Search Results
All Results
                Characters
                Compendium
                Spells
                Items
                Monsters
                Vehicles
                Forums
                
                        Returning 35 results for 'decide instant are bear'.
                    
                
                        
                            
                                Other Suggestions:
                            
                            
                                    
                                        desire instant are bard
                                    
                                
                                    
                                        demise instant are bard
                                    
                                
                                    
                                        decide instance are beast
                                    
                                
                                    
                                        decide instance are been
                                    
                                
                                    
                                        decide intent are beast
                                    
                                
                        
                    
                
                        
                                                     Magic Items
                                                    The Book of Many Things
                                                    
                                                
                                            
                                                    This crossbow is crafted from blackened wood, and its limbs bear pearl inlays depicting constellations. You ignore the loading property with this crossbow. If you load no ammunition in the weapon, it
                                                
                                            
                                                
                                                     produces its own, automatically creating one piece of magic ammunition when you make a ranged attack with it. The ammunition created by the weapon vanishes the instant after it hits or misses a
                                                
                                            
                                        
                                                     Magic Items
                                                    Acquisitions Incorporated
                                                    
                                                
                                            
                                                    . The difference between the index finger and the middle finger. The elasticity of the ear lobe.
6
You take a long, careful look, and then decide based on which fellow franchisee has been nice to
                                                
                                            
                                                
                                                     long rest.
Bead of Instant Karma
At rank 3, one of the beads on your occultant abacus channels the power of instant karma, turning the occultant abacus into a rare magic item. As a reaction, you can
                                                
                                            
                                        
                                                     feats
                                                    
                                                    
                                                
                                            
                                                     physical contact with it, but you don’t learn any curse the item might bear. There is a cumulative 5 percent chance for every rarity above Common that you misunderstand the nature and the power
                                                
                                            
                                                
                                                     of the object.
Rare Find. You begin play in possession of a Common magic item. Work with your GM to decide on which object fits your character and the campaign.
                                                
                                            
                                        
                                                     Backgrounds
                                                    Guildmasters’ Guide to Ravnica
                                                    
                                                
                                            
                                                    .
2
I am always the first into the fray.
3
I bear any injury or indignity with stoic discipline.
4
My righteous wrath is easily inflamed by the slightest iniquity.
5
My honor is more
                                                
                                            
                                                
                                                    ; you can decide if the contact is an ally or a rival.
3
I showed mercy to an injured, now-grateful Dimir spy.
4
I suspect someone I know is a Golgari assassin, but I can’t prove it
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                    . An infusion works on only certain kinds of objects, as specified in the infusion’s description. If the item requires attunement, you can attune yourself to it the instant you infuse the item. If you
                                                
                                            
                                                
                                                     decide to attune to the item later, you must do so using the normal process for attunement (see “Attunement” in chapter 7 of the Dungeon Master’s Guide). Your infusion remains in an item indefinitely
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide
                                                    
                                                
                                            
                                                    Saving Throws In contrast to an ability check, a saving throw is an instant response to an effect and is almost never made by choice. A saving throw makes the most sense when something bad threatens
                                                
                                            
                                                
                                                     what kind of saving throw is involved and providing a DC for it. In other situations that call for a saving throw, it’s up to you to decide which ability score is involved. The Abilities, Ability Checks, and Saving Throws table offers suggestions.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    . An infusion works on only certain kinds of objects, as specified in the infusion’s description. If the item requires attunement, you can attune yourself to it the instant you infuse the item. If you
                                                
                                            
                                                
                                                     decide to attune to the item later, you must do so using the normal process for attunement (see “Attunement” in chapter 7 of the Dungeon Master’s Guide). Your infusion remains in an item indefinitely
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
                                                    
                                                
                                            
                                                     magic item. An infusion works on only certain kinds of objects, as specified in the infusion’s description. If the item requires attunement, you can attune yourself to it the instant you infuse the item
                                                
                                            
                                                
                                                    . If you decide to attune to the item later, you must do so using the normal process for attunement (see the attunement rules in the Dungeon Master’s Guide). Your infusion remains in an item
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
                                                    
                                                
                                            
                                                     to area 24 is under divine protection that manifests as an arcane lock spell. The first time a creature touches the door, an incomplete symbol of the god Ezra appears amid the woodwork for an instant
                                                
                                            
                                                
                                                    , then vanishes. This shield symbol doesn’t bear the belladonna sprig that traditionally crosses it. If a character presents a belladonna sprig, such as from the plant in area 7, the arcane lock is
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     one of the hags is still alive. The surviving hags can sense when Zybilna is released from temporal stasis—or, rather, they can sense when their hold over Prismeer is lost. The instant Zybilna regains
                                                
                                            
                                                
