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                        Returning 9 results for 'declare insight are binds'.
                    
                
                        
                            
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                                                     Magic Items
                                                    Dungeon Master’s Guide
                                                    
                                                
                                            
                                                     column of the Deck of Many Things table when randomly determining cards drawn from the deck.
Before you draw a card, you must declare how many cards you intend to draw and then draw them randomly. Any
                                                
                                            
                                                
                                                     your choice of History, Insight, Intimidation, or Persuasion. In addition, you gain rightful ownership of a small keep somewhere in the world. However, the keep is currently home to one or more monsters
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                    . 6 You must greet all trees with reverence. 7 You must compliment everyone you meet. 8 You must declare your love for unicorns at every opportunity.  Roleplaying Nikolas Nikolas (lawful neutral
                                                
                                            
                                                
                                                     instruments allow him to get the true measure of guests. In his hands, the spyglass and ear horn grant Nikolas advantage on Wisdom (Insight) checks to discern lies and determine true intent. Characters who
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                      Proficiencies and Starting Equipment, Read the Opposition 
   2  Alchemist’s Insight, Obviator’s Lenses 
   3  Advanced Preparations, Travel Alchemical Kit 
   4  Enhanced Lenses, Obviate the
                                                
                                            
                                                
                                                     see, trying to learn useful information about it. As a bonus action, make a DC 15 Wisdom (Insight) check. On a success, you learn three details of your choice about the creature. Once you use this
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     with the characters’ books. A successful DC 10 Wisdom (Insight) check confirms that the acolyte’s mistake was an honest one. In response to any discussion of the mark that has appeared on the
                                                
                                            
                                                
                                                     which the book binds the Princess of the Shadow Glass, even as it allows her to magically mark the book’s readers and others near and dear to them.
 Princess of the Shadow Glass. Commune and divination
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     that traps the wizard’s soul within a phylactery. Doing so binds the soul to the mortal world, preventing it from traveling to the Outer Planes after death. A phylactery can take the form of any item
                                                
                                            
                                                
                                                     (+3)
Saving Throws Con +10, Int +12, Wis +9
 Skills Arcana +19, History +12, Insight +9, Perception +9
 Damage Resistances cold, lightning, necrotic
 Damage Immunities poison; bludgeoning
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     some have twenty-two. Use the appropriate column of the Deck of Many Things table when randomly determining cards drawn from the deck. Before you draw a card, you must declare how many cards you intend
                                                
                                            
                                                
                                                     dawn until you die. Talons Every magic item you wear or carry disintegrates. Artifacts in your possession vanish instead. Throne You gain proficiency and Expertise in your choice of History, Insight
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide
                                                    
                                                
                                            
                                                     some have twenty-two. Use the appropriate column of the Deck of Many Things table when randomly determining cards drawn from the deck. Before you draw a card, you must declare how many cards you intend
                                                
                                            
                                                
                                                     possession vanish instead. Throne You gain proficiency and Expertise in your choice of History, Insight, Intimidation, or Persuasion. In addition, you gain rightful ownership of a small keep somewhere in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     tries to charm one of them into staying and keeping her company. The dryad knows the following information: Netherese magic binds the dryad to the grove and keeps the trees alive. The pears hanging from
                                                
                                            
                                                
                                                     as far as the dryad’s grove (area H36) before taking refuge in this cave. The nothics use their Weird Insight to glean secrets from the characters. They are reluctant to provoke a well-armed group of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     survived, however, as did the magic that binds her here. She can leave this area for only 1 minute at a time before the binding magic compels her to return. Vakketar used to demonstrate the efficacy
                                                
                                            
                                                
                                                    )
 DEX
 14 (+2)
 CON
 17 (+3)
 INT
 19 (+4)
 WIS
 15 (+2)
 CHA
 19 (+4)
 
 Saving Throws Int +8, Wis +6, Cha +8
 Skills Arcana +8, Insight +6, Perception +6, Stealth +6
 Senses darkvision
                                                
                                            
                                        






