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                        Returning 35 results for 'declared instantly are beneath'.
                    
                
                        
                            
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                                                     Monsters
                                                    Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                    Awakening of the Scion. The cradle is a container for the scion of Memnor. When the cradle drops to 0 hit points, its body dissipates into cloud wisps. The scion instantly appears in the space the
                                                
                                            
                                                
                                                     a constantly overcast sky. Sapient creatures who live beneath this cloud often display superstitious and duplicitous behavior, almost unconsciously leaving gifts for ârain spiritsâ while
                                                
                                            
                                        
                                                     Monsters
                                                    Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                    Awakening of the Scion. The cradle is a container for the scion of Grolantor. When the cradle drops to 0 hit points, its body crumbles to dirt and moss. The scion instantly appears in the space the
                                                
                                            
                                                
                                                     standing stones, a village, or a city on a scionâs back, unaware of the mighty power beneath them. Such settlements can thrive for centuries, as the scionâs magic causes crops to flourish
                                                
                                            
                                        
                                                     Magic Items
                                                    The Book of Many Things
                                                    
                                                
                                            
                                                     takes effect. You must draw each card you declared no more than 1 hour after the previous draw. Unless a card states otherwise, if you fail to draw the chosen number, the remaining number of cards fly
                                                
                                            
                                                
                                                     stop drawing from the deck, regardless of how many cards you initially declared.
Lance. All your ability scores increase by 1, to a maximum of 20.
Mage. Your Intelligence score increases by 2, to a
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     track the influence of the Far Realm. Armed with that knowledge, sapphire dragons stamp out alien influence before it spreads.
People who dwell or delve deep beneath the earth can easily find
                                                
                                            
                                                
                                                     Queen has declared war on an ancient sapphire dragon who has annexed the heart of her cultâs Underdark territory.
Sapphire Dragon Lairs
Sapphire dragons make their lairs in enormous
                                                
                                            
                                        
                                                     Magic Items
                                                    Lost Laboratory of Kwalish
                                                    
                                                
                                            
                                                     effect.
Donjon. You are instantly teleported to and confined within the prison of the Monastery of the Distressed Body (area M6). Everything you were wearing and carrying stays behind in the
                                                
                                            
                                                
                                                    , counting both draws as one of your declared draws.
Gem. The 1,000 gp hoard of the leprechaun from the Wilderness Encounters table (see appendix A) appears at your feet. If that treasure has
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                    Dungeon Though the cultists have claimed the upper levels of Xonthalâs Tower, they have no control over the dungeon beneath it. The secrets and ancient guardians of this area remain a mystery to them
                                                
                                            
                                                
                                                     sent down here to explore were killed by the elementals in area 15, Jorgen Pawl quickly declared the dungeon off limits. Iskander understood the risks of fleeing here, but he knew it was the one place where Jorgenâs fanatical followers would be reluctant to pursue him.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Rise of Tiamat
                                                    
                                                
                                            
                                                    Dungeon Though the cultists have claimed the upper levels of Xonthalâs Tower, they have no control over the dungeon beneath it. The secrets and ancient guardians of this area remain a mystery to them
                                                
                                            
                                                
                                                     sent down here to explore were killed by the elementals in area 15, Jorgen Pawl quickly declared the dungeon off limits. Iskander understood the risks of fleeing here, but he knew it was the one place where Jorgenâs fanatical followers would be reluctant to pursue him.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    Cities and Sites The Voice of
 Karrnath
 Mror Holds: Birthplace of abomination!
 Itâs been exactly seventy years since the Iron Council declared the Mror Holdsâ independence from Karrnath. King
                                                
                                            
                                                
                                                     communities are at least partially subterranean, extending down into the mountains. The Realm Below is deep beneath the surface, and not every town has a passage to it. Krona Peak Located in the dwarven
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                    Adirohitâs Retribution When Jijibisha Manivarshi is destroyed, all is silent for a moment before a voice drifts from beneath the tree stump at the center of the Forest Heart. âYou out there!â calls a
                                                
                                            
                                                
                                                     voice from beneath the tree stump. âHas that horror been banished? Is she finally gone? Set things right. Set me free!â
 If the characters respond to the voice, the speaker shares the following
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     their usersâ flesh, or fraying their usersâ sanity. 6 Strange bounty hunters stalk the characters, seemingly aware of all their secrets and loved ones. Odd lumps writhe beneath the huntersâ cloaks. 7 A
                                                
                                            
                                                
                                                     crazed hermit wanders into town and commits suicide in a grisly fashion. All the food in the village spoils instantly, and aberrant creatures attack every midnight thereafter. 8 Several caravans have
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
                                                    
                                                
                                            
                                                     one skill of your choice for the duration of the adventure. Otherwise, this card has no effect. Donjon. You are instantly teleported to and confined within the prison of the Monastery of the Distressed
                                                
                                            
                                                
                                                     draw from the deck again, counting both draws as one of your declared draws. Gem. The 1,000 gp hoard of the leprechaun from the Wilderness Encounters table (see appendix A) appears at your feet. If that
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
                                                    
                                                
                                            
