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                        Returning 35 results for 'decide intend are blade'.
                    
                
                        
                            
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                                                     Species
                                                    Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     enchanted blade.
House Cannith
Leaders: Cannith East, Zorlan dâCannith; Cannith West, Jorlanna dâCannith; Cannith South, Merrix dâCannith
Headquarters: Cannith East, Korth Enclave
                                                
                                            
                                                
                                                     whether one of these leaders will unite the house, or if it will shatter under the strain. If youâre an heir of House Cannith, you should decide which of these barons you serve or if you have other ideas about the houseâs future.
                                                
                                            
                                        
                                                     Backgrounds
                                                    Sword Coast Adventurer's Guide
                                                    
                                                
                                            
                                                     your adventuring career, you can decide whether to tell your companions about your inheritance right away. Rather than attracting attention to yourself, you might want to keep your inheritance a secret
                                                
                                            
                                                
                                                     intend to do with your gift once you realize what it is capable of.
 
Folk Hero
d8
Personality Trait
1
I judge people by their actions, not their words.
2
If someone is in
                                                
                                            
                                        
                                                     Backgrounds
                                                    Guildmastersâ Guide to Ravnica
                                                    
                                                
                                            
                                                    ;s web. (Lawful)
5
Ambition. The time of Golgari ascendance is at hand, and I intend to have a prominent place in the new world order. (Evil)
6
Live and Let Live. Meddling in the
                                                
                                            
                                                
                                                    .
4
Roll an additional Golgari contact; you can decide if the contact is an ally or a rival.
5
I joined the Gruul in a battle against the Boros once, and the chief of that small clan thanks
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     or the influence of wild magic, but the exact source of your power is up to you to decide. Is it a family curse, passed down to you from distant ancestors? Or did some extraordinary event leave you
                                                
                                            
                                                
                                                     blessing or a curse? Did you seek it out, or did it find you? Did you have the option to refuse it, and do you wish you had? What do you intend to do with it? Perhaps you feel like youâve been given
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                    Character Advancement Ideally, the characters are 9th level when they first arrive at Ythryn. You decide how quickly they advance in level. Treat the following as suggestions: The characters gain a
                                                
                                            
                                                
                                                     above, the characters could be as high as 12th level by the adventureâs conclusionâan important consideration if you intend to continue the campaign beyond this adventure.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                    , is legal only if it occurs in a location registered with the city for that purpose. Additionally, any blade more than one foot in length is subject to an extra tax whenever it is sold, which helps to
                                                
                                            
                                                
                                                     Waterdavians. Folk assume that you wouldnât bother lugging around such equipment unless you either intend violence or expect that it might soon be visited upon you.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     about their preference, or decide on your own what happens next: Gartokkar Xundorn intervenes on behalf of the Keepers of the Flame, which can lead to a meeting with Themberchaud (see âThemberchaudâs
                                                
                                            
                                                
                                                     property of her mistress, Ilvara (see âSigns of Pursuitâ in the âBlade Bazaarâ section). The Stone Guards arrest the characters and take them to Overlake Hold, pending negotiations with the drow. At
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                    Blade Bazaar This marketplace is named after the most abundant goods the duergar offer, but the shops here sell almost everything available in the city, along with stalls set up by visiting merchants
                                                
                                            
                                                
                                                     unload some of the treasures they might be carrying. Nonmagical weapons, armor, and shields can be purchased in the Blade Bazaar. Merchant Madness Characters who look around the bazaar notice a number of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     or the influence of wild magic, but the exact source of your power is up to you to decide. Is it a family curse, passed down to you from distant ancestors? Or did some extraordinary event leave you
                                                
                                            
                                                
                                                     blessing or a curse? Did you seek it out, or did it find you? Did you have the option to refuse it, and do you wish you had? What do you intend to do with it? Perhaps you feel like youâve been given
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                    , start with the Trap Effects and Trap Trigger tables to decide the type of trap, then use the Trap Damage Severity tables to decide how deadly it should be. For more information on trap damage
                                                
                                            
                                                
                                                     pit floods with acid or fire 71â73 Locking pit floods with water 74â77 Scything blade emerges from wall or object 78â81 Spears (possibly poisoned) spring out 82â84 Brittle stairs collapse over spikes
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
                                                    
                                                
                                            
                                                    Creating a Portal You can create portals quickly by choosing or rolling on the Planar Portals table. First, decide whether the portalâs destination resides in Sigil or on another plane. Then, roll on
                                                
                                            
                                                
                                                     Broken blade, medal 28â30 Clock tower face High Courts Mechanus Metal cog, perfectly balanced scales 31â33 Razorvine trellis Great Foundry Arcadia Rune-inscribed ingot, sprig of grapes 34â36 Temple
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     reckoned with as soon as they make their next payday. Those who donât settle their accounts discover that the old mercenary still knows how to handle a blade, and that he doesnât take âlaterâ for an
                                                
