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                        Returning 35 results for 'decide involved are being'.
                    
                
                        
                            
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                                                     Magic Items
                                                    Acquisitions Incorporated
                                                    
                                                
                                            
                                                     throw. If it’s not clear who administered the killing blow, you grant this benefit to a random creature involved in the fight. Once you use this feature, you can’t use it again until you
                                                
                                            
                                                
                                                    . The difference between the index finger and the middle finger. The elasticity of the ear lobe.
6
You take a long, careful look, and then decide based on which fellow franchisee has been nice to
                                                
                                            
                                        
                                                     Backgrounds
                                                    Guildmasters’ Guide to Ravnica
                                                    
                                                
                                            
                                                     modeled my career after a highly respected lawmage or arrester, but I fear that my role model might be involved in something illegal.
 
Flaws
d6
Flaw
1
I’m
                                                
                                            
                                                
                                                     complimented me on my work.
Non-Azorius Contacts
d10
Contact
1
Roll an additional Azorius contact; you can decide if the contact is an ally or a rival.
2
The person who
                                                
                                            
                                        
                                                     Backgrounds
                                                    Guildmasters’ Guide to Ravnica
                                                    
                                                
                                            
                                                     different clan.
4
When we were younger, I was romantically involved with a prominent warrior in my clan.
5
A druid in my clan believes I have a destiny to fulfill.
6
The warrior who trained
                                                
                                            
                                                
                                                     spiritual guidance at times.
5
Roll an additional Gruul contact; you can decide if the contact is an ally or a rival.
6
An Izzet scientist blames the Gruul for the destruction of his life’s
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     of Sharn have trained themselves to do. Maybe they rush to get involved, or poke around delicately to learn more. An event like one of these doesn't have to be the start of an adventure, but it can be
                                                
                                            
                                                
                                                    —particularly if it really catches your players' imagination. When the players decide to learn more, it's up to you to figure out what they can discover. Ask yourself these questions: How did the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide
                                                    
                                                
                                            
                                                     what kind of saving throw is involved and providing a DC for it. In other situations that call for a saving throw, it’s up to you to decide which ability score is involved. The Abilities, Ability Checks, and Saving Throws table offers suggestions.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
                                                    
                                                
                                            
                                                     decide which ability score is involved. The Saving Throws table offers suggestions.  Saving Throws   Ability Used For…   Strength Opposing a force that would physically move or bind you Dexterity
                                                
                                            
                                                
                                                     else. Most of the time, a saving throw comes into play when an effect — such as a spell, monster ability, or trap — calls for it, telling you what kind of saving throw is involved and providing a DC for
                                                
                                            
                                        
                                                     Backgrounds
                                                    Guildmasters’ Guide to Ravnica
                                                    
                                                
                                            
                                                     conception of the Izzet League is based on mad inventions, dangerous experiments, and explosive blasts. Much of that perception is accurate, but the league is also involved with mundane tasks of
                                                
                                            
                                                
                                                     me with conflicted feelings.
5
I helped a minor Gruul chieftain acquire an Izzet weapon.
6
Roll an additional Izzet contact; you can decide if the contact is an ally or a rival.
7
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
                                                    
                                                
                                            
                                                    Noncombat Challenges  You decide whether to award experience to characters for overcoming challenges outside combat. If the adventurers complete a tense negotiation with a baron, forge a trade
                                                
                                            
                                                
                                                     agreement with a clan of surly dwarves, or successfully navigate the Chasm of Doom, you might decide that they deserve an XP reward.
 As a starting point, use the rules for building combat encounters in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    Military Missions The work involved in serving as a military unit is wide-ranging. Your missions potentially run the risk of shattering the fragile peace established by the Treaty of Thronehold and
                                                
                                            
                                                
                                                     treaty. As a group, consider the options on the Military Missions table and work with your DM to decide how the work you do fits into the larger picture of war and peace in Khorvaire.  Military Missions
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     disperse within a tenday of the cults’ defeat. Bereft of leadership and reeling from the events, the cultists decide the Dessarin Valley isn’t the place for them. Some go to nearby cities, especially
                                                
                                            
                                                
                                                     Waterdeep and Neverwinter, and attempt to hide amid the bustle as they rebuild their ranks. Any monsters loyal to the cult are free to fend for themselves. The characters can become involved in a mop-up effort against the cult remnants.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
                                                    
                                                
                                            
                                                     skill. When that skill is used for an ability check, it is usually used with Dexterity. Under certain circumstances, you can decide a character’s proficiency in a skill can be applied to a different
                                                
                                            
                                                
