Search Results
All Results
                Characters
                Compendium
                Spells
                Items
                Monsters
                Vehicles
                Forums
                
                        Returning 28 results for 'declared insight are bless'.
                    
                
                        
                            
                                Other Suggestions:
                            
                            
                                    
                                        declared insight are blessed
                                    
                                
                                    
                                        declared insights are best
                                    
                                
                                    
                                        declare insight are best
                                    
                                
                        
                    
                
                        
                                                     Magic Items
                                                    Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     Disadvantage on D20 Tests for the next 72 hours. Draw another card; this draw doesnât count as one of your declared draws.
Gem. Twenty-five pieces of jewelry worth 2,000 GP each or fifty gems worth
                                                
                                            
                                                
                                                     1,000 GP each appear at your feet.
Jester. You have Advantage on D20 Tests for the next 72 hours, or you can draw two additional cards beyond your declared draws.
Key. A Rare or rarer magic weapon with
                                                
                                            
                                        
                                                     Monsters
                                                    Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                    , requiring no material components:
At will: guidance, light, thaumaturgy
3/day each: bless, guiding bolt, healing word, hold person
1/day each: augury, scryingEldritch Touch. Melee Spell Attack: +5
                                                
                                            
                                                
                                                    ","rollDamageType":"force"} force damage.Divine Insight (3/Day). When the oracle or a creature it can see makes an attack roll, a saving throw, or an ability check, the oracle can cause the roll to be made with
                                                
                                            
                                        
                                                     Spells
                                                    Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     casting.
Atonement. You touch one willing creature whose alignment has changed, and you make a DC 20 Wisdom (Insight) check. On a successful check, you restore the target to its original alignment
                                                
                                            
                                                
                                                    .
Bless Water. You touch one vial of water and cause it to become holy water.
Coming of Age. You touch one humanoid who is a young adult. For the next 24 hours, whenever the target makes an
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                      +4 
      Ability Score Mod Save 
    Int  13  +1  +1 
  Wis  16  +3  +3 
  Cha  20  +5  +5 
   
 Skills Deception +10, Insight +8, Perception +8
 Vulnerabilities Piercing damage from weapons
                                                
                                            
                                                
                                                     wielded by creatures under the effect of a Bless spell
 Immunities Charmed, Frightened
 Senses Truesight 60 ft.; Passive Perception 18
 Languages Common, Infernal
 CR 13 (XP 10,000; PB +5
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     (+2)
 
  CON
 12 (+1)
 
  INT
 13 (+1)
 
  WIS
 16 (+3)
 
  CHA
 15 (+2)
Saving Throws Wis +5, Cha +4
 Skills Insight +5, Persuasion +4, Religion +5
 Senses passive Perception 13
                                                
                                            
                                                
                                                     attacks). It can innately cast the following spells, requiring no material components:
 At will: guidance, light, thaumaturgy
 3/day each: bless, guiding bolt, healing word, hold person
 1/day each
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     one willing creature whose alignment has changed, and you make a DC 20 Wisdom (Insight) check. On a successful check, you restore the target to its original alignment. Bless Water. You touch one vial
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                    )
 
  DEX
  12 (+1)
 
  CON
  14 (+2)
 
  INT
  12 (+1)
 
  WIS
  16 (+3)
 
  CHA
  10 (+0)
Saving Throws Wis +6
 Skills Insight +6, Perception +6
 Senses darkvision 120 ft., passive
                                                
                                            
                                                
                                                     attacks). She has the following cleric spells prepared:
 Cantrips (at will): guidance, mending, resistance, thaumaturgy
 1st level (4 slots): bless, detect magic, guiding bolt
 2nd level (3 slots
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sleeping Dragonâs Wake
                                                    
                                                
                                            
                                                    )
 
  DEX
 12 (+1)
 
  CON
 14 (+2)
 
  INT
 12 (+1)
 
  WIS
 16 (+3)
 
  CHA
 10 (+0)
Saving Throws Wis +6
 Skills Insight +6, Perception +6
 Senses darkvision 120 ft., passive
                                                
                                            
                                                
                                                     attacks). She has the following cleric spells prepared:
 Cantrips (at will): guidance, mending, resistance, thaumaturgy
 1st level (4 slots): bless, detect magic, guiding bolt
 2nd level (3 slots): hold
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                      â5  â5 
  Dex  14  +2  +2 
  Con  10  +0  +0 
      Ability Score Mod Save 
    Int  15  +2  +2 
  Wis  16  +3  +3 
  Cha  16  +3  +3 
   
