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Returning 32 results for 'decide inspect are bronze'.
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Species
Fizban's Treasury of Dragons
Dragonborn with metallic ancestry lay claim to the tenacity of metallic dragonsâbrass, bronze, copper, gold, and silverâwhose hues glint in their scales. Theirs is the fire of hearth and
forge, the cold of high mountain air, the spark of inspiration, and the scouring touch of acid that purifies.
Creating Your Character
When you create your D&D character, you decide whether your
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
any order, so itâs up to you to decide when the characters gain these levels. Consider using two of the following suggestions: The characters gain a level after completing three adventuring locations
in the Northern Wastes. The characters gain a level if they accomplish an extraordinary feat, such as rescuing the bronze dragon egg from Camp Carrionclay. The characters gain a level once they find the passage leading into the City of Lost Names.
Compendium
- Sources->Dungeons & Dragons->Borderlands Quest: Goblin Trouble
the ceiling all along this area. The webs are flammable. Burning them up drops the dead spiders entangled within them. Entangled Spiders. Characters who inspect the ceiling can make a DC 12 Wisdom
(Perception) check. On a success, they notice the bodies of two Medium-size spiders entangled in the webs. If characters inspect the bodies, they can see several crossbow bolts sticking out of the
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
connects the druidâs mind and heart to a profound concept or spiritual outlook. When you decide what your characterâs treasured item is, think about giving it an origin story: how did you come by the item
tied together in a bundle 4 A small bronze bowl engraved with animal images 5 A rattle made from a dried gourd and holly berries 6 A miniature golden sickle handed down to you by your mentor
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
is based in Neverwinter but owns property throughout the Sword Coast region. You recently inherited a cottage in Phandalin and must inspect the place before you decide to keep or sell it. Outlander
. Youâre headed to Phandalin to decide whatâs next. Soldier You are a member of the Neverwinter Guard, and you suffered a terrible injury in the line of duty. You healed, but youâre not ready to return to work yet. Until you are, youâre taking easy jobs protecting merchant wagons headed to Phandalin.
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Phandalinâ adventure hook, any character who approaches the scene identifies the horses as belonging to Gundren Rockseeker and Sildar Hallwinter. Itâs up to the players to decide whether to bring the
horses with them. When the characters inspect the scene closer, read the following: The horsesâ saddlebags have been looted. An empty leather map case lies nearby.
Four goblins are hiding in the woods
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
reflects her current mood and switches masks as her mood changes. Her inability to pry useful information out of the bronze dragon has made her very unhappy, so sheâs wearing her sad mask when the
in combat, Sansuri has them stripped of their armor, weapons, and other equipment. Such items are stored in area 2 until Sansuri has the time and wherewithal to inspect them more thoroughly with the
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Thornwall Keep Veins of bronze-colored ivy cling to Thornwall Keepâs ancient three-story stone tower, the tallest structure in Vogler. From its crenelated roof rises an elaborate device resembling a
the characters the shield only if at least one of them agrees to participate in the Battle of High Hill reenactment. She leaves it to the group to decide which character keeps the shield or how they
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragonâs Wake
sharing this information with the characters, he begs them to find and drive off the aquatic raiders. Huerâs Hut If the characters inspect the huerâs hut they find the door to the one-room home is
characters might decide to wait for the sahuagin to exit the cave to raid the town rather than assault the cave. If they take this course of action, roll a d10. The result equals the number of hours
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
; characters reduced to 0 hit points by the mimics are stable rather than dying, giving the hag a chance to decide what to do with the unconscious victims. Dragon-in-the-Box. The wooden box with the crank is one
tucked in a side table drawer A set of four silver teaspoons engraved with pained facial expressions (5 gp per spoon) A bronze candlestick shaped like a birdâs leg (10 gp)
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
for as long as possible, and she doesnât willingly identify other wereravens with whom sheâs acquainted. She canât be persuaded to accompany the characters if they decide to confront Baba Lysaga
than the other eight stones, which have weatherworn glyphs carved into them that represent different animals. Characters who inspect the smaller menhirs can discern the following animal shapes carved
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
Hallwinter. Theyâve been dead about a day, and itâs clear that arrows killed the horses. When the characters inspect the scene closer, read the following: The saddlebags have been looted. Nearby lies an empty
the âGoblin Trailâ section). The characters might not find the goblin trail, or they could decide to continue to Phandalin. In that case, skip ahead to part 2, âPhandalin.â Elmar Barthen (the owner of
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
, a bronze dragon who has lived in hiding in the region for centuries. The first residents of Heartâs Hollow were wanderers she rescued while disguised in human form. Over time, others lost in the
(see âThe Washâ earlier in this chapter). You decide whether the characters are in the canyon as well or above it. The giant spiders turn their attention toward the characters if attacked, and they
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
if they remain undamaged, the characters could use them for transport when they decide to leave this place behind. Pond Motherâs Home The religious center of the village, this enormous building made
are secured to the walls above the water in netting. Furniture is of simple but well-crafted wood, or adapted driftwood. Some homes have ceramic and glass jars (obtained through barter) and bronze
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
seagulls to inspect those ships and their crews more closely. A daring bronze dragon might slip aboard a ship in the guise of a bird or rat, inspecting the hold for treasure. If the dragon finds a
, the tracks fade in 1d10 days, but the other effects fade immediately. Bronze Dragon Bronze dragons are coastal dwellers that feed primarily on aquatic plants and fish. They take the forms of friendly
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
archmage used the teleporting lens to inspect the secret basement laboratory, and soon discovered the super-secret basement beyond. Though he didnât explore the super-secret basement, he was delighted
dead. If the characters are quick to accept Hooburâs offer (even just to avoid a fight they know they canât yet win), you get to decide how the freed Wizzy and Talanatha feel about that. You can also
Compendium
- Sources->Dungeons & Dragons->Divine Contention
geode mounted on a rotating bronze pedestal and enclosed within a crystal cylinder. A large silver bell is mounted to a wall bracket near the roomâs entrance. Dimensional Cells. Eight barred cells
for their own evil ends. If your players decide to claim it themselves, itâs up to you to determine what calamities befall them!
