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                        Returning 11 results for 'decide invent are been'.
                    
                
                        
                            
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                                                     Backgrounds
                                                    Sword Coast Adventurer's Guide
                                                    
                                                
                                            
                                                     prefer for the DM to invent these details as part of the game, allowing you to learn more about your inheritance as your character does.
The Dungeon Master is free to use your inheritance as a story
                                                
                                            
                                                
                                                     your adventuring career, you can decide whether to tell your companions about your inheritance right away. Rather than attracting attention to yourself, you might want to keep your inheritance a secret
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     languages can add an element of mystery to inscriptions and tomes that characters encounter. You might invent additional secret languages, besides Druidic and thievesâ cant, that allow members of certain
                                                
                                            
                                                
                                                     organizations or political affiliations to communicate. You could even decide that each alignment has its own language, which might be more of an argot used primarily to discuss philosophical concepts
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     should strive to keep the character alive and use resources wisely. Run the character yourself. Itâs an extra burden for you, but it can work. Decide the character isnât there. Invent a good reason for
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
                                                    
                                                
                                            
                                                    Choosing a Guild Chapter 2 describes the ten guilds of Ravnica in detail. How do you decide what guild you want your character to belong to? You can choose one of these approaches: Look at the
                                                
                                            
                                                
                                                     within guilds, or the DM can invent contacts for you that arenât associated with the guilds of Ravnica in any way. If you want your character to join a guild at a later time, the same guidelines apply as if the person were changing guilds, as described in chapter 2.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                     important, and what is its full story? You might prefer for the DM to invent these details as part of the game, allowing you to learn more about your inheritance as your character does. The Dungeon
                                                
                                            
                                                
                                                     conditions are met. When you begin your adventuring career, you can decide whether to tell your companions about your inheritance right away. Rather than attracting attention to yourself, you might
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     once on the Performersâ Roles table to determine what role Stagefright assigns to that playerâs character. If two players get the same result, Stagefright lets them decide which one of them takes that
                                                
                                            
                                                
                                                     role before suggesting another role for the other character (choose a table entry that hasnât already been assigned). Allow characters to invent new roles for themselves if they donât like the ones
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     notes on new places you invent. Local Color A settlement might serve as a place where the characters stop to rest and to buy supplies. A settlement of this sort needs no more than a brief description
                                                
                                            
                                                
                                                    . Include the settlementâs name, decide how big it is, add a dash of flavor (âThe smell of the local tanneries never lifts from this townâ), and let the adventurers get on with their business. The history
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     determining which items are for sale and their final price, no matter what the tables say. If the characters seek a specific magic item, first decide if itâs an item you want to allow in your game. If so
                                                
                                            
                                                
                                                     Complications table or invent your own complication. Magic Item Purchase Complications  d12 Complication   1 The item is a fake, planted by an enemy.* 2 The item is stolen by the partyâs enemies.* 3 The item is
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                    , who slowly applies those features to the headquarters. A majordomo of a franchise modeling itself after a spy organization might constantly invent devices for the franchise, making continuing progress
                                                
                                            
                                                
                                                    , though the DM can decide otherwise. If a mobile franchise headquarters requires more crew than is granted by the franchiseâs rank, the characters must hire the remainder (typically at the skilled
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     disaster takes whatever form you want, but itâs always a big, bold, unsubtle sign of a deityâs displeasure. You might decide to wipe a town, region, or nation off the map of your world. A disaster ravages
                                                
                                            
                                                
                                                    . What are the ongoing effects of this cataclysm? The following points can help you define the nature and consequences of the disaster: Decide what caused this cataclysm and where it originated. An omen
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     monster might be based on a real-world creature or a monster from myth, in which case its name might be obvious. If you need to invent a name, keep in mind that the best names either reflect the
                                                
                                            
                                                
                                                     ability determines its ability modifier, as shown in the Ability Scores and Modifiers table in the Playerâs Handbook. If you canât decide what a monsterâs ability scores should be, look for comparable
                                                
                                            
                                        