                                                     ability check. For example, you might decide that a character forced to swim from an island to the mainland must succeed on a Constitution check (as opposed to a Strength check) because of the distance
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                    .
 Caught in the Middle The characters might decide to get involved in the conflict, perhaps by trying to subdue the Ashen Heirs or convincing them to run before they’re arrested. In any case, harming
                                                
                                            
                                                
                                                     a member of the Brightguard is a serious offense, a fact nearby locals warn the characters of if they draw their weapons. The characters might also choose to avoid getting involved, as do most of the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player’s Handbook
                                                    
                                                
                                            
                                                     adversaries are—how far away and in what direction. Roll Initiative. Everyone involved in the combat encounter rolls Initiative, determining the order of combatants’ turns. Take Turns. Each participant in the
                                                
                                            
                                                
                                                     battle takes a turn in Initiative order. When everyone involved in the combat has had a turn, the round ends. Repeat this step until the fighting stops. Initiative Initiative determines the order of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     adversaries are—how far away and in what direction. Roll Initiative. Everyone involved in the combat encounter rolls Initiative, determining the order of combatants’ turns. Take Turns. Each participant in the
                                                
                                            
                                                
                                                     battle takes a turn in Initiative order. When everyone involved in the combat has had a turn, the round ends. Repeat this step until the fighting stops. Initiative Initiative determines the order of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
                                                    
                                                
                                            
                                                    , as they’re already escorting a patriar (noble). 6 The guards start a bribe bidding war to decide who gets arrested and who goes free. 7 An officer arrives with the group, insuring that any arrests are
                                                
                                            
                                                
                                                     looking person involved and lock them in jail for 24 hours before letting them go. 2 The guards break up the situation, dispersing everyone without making any arrests. 3 The guards confiscate all weapons
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     replaced by a council of three prominent citizens, elected every two years. However, the recent abdication of one councilor and the town’s growing size have prompted the townsfolk to decide that it’s
                                                
                                            
                                                
                                                    , Wester has gained much popularity by convincing people that the town’s troubles would have never surfaced if those well-armed wandering busybodies hadn’t gotten involved in the first place. The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     are called away mid process and let everyone go. 
   5  The guards merely walk by, as they’re already escorting a patriar (noble). 
   6  The guards start a bribe bidding war to decide who gets
                                                
                                            
                                                
                                                     they might be guilty. 
   Watch Reactions    d8 Reaction 
     1  The guards immediately arrest the poorest looking person involved and lock them in jail for 24 hours before letting them go. 
   2
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     manipulate and deceive, and by the time they reach adulthood most have been involved in dozens of schemes and feuds, some of which persist well into adulthood. Even a gnome with a good heart and noble
                                                
                                            
                                                
                                                     you or your family might be involved in. The Zil Schemes table offers some suggestions, but you should feel free to elaborate on these schemes, even to absurd extremes.  Zil Schemes   d10 Scheme   1
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
                                                    
                                                
                                            
                                                    , more powerful self. If a character doesn’t release their lost incarnation, it might make the following chapter more challenging. Let each character decide what to do with their trapped incarnation
                                                
                                            
                                                
                                                    . If they decide to release it later, they can do so by returning to the House of Liars or by magical means available in Sigil. CoupleOfKooks  “You never stop being a hero. You might take a break, you
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     potential complications involved come from run-ins with the law and associations with various criminals tied to the activity. Every workweek spent gambling brings a 10 percent chance of a complication
                                                
                                            
                                                
                                                    , examples of which are on the Gambling Complications table. Gambling Complications  d6 Complication   1 You are accused of cheating. You decide whether you actually did cheat or were framed.* 2 The town
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     them in their new world, but allowed them to develop beyond the reach of Gruumsh, Corellon, Lolth, and other influences for good and ill. In your campaign, you might decide that the barrier formed by
                                                
                                            
                                                
                                                     for everyone involved. In the Great Wheel, Asmodeus is an ancient threat, with well-established cults, lines of tieflings, and a long history of meddling that sages might uncover in dusty old tomes
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
                                                    
                                                
                                            
                                                    . For tasks or actions that require no particular risk, effort, or cost, friendly creatures usually help without question. If an element of personal risk is involved, a successful Charisma check might
                                                
                                            
                                                
                                                     hostile. Whether the adventurers can shift a creature’s attitude is up to you. You decide whether the adventurers have successfully couched their statements in terms that matter to the creature
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
                                                    
                                                
                                            
                                                     decide that your vampire villain murders several knights. By slipping past locked doors in gaseous form, the vampire is able to make the deaths appear natural at first, but it soon becomes clear that a
                                                
                                            
                                                
