Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 11 results for 'decide inhabited are balor'.
Other Suggestions:
decide inhabit are baron
decide inherited are balm
decide inhabit are below
decide inherited are balor
decide inherited are baron
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
images that can inspire your mapmaking. Bringing a Location to Life An inhabited adventure location has its own ecosystem. The creatures that live there need to eat, drink, breathe, and sleep
found, and that book also includes tables listing the creatures commonly found within each type of terrain. Using that information, you can decide which creatures inhabit an adventure location within a
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
have already been at large within the tomb and caused trouble, Moghadam might decide heâs better off being rid of them. In that event, he might offer to trade the components in exchange for the
characters meeting with Phenex and assisting in his ceremony (expecting that the priest will dispense with them), or recapturing the balor if the charactersâ actions have freed it (hoping that the resulting
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Spirits Any characters inhabited by the spirits of Moa or Wongo receive advice when entering this area: Kind Moa suggests freeing the shackled creatures. Violent Wongo urges his host to stab the body
bag, making sure that whatever is inside it is dead. Body Bag The leather body bag can be cut open to reveal an unconscious prisoner, whose identity is yours to decide. It might be Artus Cimber
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
can be placed in any location. Wherever the players decide to place the talisman, their characters must travel to that location while Vizeran makes his final preparations for the ritual. Given their
might lead some characters back to Araj to aid the drow apprentice.
Araumycos At the center of the network of caves and passages inhabited by Araumycos, the cavern where Juiblex and Zuggtmoy battled in
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
ability determines its ability modifier, as shown in the Ability Scores and Modifiers table in the Playerâs Handbook. If you canât decide what a monsterâs ability scores should be, look for comparable
d20 10œ Step 9. Damage Vulnerabilities, Resistances, and Immunities Decide whether your monster has vulnerability, resistance, or immunity to one or more types of damage (see the Combat section of
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Molydeus The most ruthless and dangerous of demons â more feared than the dreaded balor â the molydeus speaks with the authority of the demon lord it serves as it enforces its masterâs will. Standing
, commanding other demons to carry out orders and using violence to ensure they obey. A molydeus must constantly be ready for the scrutiny of its master, for the demon lord can decide at any moment to observe
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
that puts the focus on the world inhabited by the giants of old, which might or might not include a significant number of living giants. The core idea of such a campaign might be that giants dominate
challenges of giant-sized locations (see chapter 4). D&D worlds often assume some magic items (especially artifacts) were created in ancient times using long-forgotten techniques. You might decide such items
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
âTerracotta Warriorsâ below). To steal Shagambiâs treasures, characters must move quietly. Advice from the Spirits Any characters inhabited by the spirits of Unkh or Wongo receive advice when entering
this area: Nervous Unkh suggests that her host leave the tomb at once using one of the teleportation runes, though she canât decide which rune is best. Impulsive Wongo thinks itâs a good idea to shatter
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
kidnapped an important noble. 19 The descendants of a displaced people want to reclaim their ancestral city, which is now inhabited by monsters. 20 A renowned group of adventurers never returned from an
terrible balor demons, titans, archdevils, liches, ancient dragons, and even manifestations of the gods. Levels 17â20 Adventure Situations 1d10 Situation 1 An ancient dragon is scheming to destroy a
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
âthe Crystalmist Mountains, the Jotens, and the Hellfurnacesâare inhabited by fierce giants who launch all-too-frequent raids into the nearby lands of the Yeomanry, Sterich, and Geoff.
âBigby
nearby. 8 As characters explore a steading belonging to one kind of giant (you can roll a d6 on this table to decide why the characters are there), they discover an honored guest of a more powerful giant
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
excavated rock faces.
This maze of passages is an old section of Wave Echo Caveâs original mine site. Lurking in one dead end is an ochre jelly. (You can decide the jellyâs exact location.) When
from the cave to the northeast.
Small fish swim along the edge of the water, but the pool is also inhabited by a larger creature: a giant constrictor snake. If the characters pass through this area






