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Returning 10 results for 'declare insist are breaks'.
Other Suggestions:
declare inside are bears
declare inside are brass
declare inside are break
declared inside are breaks
declare insight are breath
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
different prices to buy or sell every time they are asked about the same items, and insist that the characters dealing with them are the ones changing their terms. A duergar merchant suddenly turns
decreases the pursuit level by 2. However, if combat ever breaks out between the characters and the drow, a squad of five duergar stone guards (see appendix C) and five duergar warriors arrive within 1d4 rounds and arrest the lot of them (see âGetting Capturedâ).
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
the Billowing Patrol knows, and if thereâs information the characters need, he can provide it. The two High Court members eventually insist the characters choose who theyâand, by extension, Djaynaiâwill
Sides. The easiest route to gaining the information the characters need is to declare support for one High Court memberâs philosophy. This earns the chosen personâs favor, but the other leaves
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
by Tockworthâs automatons, are now unguarded. The mines are beyond the scope of the adventure. If the characters insist on exploring them, they eventually attract the attention of a wandering cloaker
DC 25 Strength (Athletics) check. If the characters knock on the contraption, they hear Ignusâs muffled voice shout, âGo away!â in Gnomish. Ignus attacks anyone who breaks into his contraption but
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
-Towns. If the druid is killed or captured, its awakened companions behave as intelligent humans would when faced with the loss of their leader: either their morale breaks and they flee, or they become
render assistance with no strings attached, serving as a wilderness guide until it feels like the characters can get by on their own. If the characters insist on repaying its kindness, the werebear
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
it safely returned to her, but he doesnât protest if the characters insist on keeping it. Miros Xelbrinâs Quest Miros suggests that the characters travel to Amphail and âgive his regardsâ to Arleosa
attract new clients, and while the Happy Cow breaks even, itâs not a big moneymaker, and right now the Hardcheese moneylending business is on the ropes. The Black Network has agents in Daggerford handing
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
declare their allegiance to the hags, saying, âWhat fine ladies they are. Their names should be Sweetness, Kindness, and Charity, for all the good they do!â (The badgers arenât evil, just misguided
from the pool takes on the consistency of normal water. If one or more characters touch the pool, read: A delicate hand made of water, black as winterâs night, silently breaks the waterâs surface
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
. If they do, one of the razerblasts escorts the party. If a fight breaks out, one of the razerblasts shouts, âImix defend us!â When this happens, read the following text aloud: The obsidian columns
also insist that the masks be turned over to them. If the characters demand payment, the dwarves frown but agree to pay up to 200 pp for each mask. Once the dwarves learn about an entrance to Tyar
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
about Ilvaashâs betrayal but quiets almost immediately, certain that the godlet can see everything that occurs in the Briny Maze. The ashenwight wonât help the characters, even if the characters insist
empty rooms are still empty. Shalfiâs Digging. If the aberrant zealot Shalfi in area B9 continues his work, he breaks through the chamber ceiling after a couple of days, which surprises Lowarnizel and
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
the area, so the marid attacks right away to drive off the characters. Otherwise, the marid asks the characters what they want. If a fight breaks out, the marid surrenders if reduced to fewer than 100
hit points or if the characters insist that they arenât with the cult. Shanzezimâs Lore. If the characters talk to the marid and reassure Shanzezim theyâre not part of the cult, Shanzezim offers the
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
that pervades these rooms and area S15. S16a: Living Quarters. Four vegepygmy scavengers live in each of these repurposed passenger quarters, for a total of twenty-eight vegepygmies. If combat breaks
enter. The androids wield scalpels and can deal piercing damage with their Force Strikes instead of force damage. The androids declare the character with the fewest hit points their new patient and