                                                     table, indicating that the party’s goal is to secure aid from a ruler or council. You decide to connect that to the leadership of the order targeted by your vampire villain. Maybe the order’s leaders
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     extending into the divine realms as well. The god Moradin, who is revered by many dwarves, is said to loathe the evil giant gods. But you might decide the dwarves and giants of your world have a long
                                                
                                            
                                                
                                                    , and the two peoples maintain a sense of mutual respect. War of the Ancients Jabari Weathers  When giants hold up the sky, what happens 
when dragons decide to make the sky fall? You might also
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     This encounter occurs only if the characters were directly involved in the events that transpired at Gralhund Villa. After Davil Starsong is taken in for questioning, Istrid Horn (see appendix B) sends a
                                                
                                            
                                                
                                                    . Characters who succeed on a DC 15 Wisdom (Insight) check can tell that she came alone. Istrid fears being arrested by the City Watch. Although she wasn’t involved in the matters concerning Gralhund Villa
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                     the fashion show play out over the course of several weeks. Characters might decide to design their own fashions, model designs at the show, or sell their works at the auction. Other students might get
                                                
                                            
                                                
                                                     involved in the fashion show as well, coaxing characters into the event. Let the players know the ways in which their characters can participate in the fashion show, and allow them to do so as much as
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     Neverember’s villa. It’s up to you to decide why; perhaps a god’s or spellcaster’s intervention is involved. 4 The character defeated an evil leader and was given the pick of the spoils from the villain’s
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide
                                                    
                                                
                                            
                                                     running list of ideas as you decide on other aspects of your setting. What Factions and Organizations Are Prominent? Nations, temples, guilds, orders, secret societies, and colleges shape the social
                                                
                                            
                                                
                                                     fabric of the setting. What organizations or societal groups play an important part in your setting? Which ones might be involved in the lives of player characters as patrons, allies, or enemies? What
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
                                                    
                                                
                                            
                                                    Part 3: Master of Rules Dungeons & Dragons isn’t a head-to-head competition, but it needs someone who is impartial yet involved in the game to guarantee that everyone at the table plays by the rules
                                                
                                            
                                                
                                                     hot coals affects the monster. You might decide that it deals 1d4 fire damage and imposes disadvantage on the monster’s attack rolls until the end of its next turn. You roll the damage die (or let the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
                                                    
                                                
                                            
                                                     interact with, whether as allies, members, or enemies. As a starting point, decide what role you want an organization to play in the world. What is it all about? What are its goals? Who founded it and why
                                                
                                            
                                                
                                                    .” These are sophisticated people involved in a delicate political alliance, with more emphasis on stability than on fairness and equality. Finally, think about the ways that player characters might come
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Mine of Phandelver
                                                    
                                                
                                            
                                                     their characters. Dungeons & Dragons is about imagination and coming together to tell a story as a group. Let the players participate in the storytelling.
 Be consistent. If you decide that a rule
                                                
                                            
                                                
                                                     works a certain way in one session, make sure it works that way the next time it comes into play.
 Make sure everyone is involved. Ensure every character has a chance to shine. If some players are
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     where they wait out the battle, attacking at once. Roll a d4 to determine the demons involved. Demon Sortie Force  d4 Demon Sortie   1 4 barlguras 2 4 chasmes 3 2 hezrous 4 3 vrocks  Demon Thief An
                                                
                                            
                                                
                                                     turning up in the aftermath. Endangered Allies If any of the player characters’ allies are accompanying them, a demon sortie (see above) attacks the NPCs. The characters must decide whether or not to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                    , uncomfortable, and risky; at any point the hag might lose her temper and decide to pull out someone’s fingernails with her iron teeth. Hags look upon younger creatures from the perspective of a
                                                
                                            
                                                
                                                     appearance and my cruel heart. (Evil)  Hag Bonds  d8 Bond   1 I hate a certain mortal family and steal one of their children each generation for my own purposes. 2 I am involved in a centuries-long feud
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide
                                                    
                                                
                                            
                                                    , and discuss house rules, with the goal of ensuring the game is a fun experience for everyone involved. The “Ensuring Fun for All” section in chapter 1 covers some of the most important groundwork you
                                                
                                            
                                                
                                                     years. Despite their different backgrounds and training, they’re already good friends. Tavern Gathering. The characters meet in a tavern over mugs of ale and decide to embark on a life of adventure
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     determining which items are for sale and their final price, no matter what the tables say. If the characters seek a specific magic item, first decide if it’s an item you want to allow in your game. If so
                                                
                                            
                                                
                                                     involved and the power offered by magic items attract thieves, con artists, and other villains. If you want to make things more interesting for the characters, roll on the Magic Item Purchase
                                                
                                            
                                        





