Keepers of the Flame can stop the guards before they take the characters to Overlake Hold (see âThemberchaudâs Lairâ for information regarding the keepersâ interest in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                    . Clandestine Meeting The party happens upon a meeting between a drow house representative and some outside business interest. The drow is escorted by 1d4 â 1 bugbear bodyguards. The individual with whom the drow
                                                
                                            
                                                
                                                     successful DC 15 Wisdom (Deception or Persuasion) check to convince the patrol not to attack the party. If Grin Ousstyl is with the party, he quietly suggests that the characters offer the drow a bribe of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     upper class, but other characters can do so only if you judge that the character has made sufficient contacts. Alternatively, a character might use a disguise kit and the Deception skill to pass as a
                                                
                                            
                                                
                                                     some quest on behalf of a temple or a guild. 3 A social gaffe has made you the talk of the town.* 4 A particularly obnoxious person has taken an intense romantic interest in you.* 5 You have made a foe
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     whirlwind romance. Roll a d20. On a 1â5, the romance ends badly. On a 6â10, the romance ends amicably. On an 11â20, the romance is ongoing. You determine the identity of the love interest, subject to your
                                                
                                            
                                                
                                                     DMâs approval. If the romance ends badly, you might gain a new flaw. If it ends well or is ongoing, your new love interest might represent a new bond. 41â80 You earn modest winnings from gambling and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                    
  14 (+2)
 
  CHA
  16 (+3)
Skills Deception +5, Insight +4, Persuasion +5
 Senses passive Perception 12
 Languages Common, Dwarvish, Giant, Orc
 Actions
 Dagger. Melee or Ranged Weapon
                                                
                                            
                                                
                                                     leader, but she needs help. Thatâs my job.â
 Flaw: âI bury my emotions and have no interest in small talk.â
  Beldora Medium Humanoid (Human), Chaotic Good
 Armor Class 12
 Hit Points 18 (4d8
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Scions of Elemental Evil
                                                    
                                                
                                            
                                                     their loyalty and succeed on a DC 10 Charisma (Deception) check to convince him. Peluze attacks the characters if they fail to convince him. When a character claims loyalty to an element, Peluze offers
                                                
                                            
                                                
                                                     vestry writing a love song. Drule keeps two Chaotic Evil Gray Oozes here as guards. They see Drule as an ally thanks to the cultâs influence. As an Influence action, characters can show interest in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     of the workers or pose as wealthy guests. A character who wants to get aboard in this fashion must succeed on a Charisma (Deception) check contested by Captain Stornâs Wisdom (Insight) check. A
                                                
                                            
                                                
                                                     patrols the gambling hall in the evening, smiling at guests while watching for cheaters. She takes particular interest in customers who are on board for only the first or second time. If the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     alignment, province (the godâs main areas of interest and responsibility), suggested domains for clerics who serve the god, and a common symbol of the god. Several of the gods in the table are described
                                                
                                            
                                                
                                                     below. Gnome Deities    Deity Alignment Province Suggested Domains Common Symbol 
     Baervan Wildwanderer  NG  Woodlands  Nature  Face of a raccoon 
   Baravar Cloakshadow  NG  Illusion, deception
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     bloodied and unconscious on a large mattress.
 Nur, a Daask gnoll, is burning Garraâs documents as ordered by the half-ogre. Of the documents that remain on the floor, two are of interest. One is a
                                                
                                            
                                                
                                                     no idea why Daask abducted him and begs for the characters to free him. A character who succeeds on a Wisdom (Insight) check contested by Corrinâs Charisma (Deception) check knows the halfling is lying
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     the element of water and styles himself a âmud sorcerer.â Though he is the most accomplished spellcaster in the Cult of the Black Earth, he has no interest in challenging Marlos Urnrayle for leadership
                                                
                                            
                                                
                                                     armor)
 Hit Points 82 (11d8 + 33)
 Speed 30 ft.
   STR
  12 (+1)
 
  DEX
  10 (+0)
 
  CON
  17 (+3)
 
  INT
  13 (+1)
 
  WIS
  11 (+0)
 
  CHA
  18 (+4)
Skills Arcana +4, Deception
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     something. If the characters push the issue, a successful DC 10 Charisma (Deception or Persuasion) check causes Squid to dish up information. Any Charisma (Intimidation) check inspires him to first
                                                
                                            
                                                
                                                     hide her interest, but any character who succeeds on a DC 14 Wisdom (Insight) check notes her surreptitiously remaining close and listening in when the group acquires the information they need. Moguhl
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     threatening to devour any dockhands working there. Kalimrax finds her task incredibly dull and looks to the holdâs occasional visitors to provide some interest. The dragon interrogates newcomers, hoping
                                                
                                            
                                                
                                                     hour. The dragon threatens to eat any character who fails to hold her interest. Kalimrax attacks any character she sees trying to enter the hold by stealth or by force, but she doesnât pursue
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     the following changes: Mirran and Nym are neutral evil. They are unarmed and unarmored (AC 12). They have the following additional skills: Deception +9, Performance +9. The sisters are entertaining
                                                
                                            
                                                
                                                     room. The coral fountain spouts fresh water (see âTreasureâ), which the giants drink from their conch shells. The giant visitors know better than to start a fight in here. They have no interest in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
                                                    
                                                
                                            
                                                     Azorius Senate. For decades, she worked in almost complete anonymity, her gifts unappreciated. But with the senate displaying an increased interest in the talents of precognitive mages, Geetra has been
                                                
                                            
                                                
                                                    )
 
  CON
 18(+4)
 
  INT
 22(+6)
 
  WIS
 20(+5)
 
  CHA
 22(+6)
Saving Throws Dex +13, Int +12, Wis +11, Cha +12
 Skills Deception +18, Insight +11, Perception +11, Stealth +19
 Damage
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     since sahuagin intelligence is high, this will not be an easy task. A character who can communicate with the sahuagin, and who makes a successful DC 18 Charisma (Deception or Persuasion) check, convinces
                                                
                                            
                                                
                                                     (5d8) cold damage on a failed save, or half as much on a successful one. 18. Secret Room This plain room contains several items of interest.
 A leather cloak hangs on a peg on the wall to your right
                                                
                                            
                                        