                                                     is beyond the scope of this adventure; flesh out its occupants and defenses as you see fit if the characters decide to pay the hags a visit. Zybilna takes no immediate action against the surviving hags
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
                                                    
                                                
                                            
                                                    Saving Throws A saving throw is an instant response to a harmful effect and is almost never done by choice. A save makes the most sense when something bad happens to a character and the character has
                                                
                                            
                                                
                                                     decide which ability score is involved. The Saving Throws table offers suggestions.  Saving Throws   Ability Used For…   Strength Opposing a force that would physically move or bind you Dexterity
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     only for an instant. Concentration Some spells require you to maintain concentration in order to keep their magic active. If you lose concentration, such a spell ends. If a spell must be maintained
                                                
                                            
                                                
                                                     breath, you make a separate saving throw for each source of damage. Being incapacitated or killed. You lose concentration on a spell if you are incapacitated or if you die. The DM might also decide
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     only for an instant. Concentration Some spells require you to maintain concentration in order to keep their magic active. If you lose concentration, such a spell ends. If a spell must be maintained
                                                
                                            
                                                
                                                     breath, you make a separate saving throw for each source of damage. Being incapacitated or killed. You lose concentration on a spell if you are incapacitated or if you die. The DM might also decide
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                    , a one-eyed elder evil once entombed beneath the Cynidicean ziggurat. The updated adventure is designed for 1st-level characters. When a Star Falls When a Star Falls was the first adventure to bear a
                                                
                                            
                                                
                                                     Alpha, the adventure—which involves a crashed spaceship, futuristic weaponry, and humorously malfunctioning robots—became an instant classic. The updated adventure is designed for 11th-level characters.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     giants, you might decide to tweak this rule. Consider these two options: Everything Fits. Perhaps the ancient giants of your world lived among creatures of varying statures, and as such, they took great
                                                
                                            
                                                
                                                     can decide whether characters find giant-sized items they need to resize (one way or another) or they find items that were made by giants for smaller allies—or made by smaller creatures using giants
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                    Your Turn On your turn, you can move a distance up to your speed and take one action. You decide whether to move first or take your action first. Your speed--sometimes called your walking speed--is
                                                
                                            
                                                
                                                    . The Movement and Position section gives the rules for your move. You can forgo moving, taking an action, or doing anything at all on your turn. If you can't decide what to do on your turn, consider
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                    Your Turn On your turn, you can move a distance up to your speed and take one action. You decide whether to move first or take your action first. Your speed — sometimes called your walking speed — is
                                                
                                            
                                                
                                                     can’t decide what to do on your turn, consider taking the Dodge or Ready action, as described in "Actions in Combat." Bonus Actions Various class features, spells, and other abilities let you take an
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    , it’s up to the characters to decide what they mean. The Prophecy is notoriously difficult to interpret, and a given passage might be fulfilled in different ways (or, possibly, in multiple ways over the
                                                
                                            
                                                
                                                     course of centuries). For example, take a prophetic snippet like the one mentioned in the book’s introduction: “If the Bear King is slain by a sorrowful assassin in the Shadow of the Mourning, the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     
   2  Eldritch Occultant, Bring Out Your Dead 
   3  Bead of Instant Karma, Death’s Omen 
   4  Bead of Diverted Karma, Correct the Balance 
   Proficiencies and Starting Equipment As a rank 1
                                                
                                            
                                                
                                                     nostrils. The difference between the index finger and the middle finger. The elasticity of the ear lobe. 
   6  You take a long, careful look, and then decide based on which fellow franchisee has been nice
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Infernal Machine Rebuild
                                                    
                                                
                                            
                                                     determination. 
   76–80  Lynx slays Sir Ursas. She cuts off his bear paw, promising to turn it into her personal backscratcher. 
   81–85  Sir Ursas slays Lynx. He tears her flesh golem suit away to
                                                
                                            
                                                
                                                    –00  Both Lynx and Sir Ursas decide that events have grown too heated and escape into the city. High bounties are set for their capture.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
                                                    
                                                
                                            
                                                     nightmare realms remain just so. Currency Many domains mint their own gold, silver, and copper coins. Though these currencies bear different markings, merchants aren’t particular about the designs stamped
                                                
                                            
                                                
                                                     Dread, some more pervasively than others. The same language spoken in multiple domains might bear subtle differences or unique words. Speakers from different domains might also have distinct accents
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                    Finding Iymrith The storm giants bear the burden of finding the dragon so that the characters can focus on preparing themselves for the final showdown. Hekaton and Serissa know that blue dragons
                                                
                                            
                                                
                                                     roll initiative for each storm giant. The former approach expedites combat; the latter leads to a battle with more verisimilitude. HARSHNAG RETURNS!
 If the characters decide to confront Iymrith
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     island — always giving it a wide berth — so the characters can disembark somewhere else along the perimeter. After the characters take to their boats, they can decide to come ashore on the mainland and
                                                
