Search Results
All Results
                Characters
                Compendium
                Spells
                Items
                Monsters
                Vehicles
                Forums
                
                        Returning 35 results for 'decide inspire are brown'.
                    
                
                        
                            
                                Other Suggestions:
                            
                            
                                    
                                        desire inspire are born
                                    
                                
                                    
                                        desire inspire are boon
                                    
                                
                                    
                                        decide inspire are born
                                    
                                
                                    
                                        define inspire are born
                                    
                                
                                    
                                        decide inspire are boon
                                    
                                
                        
                    
                
                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                     symbolic meaning to inspire a choice or challenge the characters will face that day. The card could represent a site the characters come across on their journey, like a ruined tower or a fork in the
                                                
                                            
                                                
                                                     road, or a situation the characters are asked to resolve. You decide the scope of the decision the characters must make. You can ask them to make a simple choice (“Do you want to take the path along
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                    Bardic Inspiration You can inspire others through stirring words or music. To do so, you use a bonus action on your turn to choose one creature other than yourself within 60 feet of you who can hear
                                                
                                            
                                                
                                                     it makes. The creature can wait until after it rolls the d20 before deciding to use the Bardic Inspiration die, but must decide before the DM says whether the roll succeeds or fails. Once the Bardic
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                    Bardic Inspiration You can inspire others through stirring words or music. To do so, you use a bonus action on your turn to choose one creature other than yourself within 60 feet of you who can hear
                                                
                                            
                                                
                                                     it makes. The creature can wait until after it rolls the d20 before deciding to use the Bardic Inspiration die, but must decide before the DM says whether the roll succeeds or fails. Once the Bardic
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
                                                    
                                                
                                            
                                                    . The following sections detail the various creature types likely to be encountered in the Outlands. Use the tables in these sections to inspire encounters and whole adventures in the Outlands. Planar
                                                
                                            
                                                
                                                     embracing the chaos of Limbo or devils awash in the natural energy of the Beastlands. It’s up to you to decide what creatures are exemplars of their home planes and under what circumstances they might be influenced by other planes.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     on or choose a result from the Roper Hazards table to inspire what dangers ropers employ when ambushing prey.
 
  Roper Hazards   1d8 The Roper Drags Prey Through...   1 Areas that trigger traps. 2
                                                
                                            
                                                
                                                     Caverns filled with smoke or gas. 3 Dead magic* or wild magic* zones. 4 The lair of a creature it is trying to bait out. 5 A nest of rats, insects, or other vermin. 6 Patches of brown mold* or green
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     on or choose a result from the Will-o’-Wisp Ambushes table to inspire how a will-o’-wisp imperils its victims.  Will-o’-Wisp Ambushes   1d6 The Will-o’-Wisp Tempts Victims Into...   1 An abandoned
                                                
                                            
                                                
                                                     structure ready to collapse. 2 An ambush by hungry ghouls or vampires. 3 A dreaded ruin that curses those who enter. 4 The lair of a predator, like a bear or wyvern. 5 Patches of brown mold* or green
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                    Ochre Jelly Multiplying Amoeboid Hunter Habitat: Underdark; Treasure: None Mark Behm  Ochre jellies are giant, yellow-brown amoebas that digest organic creatures. They tirelessly hunt any prey
                                                
                                            
                                                
                                                     to hunt independently. Both eventually grow into full-size jellies. What ochre jellies can’t dissolve they leave behind. Roll on or choose a result from the Ochre Jelly Leftovers table to inspire such
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
                                                    
                                                
                                            
                                                    , more powerful self. If a character doesn’t release their lost incarnation, it might make the following chapter more challenging. Let each character decide what to do with their trapped incarnation
                                                
                                            
                                                
                                                    . If they decide to release it later, they can do so by returning to the House of Liars or by magical means available in Sigil. CoupleOfKooks  “You never stop being a hero. You might take a break, you
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                     assistance. The card can inspire both the characteristics of the person they meet and the nature of the aid that person provides. Ready Foraging. The characters have abundant food and water for this day
                                                
                                            
                                                
                                                    : Encounter. The characters’ failure leads to a difficult combat encounter. Use the card to help you decide what kind of creature is encountered. Exhaustion. The stress of overcoming the challenge
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     catch their attention, and they guard these hoards fiercely. Crystal Sully  Pseudodragons grow to the size of large house cats, and most have red-brown scales. Some have scales with other hues or
                                                
                                            
                                                
                                                     Treats table to inspire a pseudodragon’s taste in gifts.  Pseudodragon Treats   1d10 The Pseudodragon Wants...   1 Flamboyant accessories it can wear. 2 Mementos from a lost friend or master. 3
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide
                                                    
                                                
                                            
                                                     images that can inspire your mapmaking. Bringing a Location to Life An inhabited adventure location has its own ecosystem. The creatures that live there need to eat, drink, breathe, and sleep
                                                
