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Returning 24 results for 'decide intent are bustling'.
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demise insect are bustling
demise instant are bustling
demise intense are bustling
desire insect are bustling
desire instant are bustling
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
guides, they can decide which agent they want to initially return to. (Even if the characters have done secret deals with both agents, they should choose one to be their initial contact upon their
invitation to come to the manor to discuss the results of their expedition. If the characters have the intent of avoiding the agent, the agent comes to find them in short order, and arranges for their mechanical guide to teleport everyone back to the manor.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
create real complications for the adventurers. For example, if the Random Events table indicates that one member of the expanded party suffers long-term madness, you might decide to bestow extreme
paranoia on that NPC. In addition to the effect of Wisdom and Charisma checks, that character might believe that the adventurers are actually agents of the demon lords, and are intent on leading the NPCs to their doom.
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
characters must decide where to disembark and how best to approach the fortress itself. If the lizardfolk are present, they recommend a daylight landing at the river mouth. In any event, the keelboat will not
achieve the mission goals without combat, they’re playing smart and well. The intent is to get the players to think tactically and avoid unnecessary fights against a superior foe. Reward the characters
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
as slavers. Ned Shakeshaft is a Scarlet Brotherhood agent. He makes an attempt to foil the characters, but his true intent is to surrender and implicate Gellan Primewater as a key villain. The
to investigate. The Styes This adventure can be placed in an isolated harbor city located on an island in the Azure Sea. Once a bustling port town, it fell into ruin due to the depredations of the Sea Princes. When the characters visit the port to stock up on supplies, they become involved in the intrigue.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
structures occasionally come loose and crash down the mountainside. Other times, chemistry experiments gone awry send wooden structures up in flames. Thus, the fort is always bustling with
hides its imperfections, and tear Spellix Romwod limb from limb. Gnome Diplomacy If you decide to use the “Peace Out” quest (see "Peace Out"), the characters are treated as diplomats by the goblins
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
. Baldur’s Gate joined the Lords’ Alliance, a coalition of independent cities that includes Neverwinter and Waterdeep, largely because of disputes with Amn. Should Amn decide to attack Baldur’s Gate
, anticipating that they can find such a book in the city’s markets. As such, Baldur’s Gate does a small but bustling trade in rare books. Several merchants have a known policy of buying valuable books without
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
. Baldur’s Gate joined the Lords’ Alliance, a coalition of independent cities that includes Neverwinter and Waterdeep, largely because of disputes with Amn. Should Amn decide to attack Baldur’s Gate
, anticipating that they can find such a book in the city’s markets. As such, Baldur’s Gate does a small but bustling trade in rare books. Several merchants have a known policy of buying valuable books without
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Baalzebul Through sufficient penance and grace, even the lowliest can redeem themselves. Am I not a living testament to that fact?
— Baalzebul
Maladomini was once a bustling realm of vibrant
knowingly altered documents that passed into his care with the intent of confounding the apparatus of the bureaucracy. Before his scheme could come to fruition, he was caught and subjected to the most
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
threatened, the ceremorphs react with deadly intent; otherwise, they shun combat. Roleplaying the Gnome Squidlings The gnome squidlings have a blind hunger for brains that often overrides their common sense
perfected yet, such that nontelepathic creatures have been known to pick up the signal as well. You get to decide whether a nontelepathic creature can sense the signal or not. The psionic transmitter
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
backstage are locked. Characters who slip in through the back see actors and stagehands bustling about and the director arguing with the playwright while the stage manager looks on helplessly. On the stage
drow depart, a cold wind tears through the alley and awakens the unconscious characters. Next Encounter If the characters decide to speak with Fenerus, proceed with encounter 8, “Courthouse.”
