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Returning 35 results for 'decide ideas are belong'.
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Species
Eberron: Rising from the Last War
whether one of these leaders will unite the house, or if it will shatter under the strain. If you’re an heir of House Cannith, you should decide which of these barons you serve or if you have other ideas about the house’s future.
Backgrounds
Sword Coast Adventurer's Guide
You belong to an order of knights who have sworn oaths to achieve a certain goal. The nature of this goal depends on the order you serve, but in your eyes it is without question a vital and honorable
endeavor. Faerûn has a wide variety of knightly orders, all of which have a similar outlook concerning their actions and responsibilities.
Though the term “knight” conjures ideas
Backgrounds
Ghosts of Saltmarsh
point of distraction by shoddy craftsmanship.
3
Though I am an excellent crafter, my work tends to look as though it belongs on a ship.
4
I am so obsessed with sketching my ideas for
don’t belong to me, especially if they are very well made.
Saltmarsh Ties
Ships make Saltmarsh’s economy run. You have contacts with one of the following leaders in town. Choose
Backgrounds
Guildmasters’ Guide to Ravnica
; did I mention focus?
2
I get really excited about my ideas and I can’t wait to talk about them and start putting them into practice and tinkering with them and I want to tell you about how
suspension.
7
Great ideas are fine, but great results are what counts.
8
If you can guess what I’m about to do, that means I’ve run out of imagination.
Ideals
d6
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Ideas, Not Rules Even though these pages are full of tables and die rolls, they don’t make up a rules system — in fact, the opposite is true. You can use as much or as little of this material as you
desire, and you can make decisions in any order you want. For instance, you might not want these tables to help you decide who your parents and siblings are, because that’s among the information
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Knight of the Order You belong to an order of knights who have sworn oaths to achieve a certain goal. The nature of this goal depends on the order you serve, but in your eyes it is without question
a vital and honorable endeavor. Faerûn has a wide variety of knightly orders, all of which have a similar outlook concerning their actions and responsibilities. Though the term “knight” conjures ideas
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
Chasing the Children During the town meeting, two servants of the Morninglord are tasked with keeping an eye on a group of about twenty children between the ages of four and twelve. These kids belong
finished stone building in the town. These children, some of them terrified and missing their parents, others mischievous and too young to understand consequences (much like adventurers), decide to run
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
seen whether one of these leaders will unite the house, or if it will shatter under the strain. If you’re an heir of House Cannith, you should decide which of these barons you serve — or if you have other ideas about the future of the house.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
unite the house, or if it will shatter under the strain. If you’re an heir of House Cannith, you should decide which of these barons you serve or if you have other ideas about the house’s future.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Factions in Waterdeep Various factions have roots in Waterdeep, and any character with the faction agent background (described in the Sword Coast Adventurer’s Guide) can choose to belong to one of
manifest. You decide the extent to which a faction will assist the adventurers, based on each faction’s perception of how important or valuable the adventurers are. For example, if the characters earn
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Choosing a Guild Chapter 2 describes the ten guilds of Ravnica in detail. How do you decide what guild you want your character to belong to? You can choose one of these approaches: Look at the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
world. For example, you could decide that the clerics of a particular deity belong to an order that forbids the accumulation of material goods, other than magic items useful for their divine mission
as a proficiency. You could even mandate that skill as one of the choices for rogues who belong to this guild. You can also change armor and weapon proficiencies to reflect certain aspects of your
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
hail from another D&D setting, a place of your own design, or a more mysterious homeland?
If you decide your character calls some corner of Ravenloft home, ask your DM which domains they could
originate from. The DM can provide details from chapter 3 to help inform your decision. Although humans predominate many of the Domains of Dread, adventurers in Ravenloft can belong to any race in the
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
Adventuring Is there a hard limit on how many short rests characters can take in a day, or is this purely up to the DM to decide? The only hard limit on the number of short rests you can take is the
levels? The highest level is 20th. The “Epic Boons” section in the Dungeon Master’s Guide offers ideas for further advancement. The frightened condition says “while the source of its fear is within
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Heroes of Destiny The Sage Destinies table provides narrative ideas inspired by the Deck of Many Things that you can use while developing your character. The entries in this table are geared toward
a hag, in disguise. Ruin A fortune teller warned that you’re destined to cause great destruction, which you’re trying to avoid. Sage You use a divinatory card spread to decide which spells to prepare
Compendium
- Sources->Dungeons & Dragons->Intro to Stormwreck Isle
Run the Encounter Let the players take the lead! They can try anything they can imagine. Encourage the players to tell you their ideas. Ask them to let you know what they are thinking, and then run
Merrow Lots of players will attack first. Other players will decide their characters attack if other approaches fail. When a player decides that their character attacks, their character acts first in
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Sea table provides a variety of story ideas that might help compel heroes to set forth upon the waves. Adventures at Sea d10 Adventure Goal
1 Slay a monster or pirates terrorizing ships at
marooned or in the aftermath of some calamity, the characters might share the goal of getting back to where they belong. Perhaps the characters find themselves on an island of legend, one not found
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
extending into the divine realms as well. The god Moradin, who is revered by many dwarves, is said to loathe the evil giant gods. But you might decide the dwarves and giants of your world have a long
, and the two peoples maintain a sense of mutual respect. War of the Ancients Jabari Weathers When giants hold up the sky, what happens
when dragons decide to make the sky fall? You might also
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
one-sided battle. Instead, the characters could witness the giants in an altercation from a distance, foreshadowing a conflict that will threaten all the smaller folk in the region. Or you could decide
common cause, they can alter the nature of worlds.