                                            
                                                
                                                     found, and that book also includes tables listing the creatures commonly found within each type of terrain. Using that information, you can decide which creatures inhabit an adventure location within a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     one-sided battle. Instead, the characters could witness the giants in an altercation from a distance, foreshadowing a conflict that will threaten all the smaller folk in the region. Or you could decide
                                                
                                            
                                                
                                                     inspiration to fit the encounter into the location you’re populating. If that context doesn’t make sense for the situation you’re building, consider using the context to inspire the creature’s general
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                      Rings piercing crest or wing edges 
   11  Draped in some semblance of clothing, from a stole to a full robe 
   12  Unusual coloration (for example, a red dragon with an orange, brown, or purple cast
                                                
                                            
                                                
                                                    ’ names resonate with power and inspire terror: Ashardalon, Dragotha, Klauth, Khellendros, Malystryx, Vaskar. Others are intricate and obscure, reflecting the grandeur of dragons’ ancient language
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Divine Contention
                                                    
                                                
                                            
                                                     instance, a character trying to inspire others to work harder without fear of the storm could make a DC 15 Charisma (Persuasion) check. After each character has had a chance to make an ability check, the
                                                
                                            
                                                
                                                     kill the crew. Instead of having each sailor act individually, on each turn assume that they move the ship its speed and aim, load, and fire its siege weapons. Allow the characters to decide how
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                    The Skull Dunes The Skull Dunes (see map 5.2) lie beyond a beach of coarse brown sand at the southern end of the island. The dunes are desolate; only an occasional bit of scraggly grass grows here
                                                
                                            
                                                
                                                     decide otherwise. When the characters first come ashore, the hills of sand are smooth and trackless, and the loose sand counts as difficult terrain. As the characters soon discover, the dunes are filled
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
                                                    
                                                
                                            
                                                     3rd level, you learn how to inspire your allies to fight on past their injuries. When you use your Second Wind feature, you can choose up to three creatures within 60 feet of you that are allied with
                                                
                                            
                                                
                                                    , rather than one. Bulwark Beginning at 15th level, you can extend the benefit of your Indomitable feature to an ally. When you decide to use Indomitable to reroll an Intelligence, a Wisdom, or a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     region 
   6–7  Coins from a nearby contemporary culture 
   8–9  Coins from a local contemporary culture 
   10  Coins from another world 
   You might decide that all the coins in a dragon’s hoard
                                                
                                            
                                                
                                                     unchanged. Mundane Items A dragon’s hoard often includes mundane items that can be clues to their owner’s personality and history, and that might inspire further investigation by curious adventurers
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                     (detailed in chapter 3). During this event, student and alumni designers present fashions meant to inspire masquerade attendees and help them prepare for the ball. After the show, some of the outfits are
                                                
                                            
                                                
                                                     the fashion show play out over the course of several weeks. Characters might decide to design their own fashions, model designs at the show, or sell their works at the auction. Other students might get
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide
                                                    
                                                
                                            
                                                     adventurers is Friendly, Indifferent, or Hostile. In an encounter you’ve created, you can decide that starting attitude, or you can randomly determine it using the Initial Attitude table.  Initial
                                                
                                            
                                                
                                                     “Nonplayer Characters” section of chapter 3 to flesh out the details of that individual’s personality and aims. For a group of nameless monsters, you can decide on a personality based on the monsters
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     jackalwere Korvala sits at the desk in her humanoid form: a woman with brown skin, sun-streaked brown hair, and piercing hazel eyes. If she has been alerted to the characters’ presence by the other
                                                
                                            
                                                
                                                     well as a small portion of the money it has obtained. Zan, a jackalwere in hybrid form, is looking through the bookshelves to decide which books should be sold at the market the following day (see
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     The front door of the stonemason’s home and workshop gapes open, with the remains of the door lying several feet away and covered in long brown grass. The roof has caved in, and remnants of rotting
                                                
                                            
                                                
                                                     source of the disappearances, stop them, and rescue anyone she could. As it happened, she was the last villager taken by the meenlocks. If the characters decide to explore the house, see “Mayor
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     in direct conflict with the other two factions, but that doesn’t always inspire cooperation. For example, the Chromatic Circle might focus on self-aggrandizement, as each member of the faction tries
                                                
                                            
                                                
                                                     need to decide how they fit into this system of fealty. Some characters might swear allegiance to a dragon overlord and end up as important agents enforcing that dragon’s will in the world—perhaps even
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     the case of a haunted hoard, you can use the Unfinished Business table to help you decide what that might be.  Unfinished Business    d6 Unfinished Business 
     1  Entrust the haunted item to the
                                                
                                            
                                                
