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                        Returning 20 results for 'deception interests are both'.
                    
                
                        
                            
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                                        detection interest are both
                                    
                                
                                    
                                        deceptions interest are both
                                    
                                
                        
                    
                
                        
                                                     Backgrounds
                                                    Sword Coast Adventurer's Guide
                                                    
                                                
                                            
                                                     with interests and concerns that transcend local politics and geography, the Alliance has its own cadre of individuals who work on behalf of the organizations, wider agenda. Alliance agents are required
                                                
                                            
                                                
                                                     frequently proficient in Deception. They seek aid from the wizards, mercenaries, merchants and priesthoods allied with the Zhentarim.
 
FEATURE: SAFE HAVEN 
As a faction agent, you have
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     the same god, but more likely, they represent the interests of different gods as they face the dangers of the world together. Gods of Theros    Deity Alignment Suggested Cleric Domains Common Symbol
                                                
                                            
                                                
                                                      War  Four-horned bullâs head 
   Nylea, god of the hunt  NG  Nature  Four arrows 
   Pharika, god of affliction  NE  Death, Knowledge, Life  Snakes 
   Phenax, god of deception  CN  Trickery
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                     representatives of the cities and other governments that constitute the alliance. But, as a faction with interests and concerns that transcend local politics and geography, the Alliance has its own cadre of
                                                
                                            
                                                
                                                     in nature. Agents of the Black Network must often work in secret, and are frequently proficient in Deception. They seek aid from the wizards, mercenaries, merchants and priesthoods allied with the Zhentarim.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                     beasts is likewise something often put to practical use, and the Zil often use small animals as messengers or guides. While Zil gnomes donât automatically have proficiency with Deception or
                                                
                                            
                                                
                                                    . Family is very important to the Zil, and you could be pursuing the interests of your family⊠or seeking to interfere with the plans of a rival family. You could even be working for the mysterious Trust
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     ballrooms, boardrooms, and seedy taverns, willing to do whats necessary to get what they need. Those in this role often exude Charisma and might be adept with the Deception, Intimidation, and Persuasion
                                                
                                            
                                                
                                                     certainly legitimate Research Assistants who honestly pursue their studies, this role might suit characters without academic interests. Scholar. Likely possessing a high Intelligence score and a focus
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                    
 15 (+2)
 
  WIS
 14 (+2)
 
  CHA
 16 (+3)
Saving Throws Con +7, Cha +7
 Skills Deception +7, Intimidation +7, Persuasion +7
 Damage Resistances cold, necrotic
 Damage Immunities poison
                                                
                                            
                                                
                                                     own best interests. Eater of Hope
 Large fiend, lawful evil
 Armor Class 17 (natural armor)
 Hit Points 90 (12d10 + 24)
 Speed 30 ft., fly 60 ft.
   STR
 19 (+4)
 
  DEX
 17 (+3)
 
  CON
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Heroes of the Borderlands
                                                    
                                                
                                            
                                                     (Deception). The character deceives the cultists with a lie, such as pretending to be a fellow cultist or an aspiring member. DC 13 Charisma (Persuasion). The character convinces the cultists that it is
                                                
                                            
                                                
                                                     in both partiesâ interests not to fight. On a successful check, the cultistsâ attitudes improve to Indifferent. Otherwise, the cultists fight. Treasure. Footlockers under four of the beds contain the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                    Lordsâ Alliance Characters who place the security of the city and the realm ahead of their own interests are invited to join this faction. Potential recruits must be residents of Waterdeep. Jalester
                                                
                                            
                                                
                                                     rift between the Zhentarim and Esloonâs gang by sowing rumors of betrayal. They must spend 25 gp in bribes and succeed on a DC 16 Charisma (Deception or Persuasion) check. Conversely, they can
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     your senses. The symbiote speaks, reads, and understands two languages; one that you speak, as well as one appropriate to its nature. Choose one of the following skills: Arcana, Deception, History
                                                
                                            
                                                
                                                     symbiote seeks to defend the servants and interests of a powerful being or organization. 
   5  The symbiote wants to keep you from harm at all costs and believes it knows whatâs best for you. 
   6  The symbiote seeks to experience new sensations, the more bizarre the better.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                    . Emissaries of Doom. Tiamat deploys abishais as emissaries, sending them to represent her interests in the Hells and across the multiverse. Some have simple tasks, such as delivering a message to cultists or
                                                
                                            
                                                