 Skills History +4, Insight +5, Perception +5
                                                
                                            
                                                
                                                     choice).
 Spellcasting. The empyrean casts one of the following spells, requiring no Material components and using Wisdom as the spellcasting ability:
 1/Day Each: Bless, Lesser Restoration (as an
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                      +1  +1 
  Con  17  +3  +7 
      Ability Score Mod Save 
    Int  14  +2  +6 
  Wis  21  +5  +9 
  Cha  14  +2  +2 
   
 Skills Insight +9, Medicine +9, Perception +9, Religion +10
 Gear Chain
                                                
                                            
                                                
                                                     (level 6 version), Greater Restoration, Raise Dead, Zone of Truth
 Bonus Actions
 Divine Aid (3/Day). The priest casts Bless, Dispel Magic, Healing Word, or Lesser Restoration, using the same spellcasting ability as Spellcasting.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     
  Cha  20  +5  +5 
   
 Skills Deception +10, Insight +8, Perception +8
 Vulnerabilities Piercing damage from weapons wielded by creatures under the effect of a Bless spell
 Immunities Charmed
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                    )
 
  CHA
 12 (+1)
Saving Throws Wis +7, Cha +4
 Skills Deception +4, Insight +7, Intimidation +4, Medicine +7, Perception +7, Persuasion +4
 Senses darkvision 60 ft., passive Perception 17
                                                
                                            
                                                
                                                     dying, thaumaturgy
 1st level (4 slots): bless, command, divine favor, shield of faith
 2nd level (3 slots): enhance ability, hold person, magic weapon, silence, spiritual weapon
 3rd level (3 slots
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     character who succeeds on a DC 14 Wisdom (Insight) check gets the sense Hadley is looking for a specific reply. If the party doesnât respond with the other half of the phrase, Hadley offers to take
                                                
                                            
                                                
                                                     Hadleyâs secret phrase, he shares the following information with them: Whatâs Going On? Shalfey is the elder sage of the Tower of the Heavens. Piyarz, his would-be successor, declared Shalfey dead a few
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     doesnât count as one of your declared draws. Gem Twenty-five pieces of jewelry worth 2,000 GP each or fifty gems worth 1,000 GP each appear at your feet. Jester You have Advantage on D20 Tests for the next
                                                
                                            
                                                
                                                     72 hours, or you can draw two additional cards beyond your declared draws. Key A Rare or rarer magic weapon with which you are proficient appears on your person. The DM chooses the weapon. Knight You
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     Things You have Disadvantage on D20 Tests for the next 72 hours. Draw another card; this draw doesnât count as one of your declared draws. Gem Twenty-five pieces of jewelry worth 2,000 GP each or fifty
                                                
                                            
                                                
                                                     gems worth 1,000 GP each appear at your feet. Jester You have Advantage on D20 Tests for the next 72 hours, or you can draw two additional cards beyond your declared draws. Key A Rare or rarer magic
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                    Couatl Couatls are benevolent serpentine beings of great intellect and insight. Their brilliantly colored wings and gentle manner speak to their celestial origins. Divine Caretakers. Couatls were
                                                
                                            
                                                
                                                     sustenance, even surviving without air, but these creatures can die of disease or the passage of time. A couatl can sense its end up to a century beforehand, but it has no insight into the manner of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     
      Ability Score Mod Save 
    Int  14  +2  +2 
  Wis  15  +2  +2 
  Cha  16  +3  +3 
   
 Skills Deception +7, Insight +4, Stealth +5
 Senses Darkvision 60 ft.; Passive Perception 12
                                                
                                            
                                                
                                                    
 Hellish Restoration. If the lemure dies in the Nine Hells, it revives with all its Hit Points in 1d10 days unless it is killed by a creature under the effects of a Bless spell or its remains are
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     on a patriarâs estate fell to pieces when a vigilante clumsily alerted the estate guards, Keene declared open season on do-gooders of all stripes. Nine-Fingers Keene
 Medium humanoid (human
                                                
                                            
                                                
                                                    )
Saving Throws Dex +7, Int +4
 Skills Acrobatics +10, Deception +5, Insight +6, Intimidation +5, Perception +6, Sleight of Hand +10, Stealth +10
 Senses passive Perception 16
 Languages Common
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldurâs Gate Gazetteer
                                                    
                                                
                                            