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
nimblewright is in Gralhund Villa on Saerdoun Street, in the North Ward. It isn’t, however, the only nimblewright to be found outside the House of Inspired Hands. If the characters decide to search
chapter 7) has at least one nimblewright aboard. The docks are bustling and chaotic during the day, except in winter. At night, darkness provides sufficient cover for characters to approach the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
, either unwittingly or with the intent of exploring, apply the effects described below according to the areas they enter. Unless otherwise noted, creatures can leave an area whenever they desire, by either
time it takes damage. If companions outside the area try to talk the creature into leaving, you can decide to allow the victim another saving throw. In any case, each time the saving throw is repeated
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
, uncomfortable, and risky; at any point the hag might lose her temper and decide to pull out someone’s fingernails with her iron teeth. Hags look upon younger creatures from the perspective of a
it, listen to it, taste it, murmur odd statements to herself, and mentally place a value on the merchandise. Hags aren’t subtle about showing their intent at such times, and one might snatch away the
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
took advantage of.
4 As a city comes under siege, a silver dragon must decide between solitude and saving the place where the dragon has lived so many lives.
5 In memory of a long friendship
over a silver dragon wyrmling in the name of its master—a lich hoping to corrupt the dragon when the dragon is older.
5 A silver dragon wyrmling besieges a pack of pseudodragons, intent on
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
, the characters see Blagothkus’s flying castle hovering nearby, its towers casting long shadows over the village. What happens if the characters decide to pursue Blagothkus is beyond the scope of this
adventure. Statistics for the evil cloud giant and detailed plans of his flying castle are provided in the Tyranny of Dragons adventure. If the characters are intent on confronting Blagothkus, you can
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
cumulative. If you have temporary hit points and receive more of them, you don’t add them together, unless a game feature says you can. You decide which temporary hit points to keep. As an example
minor elementals offers four options. Here are the first two: One elemental of challenge rating 2 or lower Two elementals of challenge rating 1 or lower The design intent for options like these is that
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
— some lost city farther into the Barrier Peaks. The devil has seen Kwalish’s notes (found in the treasury, area M10), which confirm that the inventor was intent on seeking the legendary city of Daoine
target is immune to this effect if it is immune to slashing damage, has legendary actions, doesn’t have or need a head, or if you decide that the target is too large for its head to be cut off by the
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
bustling avenues at all hours, doing business with vendors from every corner of the multiverse. The Great Bazaar is a cosmopolitan sampling of the planes and the goods they have to offer. Though more
Presence. The Free League congregates in the Great Bazaar. Although the Harmonium patrols the bazaar’s busy avenues, it’s the members of the Free League who capture thieves and decide whether to turn
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
its aid. Qunbraxel’s grimlocks know to avoid the grick when they come this way on errands. Although the days when this intersection was a bustling market are gone, it resonates with faint psychic
enemies deeper in the Underdark and hid it in this enclave until they could decide what to do with it. They never figured out how to activate it. The erratic magic of the nearby Netherese obelisk
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
of Splendors is a bustling, walled city on the Sword Coast. Some merchants have dubbed Waterdeep the best supply center in the world, with the largest collection of superb craft workers, experts
ominous shadow causing widespread panic. Lady Laeral Silverhand dispatches heralds to calm the people and assure them that no harm will befall the city. If the adventurers decide to investigate, they must
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
circle to express in writing their intent to free Nintra—whereupon the Princess of the Shadow Glass appears in the circle and the fight begins. Fighting Nintra. Nintra screams in ecstasy when she is
the collection, you can decide what it might be worth, but the characters should earn at least 50,000 gp for the lot (see also “A Little Light Reading” below). Such a reward might take the form of one
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
that aren’t relevant to the part of the adventure you’re running now. You can assume that the Believers decide to keep a low profile as long as adventurers are asking questions about the missing
-bustling place that works day and night (three shifts of workers) because making wagons of top quality takes time. The quality of Thelorn’s wagons is well known throughout the region, with the result that
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
impressionable, she was lured to the Temple of the Crushing Wave by Gar Shatterkeel’s offer of riches. Bronzefume stays out of sight in the western end of the lake, waiting for the water prophet to decide the
you?” Shatterkeel hears out those who claim to bring news or gifts, and he might be persuaded to let them go if they seem intent on attacking one of the other cults. If drawn into an explanation of
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
characters decide to call in the favor, Dral contacts his employers, and High Captain Horix Zoar does everything in his power to give the characters what they want, provided it’s within his power and isn’t
numerous residences surrounding a central district called the Heartward, wherein the characters can find a roomy tavern (called the Old Dirty Dwarf), several quiet hostels, and a bustling marketplace