                                                     armies, green abishais represent the godâs interests in the Nine Hells and beyond. Their keen senses make them adept at discovering secrets and other sensitive information, while their diplomatic
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                     type of abishai is associated with one of Tiamatâs five dragon heads: black, blue, green, red, and white. Tiamat deploys abishais as her agents, sending them forth to represent her interests in the
                                                
                                            
                                                
                                                     ft.
   STR
  12 (+1) 
 
  DEX
  17 (+3) 
 
  CON
  16 (+3) 
 
  INT
  17 (+3) 
 
  WIS
  12 (+1) 
 
  CHA
  19 (+4)
Saving Throws Int +8, Cha +9
 Skills Deception +9, Insight +6
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     particular backgrounds and interests of the adventurers, you can make some or all of the following additional activities available as options. Building a Stronghold A character can spend time between
                                                
                                            
                                                
                                                     the rumor, the character must make a DC 15 Charisma (Deception or Persuasion) check. If the check succeeds, the communityâs prevailing attitude toward the subject shifts one step toward friendly or
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     below. Gnome Deities    Deity Alignment Province Suggested Domains Common Symbol 
     Baervan Wildwanderer  NG  Woodlands  Nature  Face of a raccoon 
   Baravar Cloakshadow  NG  Illusion, deception
                                                
                                            
                                                
                                                     the rest of the pantheon, Urdlen selfishly refused to set his own interests aside and contribute to the group. Every version of this story ends in some sort of tragedy â perhaps the loss of Gaerdalâs
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     (Investigation) or Charisma (Deception) check can represent careful play or cagey bluffing. The DC of any checks made to gamble increases by 1 for each drink a character consumes. If a character
                                                
                                            
                                                
                                                     successful DC 14 Dexterity (Sleight of Hand) check, or to sweet talk the bartender into âlendingâ it with a successful DC 13 Charisma (Deception or Persuasion) check. Lounging Duergar. A few duergar are
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     ghouls while seeing nothing strange about Undead roaming the mine. With a successful DC 15 Charisma (Deception) check, a character can convince the spectator that one or more party members are wizards or
                                                
                                            
                                                
                                                     dwarves who work for the owners of Wave Echo Cave, sent to terminate the spectatorâs employment (thereby releasing it from its obligations). If the deception succeeds, the spectator disappears and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     enough to pass for a Ten-Towner. Any character who doubts Pekoeâs story can make a Wisdom (Insight) check; if the characterâs check result is higher than the doppelgangerâs Charisma (Deception) check
                                                
                                            
                                                
                                                     manifesto, in which Klondorn reveals that Asmodeus, in the guise of Deep Duerra, is using the duergar to further his interests. There are ninety-two granite tablets stacked about the room. Each tablet
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     their own interests so long as they place the security and sanctity of the Hosttower and the cabal above all else. When not rallying to defend their home, wizards of the Arcane Brotherhood act like
                                                
                                            
                                                
                                                    .
   STR
 10 (+0)
 
  DEX
 11 (+0)
 
  CON
 12 (+1)
 
  INT
 16 (+3)
 
  WIS
 13 (+1)
 
  CHA
 15 (+2)
Saving Throws Int +5, Wis +3
 Skills Arcana +5, Deception +4, History +5
 Senses
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                    . Joining the Mages. To be considered for membership, a character must reveal a secret about themselfâwhether false or trueâand make a DC 14 Charisma (Deception or Persuasion) check. Characters who openly
                                                
                                            
                                                
                                                     lower levels, Pandora is on the lookout for new recruitsâespecially fearless warriors who share her godâs interests. She might ask one or more characters to join her faction (see the âJoining the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     of superiority, believing themselves the most powerful and worthy of all mortal creatures. When they interact with other creatures, it is only to further their own interests. They believe in their
                                                
                                            
                                                
                                                    )
 
  CON
  25 (+7)
 
  INT
  20 (+5)
 
  WIS
  17 (+3)
 
  CHA
  19 (+4)
Saving Throws Dex +8, Con +14, Wis +10, Cha +11
 Skills Deception +11, Insight +10, Perception +17, Persuasion +11
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     convince Shon that they have Prismeerâs best interests at heart, he gives them the horn and tells them where to find Zybilna (area P22), warning them about the jabberwock if he hasnât already done so. P29
                                                
                                            
                                                
                                                    , infiltrated Zybilnaâs court by pretending to be an emissary of the Summer Queen. Zybilna saw through the deception, ascertained the incubusâs true allegiance to the demon lord Grazâzt (her former lover), and
                                                
                                            
                                        