                                                     on a patriarâs estate fell to pieces when a vigilante clumsily alerted the estate guards, Keene declared open season on do-gooders of all stripes. Nine-Fingers Keene Medium Humanoid (Human), Neutral
                                                
                                            
                                                
                                                    , Int +4
 Skills Acrobatics +10, Deception +5, Insight +6, Intimidation +5, Perception +6, Sleight of Hand +10, Stealth +10
 Senses passive Perception 16
 Languages Common, thievesâ cant
 Challenge
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     city for secure locations, or look for other survivors who might have skills or information that can assist them. Lulu might also regain memories that grant her insight into where to go next. If the
                                                
                                            
                                                
                                                     remove it until they receive a bless spell from a worshiper of Torm. (Pherria fits this description.) In the meantime, as the adventuring party travels back to the cathedral with the still-unconscious
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
                                                    
                                                
                                            
                                                    
 14(+2)
 
  CON
 20(+5)
 
  INT
 16(+3)
 
  WIS
 30(+10)
 
  CHA
 25(+7)
Saving Throws Con +11, Wis +16, Cha +13
 Skills Arcana +9, Insight +16, Nature +9, Perception +16, Persuasion +13
                                                
                                            
                                                
                                                     innate spellcasting ability is Wisdom (spell save DC 24). She can innately cast the following spells, requiring no material components:
 At will: dispel magic, druidcraft
 3/day each: bless, conjure
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     a creature nears the statue, the cloakers take turns posing as the spirit of the statue. They offer to bless any character who shows their purity by bathing in the pool. A character who succeeds on a
                                                
                                            
                                                
                                                     Wisdom (Insight) check contested by the cloakersâ Charisma (Deception) check recognizes that the âspiritâ is a little too eager with its request. Additionally, a character who succeeds on a DC 18
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    )
Saving Throws Con +6, Int +7, Wis +9
 Skills Arcana +7, History +11, Insight +9, Perception +9, Religion +7
 Damage Vulnerabilities necrotic
 Damage Immunities poison, radiant
 Condition
                                                
                                            
                                                
                                                    :
 Cantrips (at will): guidance, mending, sacred flame, spare the dying, thaumaturgy
 1st level (4 slots): bless, command, create or destroy water
 2nd level (3 slots): augury, calm emotions, hold
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                     prepared.
 
   TOMAS DUCHEK  Life Domain Subclass  
  Life Domain Spells   Cleric Level Prepared Spells   3 Aid, Bless, Cure Wounds, Lesser Restoration 5 Mass Healing Word, Revivify 7 Aura of Life, Death
                                                
                                            
                                                
                                                     Subclass  
  The Light Domain is associated with gods of truth, vigilance, beauty, insight, and renewal. Some of these gods are identified with the sun or as charioteers who guide the sun across the sky
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     through the area without taking damage earns a gift of supernatural insight that lasts until it finishes a long rest. While it has this gift, the creature can roll a d8 and add the number rolled to one
                                                
                                            
                                                
                                                     smell dissipates as the water cools and reverts to holy water over the course of 1 hour. Divine Insight. Any character who has a background involving Savras, or who succeeds on a DC 20 Intelligence
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
                                                    
                                                
                                            
                                                     Spring Effects   d12 Effect   1 Any creature that touches or drinks the water of this spring feels blessed. The creature gains the benefits of a bless spell for 1 hour. 2 Bathing in the spring covers
                                                
                                            
                                                
                                                     spring gains advantage on Wisdom (Insight) checks and can cast the detect thoughts spell once, requiring no components. The effects of the spring fade when either the spell is used or 24 hours pass
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
                                                    
                                                
                                            
                                                     feels a profound sense of purpose and gains the benefit of the bless spell for 1 minute. They can choose two other creatures they can see to gain the spellâs benefits as well. 67â72 A booming voice
                                                
                                            
                                                
                                                     creature gains insight as if it had cast the contact other plane spell. On a failure, the creature is affected as if it failed a saving throw against the confusion spell. This effect ends at the end of the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     potion of healing and a spell scroll of bless. 4. Tunnels An extensive tunnel system beyond the trap room does not appear on the map. This area is a complex maze of passages crisscrossing each other
                                                
                                            
                                                
                                                     smaller stalagmites in the southeast section of the cavern. Any character who succeeds on a DC 14 Wisdom (Perception) check spots him hiding there. A character who succeeds on a DC 10 Wisdom (Insight
                                                
                                            
                                        