Encounter Context Each table entry presents a short description of the creatures in an encounter and what they’re doing. Use these ideas as
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
world. Decide on the type of discovery that is made or use the Discoveries table to generate ideas. Discoveries d10 Discovery 1 Ancient ruin/lost city of a legendary race 2 Animal/monster/magical
World-Shaking Events You can use this section for ideas and inspiration to expand on world-shaking events already occurring (or soon to occur) within your world. Alternatively, you can roll on the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
utensils they have available. If you decide to change any giant’s melee weapon to some other giant-sized weapon, adjust its damage accordingly: Huge giants deal three times normal weapon damage, and
&D players of all ages.
Giants’ Bags Many opportunities arise throughout these adventures for the characters to search miscellaneous bags and chests that belong to giants. The contents of these
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
The Grand Masquerade The horror of the Grand Masquerade focuses on the fear of discovery—being forced to interact with people in a setting where you don’t belong, and where the consequence of
mask costs 5 gp. But elaborate costumes are a status symbol, and shoddy costumes attract unwanted attention. Ultimately, the characters decide how much to spend (or the hags of the Three Odd Gables
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
saboteurs using their criminal activities as a cover for their true agenda. What is Sora Katra really trying to accomplish in Sharn? This question ties to how you decide to use the Daughters of Sora
crime syndicates in chapter 1 includes additional ideas for parties with a crime syndicate patron. Daask Assignments d6 Assignment 1 Convince several new businesses in the lower wards to pay
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
goals — of which there are many — often still prefers to use trickery and cunning rather than the unreliable tools of honesty or brute force. Most Zil gnomes belong to the forest gnome subrace. Their
code. 6 You know the location of a wanted war criminal, and you’ve been trying to decide whether to turn them in or try to get something in exchange for your silence. 7 You’ve been selling false
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
can be placed in any location. Wherever the players decide to place the talisman, their characters must travel to that location while Vizeran makes his final preparations for the ritual. Given their
gathering the necessary components to make a replacement, or abandon Vizeran’s plan. See “Loose Threads” later in this chapter for ideas about what to do if the plan never gets off the ground.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
environment, such as whether it includes obstacles or other features that might come into play, and the ever-present possibility of something unexpected taking place. If you already have ideas for how to
simply jot down a few notes based on a creature’s Monster Manual description. During the battle, you can use these ideas to inform how you portray the monsters and their actions. To keep things simple
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
craftsmanship. 3 Though I am an excellent crafter, my work tends to look as though it belongs on a ship. 4 I am so obsessed with sketching my ideas for elaborate inventions that I sometimes forget
little thing like eating and sleeping. 5 I’m judgmental of those who are not skilled with tools of some kind. 6 I sometimes take things that don’t belong to me, especially if they are very well made
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
and longing a matter for judges to decide? The heart knows what the soul wants.
— Amlaruil Moonflower, Last Queen of Evermeet
Long before elves existed, Corellon danced from world to world and
the realm of Arvandor. While enjoying the company of these primal elves, Corellon came to appreciate their ideas, which were both novel and familiar, and singled out those of great repute for special
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
running list of ideas as you decide on other aspects of your setting. What Factions and Organizations Are Prominent? Nations, temples, guilds, orders, secret societies, and colleges shape the social
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Enterprising and creative players might want their characters to find or create equipment to assist them in their descent. Parachutes, gliders, and hot-air balloons are just a few of the off-the-wall ideas
collected the necessary resources, you can decide which ability checks might come into play as they create their improvised equipment — and to determine how well that equipment works. Use the following
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
connection? The drunken lot huddled in the tavern offers no credible ideas, but sitting apart from them is an elderly shield dwarf with a nasty scar across her nose who looks like she has something worth
is studying the characters closely, trying to decide if they’re worth her time. Ultimately, she takes the chance and draws them into conversation, asking them to help her take down her only suspect: a
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
ability (Dexterity) and its lowest (Strength), you might decide that the little devil is fidgety and indirect, constantly on the move and talking in circles to get to its point Appearance Briefly
provides several ideas. NPC Secrets 1d10 Secret 1 The NPC is in disguise, concealing their identity or some aspect of their appearance. 2 The NPC is currently planning, executing, or covering up a
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
complications and rivals as part of downtime, but you don’t need to own that book to make use of these ideas. Rather, just remember that an Acquisitions Incorporated campaign is always about story. Each
change over time, just as the characters’ goals and agendas change as a result of their franchise’s success (or their efforts to stave off failure). The DM can decide how to invoke complications as the
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
A nearby person intrigues me with fascinating questions and bizarre ideas.
4 I collect information about the worlds of the Material Plane, and I would love to visit another world someday.
5
. Consider these examples: Change Shape. You can decide that a dragon acquires this action at a younger age than usual, particularly if you want to feature a dragon in Humanoid form in your campaign. The
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Session Zero At the start of a campaign, you and your players can run a special session—called session zero because it comes before the first session of play—to establish expectations, share ideas
years. Despite their different backgrounds and training, they’re already good friends. Tavern Gathering. The characters meet in a tavern over mugs of ale and decide to embark on a life of adventure






