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Returning 11 results for 'decide imposes are banners'.
Other Suggestions:
decide impulses are banner
decide impulses are banners
decide imposes are banner
demise imposes are banneret
desire imposes are banneret
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
the threat (due to illumination or darkvision) or otherwise perceive it. The characters aren’t engaged in other activities, including navigating or foraging. A fast pace imposes a −5 penalty to passive
Wisdom (Perception) scores to notice threats. You might also decide that only characters in a particular rank of the marching order are able to notice a specific threat. Surprise When an encounter
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
you decide it’s appropriate, against a DC determined by the prevailing terrain, as shown on the Wilderness Navigation table. If the party is moving at a slow pace, the navigator gains a +5 bonus to
the check, and a fast pace imposes a -5 penalty. If the party has an accurate map of the region or can see the sun or stars, the navigator has advantage on the check. If the Wisdom (Survival) check
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
threshold of 20, resistance to thunder damage, and immunity to poison and psychic damage. The terrace between the top of the stairs and the gate has a slight upward slope. The slope imposes disadvantage
fleeing the drow, the guards decide that Chief Dorbo Diggermattock should hear their tale. The armed escort that brings the characters into the settlement leads them to an audience with the chief in area 14.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
, you use the 5. If you instead have advantage and roll those numbers, you use the 17. If multiple situations affect a roll and each one grants advantage or imposes disadvantage on it, you don’t roll
Background”). The DM can also decide that circumstances influence a roll in one direction or the other and grant advantage or impose disadvantage as a result.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
, you use the 5. If you instead have advantage and roll those numbers, you use the 17. If multiple situations affect a roll and each one grants advantage or imposes disadvantage on it, you don't roll
the 1. You usually gain advantage or disadvantage through the use of special abilities, actions, or spells. Inspiration can also give a character advantage. The DM can also decide that circumstances influence a roll in one direction or the other and grant advantage or impose disadvantage as a result.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
, actions, spells, or other features of their classes or backgrounds. In other cases, you decide whether a circumstance influences a roll in one direction or another, and you grant advantage or impose
attention to what’s ahead of him. This imposes disadvantage on the wizard’s ability check. However, the ogres are readying a portcullis trap and making a lot of noise with a winch, which could grant
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
hot coals affects the monster. You might decide that it deals 1d4 fire damage and imposes disadvantage on the monster’s attack rolls until the end of its next turn. You roll the damage die (or let the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
much food (in pounds) the character finds per day of the journey stage, then repeat the roll for water (in gallons). Do Players Need to Track Rations?
You might decide that tracking Rations is
course. You decide what this looks like: they might follow the wrong branch of a river, orient themselves to the wrong mountain peak on the horizon, or get turned around in the forest. As a baseline
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
this area: Nervous Unkh suggests that her host leave the tomb at once using one of the teleportation runes, though she can’t decide which rune is best. Impulsive Wongo thinks it’s a good idea to shatter
any other noise. Without the use of magic, any creature walking through the tomb must succeed on a DC 12 Dexterity (Stealth) check to remain quiet. Moving through pottery shards imposes disadvantage on
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
room holds piles of armor, weapons, and banners amid mounds of webbing. Tiny spiders scuttle across the mounds.
The spyder-fiends dump their spoils of war here. The room’s only occupant is a neutral
don’t know about the cloak’s history, Vaeve tells them the full truth about the item. Piles of Spoils. Amid the detritus are several bloodstained and tattered banners depicting Lolth’s symbol of a
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
steeply pitched rooftops and tall spires that sport colorful banners. Two bridges span the river, which has parks and trees along its shores. Until recently, Everlund was a member of the Lords’ Alliance
characters decide to call in the favor, Dral contacts his employers, and High Captain Horix Zoar does everything in his power to give the characters what they want, provided it’s within his power and isn’t