                                            
                                                
                                                     extends for 190 feet from the coast to the ledge of area 1. It is 10 feet wide and 10 to 15 feet thick, allowing it to safely bear the weight of the characters if they choose to walk on it.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     or scroll, you decide whether the monks accept it as a gift. If the characters try to sneak or force their way into Candlekeep, the fortress’s defenses are brought to bear as described in the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                    Example Simple Traps The following simple traps can be used to populate your adventures or as models for your own creations.  Bear Trap Simple trap (level 1–4, dangerous threat) A bear trap resembles
                                                
                                            
                                                
                                                     a set of iron jaws that springs shut when stepped on, clamping down on a creature’s leg. The trap is spiked in the ground, leaving the victim immobilized. Trigger. A creature that steps on the bear
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     source of the disappearances, stop them, and rescue anyone she could. As it happened, she was the last villager taken by the meenlocks. If the characters decide to explore the house, see “Mayor
                                                
                                            
                                                
                                                     inscriptions notice that the headstones near the cairns bear the same death date, which is also the date of the mine collapse. The cairns were intended to be temporary, but with so many stones needing to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     K’rshinthintl and Claugiyliamatar are called Cyan Bloodbane and Old Gnawbones, respectively. When naming a dragon, take whatever approach appeals to you. But bear in mind that dragons need memorable names
                                                
                                            
                                                
                                                    . Consider these examples: Change Shape. You can decide that a dragon acquires this action at a younger age than usual, particularly if you want to feature a dragon in Humanoid form in your campaign. The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     decide that a change in alignment places the character under DM control until the curse of lycanthropy is removed.
 The following information applies to specific lycanthropes.
 Werebear. The
                                                
                                            
                                                
                                                     character gains a Strength of 19 if his or her score isn’t already higher, and a +1 bonus to AC while in bear or hybrid form (from natural armor). Attack and damage rolls for the natural weapons are based on
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     for as long as possible, and she doesn’t willingly identify other wereravens with whom she’s acquainted. She can’t be persuaded to accompany the characters if they decide to confront Baba Lysaga
                                                
                                            
                                                
                                                     into them: bear, elk, hawk, goat, owl, panther, raven, and wolf. The standing stones are nonmagical. However, druid characters who enter the circle can sense that powerful gods once blessed this site
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     bear a grudge. A hostile contact works against the character, placing obstacles but stopping short of committing a crime or a violent act. Allied contacts are friends who will render aid to the
                                                
                                            
                                                
                                                     specific NPCs as contacts. You might decide that the barkeep at the Wretched Gorgon and a guard stationed at the western gate are the character’s allied contacts. Assigning specific NPCs gives the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon of Icespire Peak
                                                    
                                                
                                            
                                                     fighting the monster is always an option, characters might decide to negotiate with the manticore instead. Be flexible, particularly when dealing with intelligent monsters. If every encounter becomes a
                                                
                                            
                                                
                                                     camp, which is run by the half-brother of Phandalin’s townmaster, Harbin Wester. Barthen, the local provisioner, has prepared a new delivery. He needs someone to bear the supplies safely to the camp
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
                                                    
                                                
                                            
                                                     another and decide to form a group. In those years when Shieldmeet falls, the town is instead treated to a great festival on that day, sponsored mainly by the local temple to Tymora, the Happy Hall of
                                                
                                            
                                                
                                                     its walls stand multiple crossbow contraptions, each able to fire a dozen bolts at once. When brought to bear against a force on the riverbank, the Shields loose two volleys against their enemies
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     trap can break it and free the captive. Examples include a bear trap, a cage that drops from a ceiling, and a device that flings a net. Slay. Some traps are designed to eliminate intruders, plain and
                                                
                                            
                                                
                                                     level ranges: 1–4, 5–10, 11–16, and 17–20. The level you choose for a trap gives you a starting point for determining its potency. To further delineate the trap’s strength, decide whether it is a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
                                                    
                                                
                                            
                                                     and an armband made of gold fabric with a clasp fashioned from ivory and amber sculpted in the form of a bear. The armband is worth 500 gp, and it serves as a token of free passage. 9–10. Cavern Guard
                                                
                                            
                                                
                                                     the place by the various giants in the upper area. If the characters decide to look through the refuse, it takes 10 minutes to search a 10-foot-square area, and the toads from area 12 come into the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     after the ancient deep crow awakes, any character can draw close enough to the pile to investigate the destroyed works. These bear such titles as Twenty Ways to Gain Your Lover; Crazy Little Thing Called
                                                
                                            
                                                
                                                     sincere in their attempts to engage the deep crow, you can decide that successful roleplaying and a reasonable number of successful ability checks let them gain Raah’s trust. On a badly failed check or
                                                
                                            
                                        






