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Returning 16 results for 'decide intense are bullets'.
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decide intent are bullets
desire intend are bullets
decide intensely are bullets
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
of those periods. The modern and futuristic items are priceless. Proficiency It’s up to you to decide whether a character has proficiency with a firearm. Characters in most D&D worlds wouldn’t have
and modern firearms use bullets. Futuristic firearms are powered by a special type of ammunition called energy cells. An energy cell contains enough power for all the shots its firearm can make. Burst
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
through you, and you can decide whether to use your own voice or to allow the god’s voice to come through your mouth to deliver the message, translated into any language you speak. Oracle’s Insight. The
roll the d20 before deciding to add the d10, but you must decide before the DM says whether the roll succeeds or fails. Once you use this trait, you can’t use it again until you finish a short or long
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
1. Office of the Artificer This entrance opens up to a large stone chamber. At the far end, an intense-looking man stands behind a large stone table covered in a dense layer of plans, drawings, and
have already been at large within the tomb and caused trouble, Moghadam might decide he’s better off being rid of them. In that event, he might offer to trade the components in exchange for the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
dressed in wizardly robes stands by one of the windows, caught in a fugue of intense contemplation. Perched on the corner of a table nearby is a spindly little demon with warty green skin, buggy eyes
escape the shield there. Sylvira leaves it to the characters to decide what to do with the shield. A small part of her is relieved if the characters decide to take it with them, as she knows the evil
Compendium
- Sources->Dungeons & Dragons->Scions of Elemental Evil
eyes regard you with intense interest.
“Step forward, heroes,” the queen says. “Word of your exploits has brought solace to my ears in these troubled times, and I am honored that you’ve answered my
(see appendix A). The queen explains their function. Before proceeding, the characters must decide who wears the boots.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
tells the dragon hunters that Pangil ng Buwan isn’t behaving naturally and succeeds on a DC 18 Charisma (Persuasion) check, Paolo wants to see the bakunawa himself and will decide its fate then. If
intense corruption where the bakunawa suffered years of nightmares. A creature that enters that area or starts its turn there is overwhelmed by visions of the burning of Bathalang Puno and must succeed on
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
specific NPCs as contacts. You might decide that the barkeep at the Wretched Gorgon and a guard stationed at the western gate are the character’s allied contacts. Assigning specific NPCs gives the
some quest on behalf of a temple or a guild. 3 A social gaffe has made you the talk of the town.* 4 A particularly obnoxious person has taken an intense romantic interest in you.* 5 You have made a foe
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
increased ferocity. When you make your first attack roll on your turn, you can decide to attack recklessly. Doing so gives you Advantage on attack rolls using Strength until the start of your next turn
a Magic action, you can strike the weapon against the ground to create an intense seismic disturbance in a 50-foot-radius circle centered on the point of impact. Structures in contact with the ground
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
lb.
Crossbow bolts (20)
1 gp
1 ½ lb.
Sling bullets (20)
4 cp
1 ½ lb.
Spellcasting Focus Item
Cost
Weight
Arcane Focus
Crystal
10 gp
1 lb.
Orb
20 gp
3 lb.
Rod
the lock. Without the key, a creature proficient with thieves’ tools can pick this lock with a successful DC 15 Dexterity check. Your DM may decide that better locks are available for higher prices
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
SHIP! OR IS IT … ?
If the characters make a deal with Belle Mare and succeed in taking the Tortured Tortle, how they benefit is up to you. Before you decide to allow the Tortured Tortle and its crew
eleven pieces of black jasper worth 10 gp each. In the pockets of a cloak hanging in one of the wardrobes are a potion of frost giant strength and ten +2 sling bullets. Third Floor As you step from the
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
is provided with the lock. Without the key, a creature proficient with thieves' tools can pick this lock with a successful DC 15 Dexterity check. Your DM may decide that better locks are available for
regains 2d4 + 2 hit points. Drinking or administering a potion takes an action. Pouch. A cloth or leather pouch can hold up to 20 sling bullets or 50 blowgun needles, among other things. A
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
, gagged, and tossed here until the firenewts decide how to inflict the most intense and longest-lasting pain on them. Most prisoners are dead within a tenday, but they wish for the end much sooner
who tie wet rags across their nose and mouth or take similar precautions have advantage on the saving throw for 10 rounds, but then the rag dries out in Hrakhamar’s intense heat. The mephits aren’t
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Presence. The Free League congregates in the Great Bazaar. Although the Harmonium patrols the bazaar’s busy avenues, it’s the members of the Free League who capture thieves and decide whether to turn
, and their efforts require them to maintain intense concentration in the cooperative. As a result, they often assign worthy adventurers to deal with threats at their sources.
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
battle with eight stirges. When the characters enter the area, six of the stirges turn their attention to this new, juicier prey. The kobolds try to deal with the remaining two stirges, and then decide
) currently inhabit this camp, polishing sling bullets and keeping busy until it’s time for Sparkrender’s ritual. Initially, the kobolds are hostile toward the characters, determined to scare off the
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
bullets for the musket). For more information on firearms and explosives, see chapter 9, “Dungeon Master’s Workshop,” of the Dungeon Master’s Guide. Glider. Any Small or Medium humanoid can wear the
gp. If touched by an evil creature, the holy symbol is consumed in a blast of intense light that deals 11 (2d10) radiant damage to all creatures within 5 feet of it. Characters familiar with Barovian
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
characters decide to call in the favor, Dral contacts his employers, and High Captain Horix Zoar does everything in his power to give the characters what they want, provided it’s within his power and isn’t
, they must pay for her services. She charges 250 gp per person for training and another 25 gp per person per day of travel. Characters who want to be trained must undergo three days of intense lessons