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
), he steps over the wire to avoid it and takes the lantern and Folding Boat. A character can take a Search action to inspect the staircase for traps and make a DC 15 Wisdom (Perception) check. On a
: Skalanthasâs Lair A natural pillar of rock supports the uneven roof of this damp cave, whose floor rises out of the water to form a shelf above sea level. Lounging on the shelf is a bronze dragon.
The water
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
, a bronze dragon named Glyster, was asked or told to find Vanrak and bring him back to Waterdeep to face justice. The dragon found Vanrak but could not wrest him from the depths of Undermountain
of similar rarity (subject to your approval). House Moonstar offers to fund any future expedition the characters decide to mount, providing maps, caravan services, and NPC followers as needed. House
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
battle with eight stirges. When the characters enter the area, six of the stirges turn their attention to this new, juicier prey. The kobolds try to deal with the remaining two stirges, and then decide
metal sculpture. Each effigy has the name of the dragon it represents etched into it. These are the names and colors of the five dragons: Name Color Astalagan Bronze Clyssavar Gold Eldenemir Blue
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
whatever point is convenient as the characters inspect the ruined books or try to skirt past the ancient deep crowâs nest, Raah angrily âwakes up.â A sense of doom pervades the cavern around you as the
sincere in their attempts to engage the deep crow, you can decide that successful roleplaying and a reasonable number of successful ability checks let them gain Raahâs trust. On a badly failed check or
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
morning to inspect the wreckage.
A character who succeeds on a DC 16 Intelligence (History) check connects the journalâs reference to âraidersâ to the pirate captain Syrgaul, a notorious sorcerer who
torso torn open and its heart missing. The base of what was once a metal framework surrounds the depression. Above the body, a large bronze bell engraved with symbols of peace and serenity hangs from a
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
damage a creature. (You can decide whether to allow Tannus to fight to protect himself or others, but should encourage the player running him to think about creative nonattack ways to influence the fight
(Sleight of Hand) check contested by Goratâs Wisdom (Perception) check. Gorat has disadvantage on the check from the distraction of the festivities â or, if controlled by a character, he could decide to
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
is provided with the lock. Without the key, a creature proficient with thieves' tools can pick this lock with a successful DC 15 Dexterity check. Your DM may decide that better locks are available for
requires light as bright as sunlight to focus, tinder to ignite, and about 5 minutes for the fire to ignite. A magnifying glass grants advantage on any ability check made to appraise or inspect an item
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
Thay only if you decide she does so. Entry Points. Choose a starting location for the party from among the seven entry points in the Doomvault. Black gates in the following areas have entry points
). Glyph Keys. A magic crystal pendant on a bronze chain, a glyph key allows creatures to manipulate a handful of specific magic gates within the Doomvault. A glyph key is attuned to a zone or zones
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
underground lake. To the right, a crumbling stone quay leads to a tunnel heading northeast. A ten-foot skiff is moored to the quay, and a torch burns in a bronze sconce by the tunnel mouth. Beside the quay
cultist can shoot out of a hole at a time. Read the following if the characters enter or peer into the room: This room is bunk room and guard post. Sturdy bronze hasps are fitted to the two stone doors
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
. At the end of the aisle stands a dais with three toppled statues. Two women in elaborate clothing and copper fox masks inspect the rubble.
The women atop the dais are jackalweres disguised as
with tentacles dangling from its chin. The figures gaze silently into a tarnished bronze basin filled with sludge.
The masked figures are six cultists of Zargon. Mesmerized by a visage of their
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
the lock. Without the key, a creature proficient with thievesâ tools can pick this lock with a successful DC 15 Dexterity check. Your DM may decide that better locks are available for higher prices
bright as sunlight to focus, tinder to ignite, and about 5 minutes for the fire to ignite. A magnifying glass grants advantage on any ability check made to appraise or inspect an item that is small or
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
, and earth elementals. Characters who inspect the carvings and succeed on a DC 16 Intelligence (Arcana) check identify the planar creatures. L7: Fungal Cavern Bioluminescent fungi, some as tall as
blunt weapons, with tools, or by smashing it against a hard surface. Graven Glyphs. Inside the hollow boulder is a bronze tablet worth 100 gp. The tablet is etched with a poem meant for those bold
Compendium
- Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
as bats and crickets, as well as creatures from the Elemental Plane of Earth such as dao, pechs, xorn, and earth elementals. Characters who inspect the carvings and succeed on a DC 16 Intelligence
the hollow boulder is a bronze tablet worth 100 gp. The tablet is etched with a poem for those hoping to delve into the greater caverns. It offers cryptic insight on how to enter Iggwilvâs inner
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Heart. The first character to inspect Xeluanâs body notices a large sliver is missing from his heartâthe shard of Xeluan would easily fit into it. However, the characters canât mend Xeluanâs heart
permission to possess one of the characters, leaving it up to the characters to decide which of them should become Rilagoâs temporary host. Rilagoâs offer to mend the giantâs heart is genuine. If the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
figures ripping apart a fifth figure, who is screaming. Characters who inspect the tapestry without touching it notice yellow mold growing around its edges. In fact, a 5-foot-square patch of yellow mold
contains a delicate porcelain dragon mask (25 gp) resting on a bed of 2,400 cp and 500 sp. With the coins inside, the chest weighs 55 pounds. The mask weighs 1 pound. Chest 4 contains a bronze crown with






