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                        Returning 24 results for 'decide insular are bard'.
                    
                
                        
                            
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                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
                                                    
                                                
                                            
                                                    Optional Class Features You gain class features in the Player’s Handbook when you reach certain levels in your class. This section offers additional features that you can gain as a bard. Unlike the
                                                
                                            
                                                
                                                     features in the Player’s Handbook, you don’t gain the features here automatically. Consulting with your DM, you decide whether to gain a feature in this section if you meet the level requirement noted
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player’s Handbook
                                                    
                                                
                                            
                                                    Geas Level 5 Enchantment (Bard, Cleric, Druid, Paladin, Wizard) Casting Time: 1 minute
 Range: 60 feet
 Components: V
 Duration: 30 days
 You give a verbal command to a creature that you can see
                                                
                                            
                                                
                                                     within range, ordering it to carry out some service or refrain from an action or a course of activity as you decide. The target must succeed on a Wisdom saving throw or have the Charmed condition for
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                     a greater calling? Folk Hero Bard. You served as a medic in the Last War, using humor and stories to keep up the spirits of your patients. You’ve seen too much suffering, and you need to do something
                                                
                                            
                                                
                                                     your parents must have been tied to Jorasco, but you found a different family: the Boromar Clan, a criminal guild run by halflings. You’ve learned how to heal and how to hurt people. Now you need to decide which path you want to follow.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    Programmed Illusion Level 6 Illusion (Bard, Wizard) Casting Time: Action
 Range: 120 feet
 Components: V, S, M (jade dust worth 25+ GP)
 Duration: Until dispelled
 You create an illusion of an
                                                
                                            
                                                
                                                     you decide when you cast the spell how the illusion behaves and what sounds it makes. This scripted performance can last up to 5 minutes. When the trigger you specify occurs, the illusion springs into
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon of Icespire Peak
                                                    
                                                
                                            
                                                     play an all-dwarf party or a troupe of adventuring entertainers.  Character Options   Races Classes Backgrounds   Dwarf Bard Acolyte Elf Cleric Criminal Halfling Fighter Entertainer Human Rogue Sage
                                                
                                            
                                                
                                                     Criminal background, one of the options for the character’s bond is, “I’m trying to pay off an old debt I owe to a generous benefactor.” If that’s the character’s bond, work with the player to decide who that generous benefactor is.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    Geas Level 5 Enchantment (Bard, Cleric, Druid, Paladin, Wizard) Casting Time: 1 minute
 Range: 60 feet
 Components: V
 Duration: 30 days
 You give a verbal command to a creature that you can see
                                                
                                            
                                                
                                                     within range, ordering it to carry out some service or refrain from an action or a course of activity as you decide. The target must succeed on a Wisdom saving throw or have the Charmed condition for
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
                                                    
                                                
                                            
                                                    , a few class options suggest the existence of magic-using organizations in the world — bardic colleges and druid circles — which are up to you to flesh out. You could decide that no formal structures
                                                
                                            
                                                
                                                     for organizations presented earlier in this chapter. A player character necromancer might cultivate renown within the Cabal of Thar-Zad, while a bard seeks increasing renown within the College of Mac-Fuirmidh.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    Gaining a Level When you gain a level, follow these steps: Choose a Class. Most characters advance in the same class. However, you might decide to gain a level in another class using the rules in the
                                                
                                            
                                                
                                                     Points per Level   Barbarian 7 + Con. modifier Fighter, Paladin, or Ranger 6 + Con. modifier Bard, Cleric, Druid, Monk, Rogue, or Warlock 5 + Con. modifier Sorcerer or Wizard 4 + Con. modifier  Record
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     to reach 6th level, he can decide whether to add another fighter level (becoming a fighter 5/rogue 1), another rogue level (becoming a fighter 4/rogue 2), or a level in a third class, perhaps dabbling
                                                
                                            
                                                
                                                    , martial weapons Bard Light armor, one skill of your choice, one musical instrument of your choice Cleric Light armor, medium armor, shields Druid Light armor, medium armor, shields (druids will not
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
                                                    
                                                
                                            
                                                     absentminded bard whose plays and poetry are known throughout the land. A character who agrees to training as a reward must spend downtime with the trainer (see chapter 6 for more information on downtime
                                                
                                            
                                                
                                                     character gains proficiency in a skill. The character gains a feat. ALTERNATIVES TO EPIC BOONS
 You might decide to grant one of the following rewards to a 20th-level character, instead of awarding
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player’s Handbook
                                                    
                                                
                                            
                                                    Gaining a Level When you gain a level, follow these steps: Choose a Class. Most characters advance in the same class. However, you might decide to gain a level in another class using the rules in the
                                                
                                            
                                                
                                                     Points per Level   Barbarian 7 + Con. modifier Fighter, Paladin, or Ranger 6 + Con. modifier Bard, Cleric, Druid, Monk, Rogue, or Warlock 5 + Con. modifier Sorcerer or Wizard 4 + Con. modifier  Record
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player’s Handbook
                                                    
                                                
                                            
                                                    Programmed Illusion Level 6 Illusion (Bard, Wizard) Casting Time: Action
 Range: 120 feet
 Components: V, S, M (jade dust worth 25+ GP)
 Duration: Until dispelled
 You create an illusion of an
                                                
                                            
                                                
