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Returning 19 results for 'declare intense are book'.
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Magic Items
The Book of Many Things
this description. Notably, cards from the Deck of Many More Things are more likely to be beneficial, though about a third of them are still dangerous.
Before you draw a card, you must declare how many
02
Balance*
03
Beast
04
Book
05
Bridge
06
Campfire
07
Cavern
08
Celestial
09
Comet*
10
Construct
11
Corpse
12
Crossroads
13
Backgrounds
Planescape: Adventures in the Multiverse
Prerequisite: Planescape Campaign
You spent a significant amount of time somewhere influenced by intense planar forces or a portal to another plane of existence, such as one of the gatetowns in
ring of keys to unknown locks, a blank book, an ink pen or quill, a bottle of black ink, a set of travelerâs clothes, and a pouch containing 10 gp
Feature: Planar Infusion
Living in a gate
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
: Intimidation, Persuasion Languages: Two of your choice Equipment: A bottle of black ink, an ink pen, a book of poetry, a school uniform, and a pouch containing 15 gp Feature: Silverquill Initiate You gain
Spells 1st Dissonant Whispers, Silvery Barbs (in this book) 2nd Calm Emotions, Darkness 3rd Beacon of Hope, Daylight 4th Compulsion, Confusion 5th Dominate Person, Raryâs Telepathic Bond Consider
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
assume the characters are intruders and attack unless Grin Ousstyl is with them. If the characters declare that they have Quenthel Baenreâs permission to be here, they can convince the mages to stand down
using its Charm ability to convince a character to part with the book, and then by using Etherealness to disappear with it.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
wrong most of the time. 6 Alarm horns declare that undead are attacking Malarâs Throat. Mercenaries keep the monsters out of the city proper, but people are trapped in the temple of Tymora and
pick the pocket of one of the characters. 10 The characters run into Volothamp "Volo" Geddarm (see appendix D), who is delivering a copy of his new book to one of the cityâs merchant princes. There is
Compendium
- Sources->Dungeons & Dragons->Scions of Elemental Evil
eyes regard you with intense interest.
âStep forward, heroes,â the queen says. âWord of your exploits has brought solace to my ears in these troubled times, and I am honored that youâve answered my
Elemental Evil. The cultists are planning the widespread death of innocents across this region, and I wonât stand for it.
âMy spies infiltrated Nulb, a village near the temple, and stole a record book from
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
somewhere influenced by intense planar forces or a portal to another plane of existence, such as one of the gate-towns in the Outlands. Youâre accustomed to experiences that would leave others reeling in
: Persuasion, Survival Languages: Two of your choice (Abyssal, Celestial, or Infernal recommended) Equipment: A ring of keys to unknown locks, a blank book, an ink pen or quill, a bottle of black ink, a set
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
the ones Bak Mei entrusted to attack Candlekeep and obtain the pages he needed from The Book of Inner Alchemy. Bak Mei Lawful evil human monk (age 70) Bak Mei was once an agile and skilled Shou monk
black sash over a form-fitting black shirt and trousers. Personality Trait. âI judge others by their actions. Words mean nothing.â Ideal. âKnowledge. The Book of Inner Alchemy will help me leave behind
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
contacts donât count toward this limit â only ones that can be used at any time to declare an NPC as a contact. Complications. Characters who carouse risk bar brawls, accumulating a cloud of nasty
some quest on behalf of a temple or a guild. 3 A social gaffe has made you the talk of the town.* 4 A particularly obnoxious person has taken an intense romantic interest in you.* 5 You have made a foe
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
that enters the stairs or the alcove leading to this area is struck with intense pain, imposing disadvantage on its attack rolls while it remains in this area. H16. Main Crypts Read the following as the
servant of Torm.
Tome of the Creed Resolute
Tome of the Creed Resolute. The book in Pherriaâs possession is titled Tome of the Creed Resolute. Written on the first page of this book is the oath
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
. Before you draw a card, you must declare how many cards you intend to draw and then draw them randomly. Unless a card allows you to draw additional cards, any cards drawn exceeding this number have no
larson, ivan shavrin Cards from the Deck of Many More Things Deck of Many More Things d100 Card 01 Aberration 02 Balance* 03 Beast 04 Book 05 Bridge 06 Campfire 07 Cavern 08 Celestial 09 Comet
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
book, a calligrapherâs kit, and a silver medallion displaying a lizardâs head with a quill behind it. The medallion is worth 15 gp. T13: Pantry The goods once stored on the shelves in this old pantry
secrets, or forgotten mines. The books are written in Dwarvish. The Granite Ledger. One of the books that the drow havenât yet touched has metal pages and a cover made of thin plates of granite. This book
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
. The box is made of iron and resembles a book, and it opens from both sides, rather like the front and back covers of a book. One side bears the dwarven rune for âbeginnings,â the other bears the rune
who tie wet rags across their nose and mouth or take similar precautions have advantage on the saving throw for 10 rounds, but then the rag dries out in Hrakhamarâs intense heat. The mephits arenât
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
in their mindâs eye of a female half-elf in a gossamer cape made of mycelial threads. This brief vision is accompanied by a momentary feeling of intense longing and hunger. This event occurs only once
. Searching the room uncovers a recipe book wrapped in oilcloth under a pile of refuse. A successful DC 15 Intelligence (Investigation) check reveals that the handwriting closely resembles the older
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
through four tall bay windows that look out on the butterfly garden (area C25). Furnishings include a luxurious armchair and a small side table where an empty wine glass sits atop a small book. A door in
notes in his journal. Journal. The small book on the side table is a journal that Victoro Cassalanter uses to take notes while reading. It mostly contains dry observations on atlases of Faerûn and
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
here. Gideonâs Testament. The book is a testament written by Gideon in the months leading up to Elturelâs fall. It pontificates about the evil of demons, instructing the reader to be ever vigilant
tome can conclude, with a successful DC 10 Intelligence (Investigation) check, that itâs the work of a madman. Any character who continues to read the book beyond that basic level of understanding must
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
the foresight to declare a successor, often a child or other family member the boss has been able to trust. But such a declaration doesnât always prevent a mad scramble for influence and allies, or
goblin in the host is given the title of jester. This goblin lounges in a hobgoblin warlordâs command center, free to behave as it wishes without risk of punishment or rebuke. For more information on nilbogs, see chapter 3 of this book.
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
examining the books in this library finds an old Spellbook that belonged to a dwarf magic-user named Xantarn, who died in the monastery eight years ago. The book contains the following spells: Arcane
and wooden clogs are gathered here. Your arrival interrupts their quiet yet intense conversation. The monksâan orc, an elf, a dwarf, a dragonborn, a tiefling, and some humansâturn toward you with looks
Compendium
- Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
Intense buzzing or grinding noises fill the region for the next 24 hours. With the exception of truly cacophonous sounds, creatures can only hear speech and noises that originate within 10 feet of them. 06
silverfish destroy one random book or other paper item that isnât magical. 81â85 One random creature in the region must succeed on a DC 16 Constitution saving throw or become host to a particularly






