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                        Returning 8 results for 'decide issues are being'.
                    
                
                        
                            
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                                        demise imbues are being
                                    
                                
                                    
                                        desire imbues are being
                                    
                                
                                    
                                        decide issue are being
                                    
                                
                                    
                                        decide imbues are being
                                    
                                
                                    
                                        device issue are being
                                    
                                
                        
                    
                
                        
                                                     Backgrounds
                                                    Guildmasters’ Guide to Ravnica
                                                    
                                                
                                            
                                                    
Members of the Azorius Senate tend toward a demeanor of cold dignity and a pragmatic, orderly nature. Steeped in the law as they are, their ideals and priorities revolve around legal issues.
Personality
                                                
                                            
                                                
                                                     complimented me on my work.
Non-Azorius Contacts
d10
Contact
1
Roll an additional Azorius contact; you can decide if the contact is an ally or a rival.
2
The person who
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                    Market Investigations Once the characters decide to look into the events at the Tyenmo and Xungoon shops, they’re free to start their investigation. A character who visits one of the shops and spends
                                                
                                            
                                                
                                                     business isn’t for outsiders. We keep our issues to ourselves.” During initial investigations, other shop owners refuse to speak about the Tyenmo-Xungoon rivalry or strangeness at their stalls
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon of Icespire Peak
                                                    
                                                
                                            
                                                     help you arbitrate issues as they arise. When in doubt, make it up. It’s better to keep the game moving than to get bogged down in the rules. Embrace the shared story. D&D is about telling a story as a
                                                
                                            
                                                
                                                    . It’s not a competition. The DM isn’t competing against the player characters. Your job is to referee the rules, run monsters, and keep the story moving. Be consistent and fair. If you decide that a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Mine of Phandelver
                                                    
                                                
                                            
                                                     issues as they come up.
 When in doubt, make it up! It’s better to keep the game moving than to get bogged down in the rules.
 It’s not a competition. The DM isn’t competing against the player
                                                
                                            
                                                
                                                     their characters. Dungeons & Dragons is about imagination and coming together to tell a story as a group. Let the players participate in the storytelling.
 Be consistent. If you decide that a rule
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
                                                    
                                                
                                            
                                                    , the floor forms a craterlike depression filled with inky muck. From the center of the pit rises a jagged amber monolith. A faint glow issues from within, backlighting a vague, elusive shape.
 The
                                                
                                            
                                                
                                                     and don’t leave area 31. Destroying the monolith causes the limbs and the vestige within to vanish without a trace. Whether the vestige is destroyed or released is for you to decide. Mark of the Raven
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     franchise features, paying staff, creating merchandise with proper branding, settling legal issues, and more are all encompassed by the baseline cost for a franchise’s headquarters, a multiplier from
                                                
                                            
                                                
                                                      3,000 gp 
   Large castle or palace  12,000 gp 
   Some characters might decide to maintain more than one headquarters for their franchise, or to control additional sites as part of the franchise’s
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     state of shock. Who could unleash such power? Was this a weapon, and if so, when would those responsible issues their demands? Were the borders of the lingering walls of mist stable, or could they
                                                
                                            
                                                
                                                     Mourning? A DM running an Eberron campaign can decide the cause of the Mourning or leave it as a mystery that will never be solved. People in Eberron have many theories about the cause of the Mourning
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     political influence in Everlund, to the extent that they now have a representative on the Council of Elders. The Hall of the Elders is where the council meets to discuss issues affecting the city. Only the
                                                
                                            
                                                
                                                     characters decide to call in the favor, Dral contacts his employers, and High Captain Horix Zoar does everything in his power to give the characters what they want, provided it’s within his power and isn’t
                                                
                                            
                                        