                                                     you decide when you cast the spell how the illusion behaves and what sounds it makes. This scripted performance can last up to 5 minutes. JUSTINE CRUZ  A spellcaster could use Programmed Illusion
 to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
                                                    
                                                
                                            
                                                     others, insular communities fear it as the province of monsters. Few domains deny magic entirely or outlaw its use, but magic might be rare beyond the spellcasting of local healers or the power of the
                                                
                                            
                                                
                                                     occasional family heirloom. It’s up to you to decide how pervasive magic is in a domain, choosing whether a dearth or an excess of magic is more terrifying. Rarity of Magic. In domains where
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     DM might allow a bard to engage in the Raise Morale activity by playing bawdy songs on deck to lift the crew’s spirits. The party’s pace has no effect on the activities they can engage in while
                                                
                                            
                                                
                                                     DM might decide that a threat can be noticed only by characters in a specific area of the ship. For example, only characters below deck might have a chance to hear or spot a creature hiding on board
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     the best of its ability. You can set the creature new tasks when a previous task is completed, or if you decide to end its current task. If the service or activity might cause harm to the creature, or
                                                
                                            
                                                
                                                    , consider the following allocation.
 Bard Spells
 1st level: distort value
 2nd level: gift of gab
 3rd level: fast friends, motivational speech
 Cleric Spells
 3rd level: fast friends, incite
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player’s Handbook
                                                    
                                                
                                            
                                                    Glyph of Warding Level 3 Abjuration (Bard, Cleric, Wizard) Casting Time: 1 hour
 Range: Touch
 Components: V, S, M (powdered diamond worth 200+ GP, which the spell consumes)
 Duration: Until
                                                
                                            
                                                
                                                     the glyph, you set its trigger and choose whether it’s an explosive rune or a spell glyph, as explained below. Set the Trigger. You decide what triggers the glyph when you cast the spell. For glyphs
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player’s Handbook
                                                    
                                                
                                            
                                                    Symbol Level 7 Abjuration (Bard, Cleric, Druid, Wizard) Casting Time: 1 minute
 Range: Touch
 Components: V, S, M (powdered diamond worth 1,000+ GP, which the spell consumes)
 Duration: Until
                                                
                                            
                                                
                                                     which effect the symbol bears: Death, Discord, Fear, Pain, Sleep, or Stunning. Each one is explained below. Set the Trigger. You decide what triggers the glyph when you cast the spell. For glyphs
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    Glyph of Warding Level 3 Abjuration (Bard, Cleric, Wizard) Casting Time: 1 hour
 Range: Touch
 Components: V, S, M (powdered diamond worth 200+ GP, which the spell consumes)
 Duration: Until
                                                
                                            
                                                
                                                     the glyph, you set its trigger and choose whether it’s an explosive rune or a spell glyph, as explained below. Set the Trigger. You decide what triggers the glyph when you cast the spell. For glyphs
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    Symbol Level 7 Abjuration (Bard, Cleric, Druid, Wizard) Casting Time: 1 minute
 Range: Touch
 Components: V, S, M (powdered diamond worth 1,000+ GP, which the spell consumes)
 Duration: Until
                                                
                                            
                                                
                                                     which effect the symbol bears: Death, Discord, Fear, Pain, Sleep, or Stunning. Each one is explained below. Set the Trigger. You decide what triggers the glyph when you cast the spell. For glyphs
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
                                                    
                                                
                                            
                                                     Proficiencies by Class   Class Ability Check   Barbarian Strength, Dexterity, or Wisdom Bard Any one Cleric Intelligence, Wisdom, or Charisma Druid Intelligence or Wisdom Fighter Strength, Dexterity, or
                                                
                                            
                                                
                                                     feature, the player defines aspects of his or her background to which the benefit applies. Continuing the noble example, the player might decide to apply Expertise to “situations where courtly manners
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
                                                    
                                                
                                            
                                                    : a prominent playwright, bard, or court fool in whose words, art, or performance the people perceive universal truth. On a smaller scale, this might be an influential local poet, minstrel, satirist
                                                
                                            
                                                
                                                     disaster takes whatever form you want, but it’s always a big, bold, unsubtle sign of a deity’s displeasure. You might decide to wipe a town, region, or nation off the map of your world. A disaster ravages
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                    Background Roll on the appropriate table in this section as soon as you decide your background, or at any later time if you choose. If a background includes a special decision point, such as a folk
                                                
                                            
                                                
                                                     I could make them laugh or cry with my stories or songs. 3 I ran away from home to follow a minstrel troupe. 4 I saw a bard perform once, and I knew from that moment on what I was born to do. 5 I
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     followers will straighten things up, bring fresh flowers, and refresh offerings of food, water, and wine. Especially vigilant individuals might even decide to clean up after others who carelessly spill a
                                                
                                            
                                                
                                                     welfare of forests and prairies, the passing of the seasons, and the lives of beasts. Most of his followers and priests are elf druids. They’re just as insular and secretive as any other druids, which
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     their old lives and embrace a “higher purpose.” Once the new recruits are thus purified, the priests decide whether they are worthy for indoctrination as initiates or would better serve the Howling
                                                
                                            
                                                
                                                    .
 Spellcasting. Windharrow is an 8th-level spellcaster. His spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). Windharrow knows the following bard spells:
 Cantrips
                                                
                                            
                                        





