Search Results
All Results
                Characters
                Compendium
                Spells
                Items
                Monsters
                Vehicles
                Forums
                
                        Returning 3 results for 'declare instincts are breathe'.
                    
                
                        
                            
                                Other Suggestions:
                            
                            
                                    
                                        declare instances are breath
                                    
                                
                                    
                                        declare instances are breathe
                                    
                                
                                    
                                        declare instinct are breath
                                    
                                
                                    
                                        declare instinct are breathy
                                    
                                
                                    
                                        declare instinct are bathe
                                    
                                
                        
                    
                
                        
                                                     Monsters
                                                    Monstrous Compendium Vol. 4: Eldraine Creatures
                                                    
                                                
                                            
                                                    Amphibious. The hydra can breathe air and water.
Multiple Heads. The hydra has five heads. Whenever the hydra takes 30 or more damage in a single turn, one of its heads dies. If all its heads die
                                                
                                            
                                                
                                                     strong instincts of self-preservation. When a snapping hydra feels a battle's odds tipping out of its favor, the hydra lets out a raspy screech and retracts into its shell. In the wilds of Eldraine
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monstrous Compendium Volume Four
                                                    
                                                
                                            
                                                     and strong instincts of self-preservation. When a snapping hydra feels a battle’s odds tipping out of its favor, the hydra lets out a raspy screech and retracts into its shell. In the wilds of
                                                
                                            
                                                
                                                     —
 Challenge 11 (7,200 XP) Proficiency Bonus +4
 Amphibious. The hydra can breathe air and water.
 Multiple Heads. The hydra has five heads. Whenever the hydra takes 30 or more damage in a single turn
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
                                                    
                                                
                                            
                                                     themselves at odds. Seelie Fey cling to the trappings of civilization, value protocol, and uphold traditions. Unseelie Fey indulge their primal instincts, abhor adherence to protocol, and shun
                                                
                                            
                                                
                                                     declare all-out war against each other, and it would take something extreme to have them abandon their relative peace and hurl their courts into violence and chaos. The Summer Court and the Gloaming Court
                                                
                                            
                                        