                                            
                                                
                                                     fish unless heâs well compensated, and unless the deed can be done without ruining his trophy. (The ring, if you decide itâs here, is stuck in the fishâs throat and can be retrieved without surgery.)
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     decide how they intend to escape. Escape by Land. Fleeing by land requires dodging terrified kuo-toa, and even fighting fish-folk driven to a killing frenzy against the characters for having drawn this
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
                                                    
                                                
                                            
                                                     utensils they have available. If you decide to change any giantâs melee weapon to some other giant-sized weapon, adjust its damage accordingly: Huge giants deal three times normal weapon damage, and
                                                
                                            
                                                
                                                     determine its nature. Either apply the result of the roll or use it as inspiration for something along the same lines.  Giantâs Bag Contents   d100 Item in Bag   01â03 Old axe blade for use as hand chopper 04
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sleeping Dragonâs Wake
                                                    
                                                
                                            
                                                     character who searches her body, making a successful DC 10 Wisdom (Medicine) check finds the tip of a blade made of bone in a fatal wound in Mandaâs stomach, and with a successful DC 18 Intelligence
                                                
                                            
                                                
                                                     characters might decide to wait for the sahuagin to exit the cave to raid the town rather than assault the cave. If they take this course of action, roll a d10. The result equals the number of hours
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
                                                    
                                                
                                            
                                                     target is immune to this effect if it is immune to slashing damage, has legendary actions, doesnât have or need a head, or if you decide that the target is too large for its head to be cut off by the
                                                
                                            
                                                
                                                     these changes: East Wind is armed with a longsword that is a polymorph blade (see appendix D), granting him the following attack: Polymorph Blade. Melee Weapon Attack: +5 to hit, reach 5 ft., one target
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     dragon had with them, but what the characters choose to tell him (and whether they intend to follow up on the dragonâs orders) is up to them. The power of the Keepers of the Flame derives in equal
                                                
                                            
                                                
                                                     to cause the disturbance. The Keepers have identified a Gray Ghost agent â a derro called Droki, who carries messages and supplies for the thievesâ guild (see âDrokiâ in the âBlade Bazaarâ section
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     escape the shield there. Sylvira leaves it to the characters to decide what to do with the shield. A small part of her is relieved if the characters decide to take it with them, as she knows the evil
                                                
                                            
                                                
                                                     Knights of the Shield will never stop looking for it. Poster Map of Avernus If the characters intend to save Elturel, Sylvira can provide them with a map of Avernus â the only such map known to exist in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     world. For example, you could decide that the clerics of a particular deity belong to an order that forbids the accumulation of material goods, other than magic items useful for their divine mission
                                                
                                            
                                                
                                                     firmly in the world by associating the class with a particular race or culture. For example, you might decide that bards, sorcerers, warlocks, and wizards represent the magical traditions of four
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hoard of the Dragon Queen
                                                    
                                                
                                            
                                                     the bullywugs, the lizardfolk intend for every bullywug throat and belly to be slit open with a new, razor-sharp steel blade. Like the bullywugs, the lizardfolkâs first assumption on seeing strangers
                                                
                                            
                                                
                                                     bullywugs, but he has spoken to a few fellow tribesfolk he trusts. Their response was interested but noncommittal; they intend to take revenge on the bullywugs, but not until the omens are right. Meanwhile
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     comes to move against the bullywugs, the lizardfolk intend for every bullywug throat and belly to be slit open with a new, razor-sharp steel blade. Like the bullywugs, the lizardfolkâs first
                                                
                                            
                                                
                                                     retribution from the bullywugs, but he has spoken to a few fellow tribesfolk he trusts. Their response was interested but noncommittal; they intend to take revenge on the bullywugs, but not until the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     characters negotiate for more than Jalesterâs goodwill, theyâre also promised a luck blade with no wishes remaining. Jalester neglects to mention, however, that this weapon belongs to Mirt the Moneylender
                                                
                                            
                                                
                                                    , one of the Masked Lords of Waterdeep. Mirt himself delivers the luck blade once the Runestone fragment is in Laeralâs hands, but looks rather put out at the thought of parting with it. âPerhaps you
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sage Advice Compendium
                                                    
                                                
                                            
                                                     cumulative. If you have temporary hit points and receive more of them, you donât add them together, unless a game feature says you can. You decide which temporary hit points to keep. As an example
                                                
                                            
                                                
                                                     of 1, assuming you cast goodberry with a 1st-level spell slot. Can you use green-flame blade and booming blade with Extra Attack, opportunity attacks, Sneak Attack, and other weapon attack options
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     decide that the priest has revived with one or more of these boons of your choice. If you do so, the priest is Undead rather than Humanoid. A priest can receive each boon only once.  Boons of Undeath   d6
                                                
                                            
                                                