                                                     curse is usually possible only if all the treasure is gathered together again in one place. Use the Hoard Curse Effects table to inspire possible effects for a dragon’s lingering curse.  Hoard Curse
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide
                                                    
                                                
                                            
                                                     and lowest ability scores, and combine them to inspire a persona. For example, if you find the adventurers unexpectedly arguing with a Lawful Neutral guard, you might create a cooperative but laconic
                                                
                                            
                                                
                                                     ability (Dexterity) and its lowest (Strength), you might decide that the little devil is fidgety and indirect, constantly on the move and talking in circles to get to its point Appearance Briefly
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     the light. Inspire and guide others to virtuous behavior; force is a last resort. Listen to the Voice of the Flame; beware the deceiving whispers of the Shadow in the Flame. Every Thrane child knows
                                                
                                            
                                                
                                                     politics means that some come to the faith seeking power rather than purely to do good. In creating a follower of the Silver Flame, decide whether you are bound to the church or simply inspired by its
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
                                                    
                                                
                                            
                                                     options are inferior). When the time comes to design the game elements of the race, such as its traits, take a look at the game’s existing races and let them inspire you. Cosmetic Alterations A simple
                                                
                                            
                                                
                                                     society, although they usually rise to the top, becoming revered leaders and honorable heroes. You might decide to use the aasimar as a counterpoint to the tiefling race. The two races could even be
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
                                                    
                                                
                                            
                                                     jeopardizes a population’s way of life is likely to inspire rebellions. In such cases, a sovereign’s agents must decide where their loyalties lie. The Sovereign Quests table presents a few of the sorts of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     your coin of decisionry and cast two votes. Absentee Ballot Starting at rank 2, if a member of your franchise party is absent, you gain their vote and can decide quite confidently how they would have
                                                
                                            
                                                
                                                     DECISIONRY
 Inspired Decision Starting at rank 3, whenever a serious franchise vote is taken and the result goes the way you voted, you can inspire the rest of the franchise team with a brief speech
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
                                                    
                                                
                                            
                                                     Baldur’s Gate or through the spiderweb-filled alleys of Menzoberranzan might inspire you to create your own table. Splitting Up Creatures being chased can split up into smaller groups. This tactic forces
                                                
                                            
                                                
                                                     pursuing them. Roll initiative for the new arrivals, and run both chases simultaneously. In another scenario, the fleeing thief might run into the waiting arms of his accomplices. The outnumbered characters might decide to flee with the thieves in pursuit.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     and effects. Described below are a few of the general purposes a trap might have. Use them to inspire the creation of your own traps. Alarm. An alarm trap is designed to alert an area’s occupants of
                                                
                                            
                                                
                                                     level ranges: 1–4, 5–10, 11–16, and 17–20. The level you choose for a trap gives you a starting point for determining its potency. To further delineate the trap’s strength, decide whether it is a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
                                                    
                                                
                                            
                                                     tables below to randomly generate an event to inspire your imagination. The attempt to justify a random result can reveal unforeseen possibilities. To get started, select a world-shaking event category
                                                
                                            
                                                
                                                     disaster takes whatever form you want, but it’s always a big, bold, unsubtle sign of a deity’s displeasure. You might decide to wipe a town, region, or nation off the map of your world. A disaster ravages
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     to indicate specific numbers or types of foes. A careful look shows that brown and red dots are Miska’s, while green and gray dots are Lolth’s. A character who succeeds on a DC 18 Intelligence
                                                
                                            
                                                
                                                     (Investigation) check realizes that brown and green dots indicate fresh troops, and red and gray dots indicate injured or flagging ones. Indication of Status. The distribution of dots shows the overall state
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     enemies deeper in the Underdark and hid it in this enclave until they could decide what to do with it. They never figured out how to activate it. The erratic magic of the nearby Netherese obelisk
                                                
                                            
                                                
                                                     to the brown mold growing on the other side of it. Statues. The six statues pushed into the corners are two dwarves, a drow, two quaggoths, and a basilisk that saw its own reflection. Each is
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                    Random Encounters in Thither Roll for a random encounter whenever you feel it is appropriate; for example, you might decide to stage a random encounter while the characters are traveling toward a
                                                
                                            
                                                
                                                     happen upon the following scene: A gigantic, gnarled oak comes into view. Unlike other oaks in the forest, this tree looks unhealthy and has golden brown leaves. A thick carpet of dead leaves
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
                                                    
                                                
                                            
                                                     the place by the various giants in the upper area. If the characters decide to look through the refuse, it takes 10 minutes to search a 10-foot-square area, and the toads from area 12 come into the
                                                
                                            
                                                
                                                     southwest, the walls appear to be crusted with rough old ivory—in fact, this is an infestation of brown mold (see “Dungeon Hazards” in chapter 5 of the Dungeon Master’s Guide). The floor is dotted
                                                
                                            
                                        






