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Returning 5 results for 'decide intensely are badger'.
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Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
with a soft and well-manicured carpet of green moss. The wererat chief sits on a stone chair flanked by two giant rats. Draped over the chair’s back is a cave badger pelt. “Let’s get down to brass
about the Pudding King until he has secured a meeting with the Diggermattocks. If there is any hint of violence, he calls for help. If the characters decide to fight, all forty svirfneblin wererats in the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
initiation, in which the initiate is mystically identified with a god, or a handful of related gods. Mystery cults are intensely personal, concerned with the initiate’s relationship with the divine
decide whether other gods exist. Even if they don’t, other religions can exist side by side with the monotheistic religion. If these religions have clerics with spellcasting ability, their spells might be
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
draconians (see appendix B) lean over the table, intensely studying it. They can be surprised by a character who succeeds on a DC 8 Dexterity (Stealth) check. Magical Map. The magical map on the table changes
might make good on his word to leave, or he might ambush the characters later—he’ll decide after seeing how they fare against Belephaion. Scrying Mirrors. Lohezet has manipulated one of the mirrors to spy
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
battle gear in preparation for a final, all-encompassing battle that will decide the fate of the world. If the suspicions are true, these sites are expertly hidden and kept secret even from most fire
weaker than its kin has a low rank in the ordning and practically no chance of rising any higher. At times, when a giant becomes intensely frustrated with that situation, it turns to clandestine
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
sprites and pixies are hostile to any evil creatures they discover and try to drive such foes away. Fairy House. The pixies and sprites live in an abandoned badger burrow in the willow hill. Only Tiny
intensely question newcomers to the garden. What the Unicorns Know. The unicorns are initially standoffish and try to get the measure of anyone pumping them for information with a philosophical debate