                                                     immunity to poison and psychic damage. It regains all its hit points at the end of every combatantâs turn.
 Actions
 Multiattack. The priest makes two attacks.
 Soul Blade. Melee Weapon Attack: +5 to hit
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     is studying the characters closely, trying to decide if theyâre worth her time. Ultimately, she takes the chance and draws them into conversation, asking them to help her take down her only suspect: a
                                                
                                            
                                                
                                                     Torrga Icevein. In other words, Sephek gets around. Heâs charming. Makes friends easily. Heâs also Torrgaâs bodyguard, so Iâm guessing heâs good with a blade.
 âHis victims come from the only three towns
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     the dungeon, the portcullis closes off the dungeon entrance, which is hundreds of feet away, meaning that adventurers donât know they are trapped until they decide to head for the exit. Trigger. A
                                                
                                            
                                                
                                                     successful DC 20 Dexterity check using thievesâ tools disables the needle, and a check with a total of 10 or lower triggers the trap. Scything Blade Simple trap (level 5â10, dangerous threat) This trap uses
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                    , first decide whether their previous investigation has alerted Dran Enterprises. If they allowed Rakeem to eavesdrop and report their conversations, alerted Eriss the broker of their antagonistic
                                                
                                            
                                                
                                                     combat, Arlaâs shortÂsword attacks take the form of either her sharpened leg hook or a retractable blade attached to her arm peg. Hoffman is backed up by three operatives named Pieter, Marks, and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     level ranges: 1â4, 5â10, 11â16, and 17â20. The level you choose for a trap gives you a starting point for determining its potency. To further delineate the trapâs strength, decide whether it is a
                                                
                                            
                                                
                                                     Deadly   1â4 Cantrip 1st 2nd 5â10 1st 3rd 6th 11â16 3rd 6th 9th 17â20 6th 9th 9th + 5th  Triggers A trigger is the circumstance that needs to take place to activate the trap. Decide what causes the trap
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     encounter. Mike Schley  Map 5.4: Rooftop Stash View Player Version If a character follows the trail of coins to the roof, or when the characters decide to finish their investigation at the Sleeping Giant
                                                
                                            
                                                
                                                     around the fists of two of the goblins. The third wields a blade of the same energy and hefts a large cloth sack over her shoulder.
 The goblin holding the sword and the sack is a goblin psi
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                    Background Roll on the appropriate table in this section as soon as you decide your background, or at any later time if you choose. If a background includes a special decision point, such as a folk
                                                
                                            
                                                
                                                     decided to leave it behind.  Noble  d6 I became a noble because ⊠  1 I come from an old and storied family, and it fell to me to preserve the family name. 2 My family has been disgraced, and I intend
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Heroes of the Borderlands
                                                    
                                                
                                            
                                                     small, bipedal reptiles pace about the cave, arguing loudly.
  Five Kobold Warriors are trying to decide whether to keep the wyrmling or return it to its nest. They cease bickering when they notice
                                                
                                            
                                                
                                                     they donât intend to keep.
 DC 10 Charisma (Persuasion). The character assures the wyrmling theyâre here to help.
 DC 10 Charisma (Performance). The character soothes the wyrmling with a gentle
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     King As much as the characters learned from fighting the Pudding King in Blingdenstone, they might decide to seek more knowledge of the mad svirfneblin or his fiendish master, Juiblex the Faceless
                                                
                                            
                                                
                                                     demonic face looking back at her. Thoughts of murder and carnage fill her thoughts as she hides the gemstone on her person, draws her shortsword, and coats the blade with poison.
 Cyrog Lives! Hail
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     their old lives and embrace a âhigher purpose.â Once the new recruits are thus purified, the priests decide whether they are worthy for indoctrination as initiates or would better serve the Howling
                                                
                                            
                                                
                                                     is from appendix B):
 Cantrips (at will): blade ward, gust,* light, prestidigitation, shocking grasp
 1st level (4 slots): feather fall, shield, witch bolt
 2nd level (3 slots): dust devil,* gust
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     (spell save DC 13, +5 to hit with spell attacks). It knows the following sorcerer spells (an asterisked spell is from appendix B):
 Cantrips (at will): acid splash, blade ward, light, mending, mold earth
                                                
                                            
                                                
                                                     attacks). It knows the following sorcerer spells (an asterisked spell is from appendix B):
 Cantrips (at will): acid splash, blade ward, light, mending, mold earth*
 1st level (4 slots): expeditious
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
                                                    
                                                
                                            
                                                     the place by the various giants in the upper area. If the characters decide to look through the refuse, it takes 10 minutes to search a 10-foot-square area, and the toads from area 12 come into the
                                                
                                            
                                                
                                                     three rocks handy. Treasure. Hidden among the piles of skins in the cave is a jeweled platinum crown (worth 3,000 gp) that the stone giants intend to give to the jarl as a gift if he appears to be
                                                
                                            
                                        