                                                     surrounding mountains into the furnaces beneath this area. The powerful fires of those furnaces keep the monastery in the air, and instantly destroy anything thrown into their open vents. If ore ceases to be
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                     effect. As soon as you draw a card, its magic takes effect. You must draw each card you declared no more than 1 hour after the previous draw. Unless a card states otherwise, if you fail to draw the
                                                
                                            
                                                
                                                     immediately choose to stop drawing from the deck, regardless of how many cards you initially declared. Lance. All your ability scores increase by 1, to a maximum of 20. Mage. Your Intelligence score
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     to the head of the Guild. These kingpins style themselves as elite criminals, often adopting memorable nicknames and distinctively decadent dress. Scores of common criminals work beneath each kingpin
                                                
                                            
                                                
                                                     on a patriarâs estate fell to pieces when a vigilante clumsily alerted the estate guards, Keene declared open season on do-gooders of all stripes. Nine-Fingers Keene
 Medium humanoid (human
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldurâs Gate Gazetteer
                                                    
                                                
                                            
                                                     to the head of the Guild. These kingpins style themselves as elite criminals, often adopting memorable nicknames and distinctively decadent dress. Scores of common criminals work beneath each kingpin
                                                
                                            
                                                
                                                     on a patriarâs estate fell to pieces when a vigilante clumsily alerted the estate guards, Keene declared open season on do-gooders of all stripes. Nine-Fingers Keene Medium Humanoid (Human), Neutral
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     footlocker sits beneath each set of bunks.
 At any given time, eight Dragon Army soldiers (see appendix B) rest here. They swap places with on-duty guards throughout the day. If they hear battle in area W4
                                                
                                            
                                                
                                                     she insisted she be allowed to explore the fort. In the days since, she has told Lanal every story she knows twice and has declared him her adopted cousin. Sheâs convinced his name is Flannel, though
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                    , alien skull that hung beneath them.
 âJournal of Jastus Hollowquill, explorer of Undermountain
 Death Tyrant Large Undead (Beholder), Lawful Evil
 AC 19 Initiative +12 (22)
 HP 195 (26d10 + 52
                                                
                                            
                                                
                                                     area canât regain Hit Points until the start of the death tyrantâs next turn. An intact Humanoid corpse there instantly rises as a Zombie under the death tyrantâs control and takes its turn immediately
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                    , beneath a frayed witchâs hat, displays studious eyes and a warm smile. âWelcome to the lost spire of Netheril,â he says. âMy name is Dzaan.â
 Characters who watched Dzaanâs fiery execution (see âToil
                                                
                                            
                                                
                                                     than one character succeeds on this save, the one who rolled highest is the one who catches it. If the flask shatters, its contents evaporate instantly. Only one such flask can be created, after which
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     save, the student instantly drops to 0 hit points and is dying. 23c. Flesh Golem Workshop If Wormriddle the night hag is here, sheâs in her natural form, searching the room for a misplaced wooden
                                                
                                            
                                                
                                                    ), âKitchenâ (area 27a), and âStudy Hallâ (area 39). Treasure. Buried beneath the rotting body parts in the barrel is a wooden coffer with tiny air holes bored in its sides. The coffer contains an ordinary
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     crumbles and is destroyed instantly if she dies. If the characters make ranged attacks against her, Kayalithica casts meld into stone and hides within the stalactite. She waits until they are close
                                                
                                            
                                                
                                                     god of stone giants. In truth, the Steinfang is part of a malevolent earth primordial named Draunn, which lies trapped somewhere deep beneath the Graypeak Mountains. The primordial sleeps most of the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     of the roof is gone from the belfry beneath the upthrust spire, but portions of the walls and their arched windows remain. A seaweed-tangled staircase descends deeper into the flooded tower.
 Warded
                                                
                                            
                                                
                                                     goals: to kill Sgothgah and to deal with the kraken, either by destroying it or capturing it. If the characters donât instantly jump to the attack and can demonstrate that they arenât enslaved by
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     ranging from 20 to 50 feet beneath the surface. Atop these shelves, lodged amid jagged spires of submerged ice, are the wrecks of several ill-fated sea galleons and ancient frost giant longships, as
                                                
                                            
                                                
                                                    : by crashing into the ice shelf that runs beneath it. As the vessel took on water, Nass alone swam to shore, only to die of frostbite on a snow-covered bluff overlooking the Wicked Eddyâs sunken hulk
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     above the trip wire is in bad repair, and anyone who can see it can tell that it's in danger of collapse. When the trap is triggered, the unstable ceiling collapses. Any creature in the area beneath the
                                                
                                            
                                                
                                                     a wall. The mouth is 2 feet in diameter and roughly circular. No sound issues from it, no light can illuminate the inside of it, and any matter that enters it is instantly obliterated. A successful
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     Grolantor is often mistaken for a hill, and sometimes people erect standing stones, a village, or a city on a scionâs back, unaware of the mighty power beneath them. Such settlements can thrive for
                                                
                                            
                                                
                                                     Bonus +7
 Awakening of the Scion. The cradle is a container for the scion of Grolantor. When the cradle drops to 0 hit points, its body crumbles to dirt and moss. The scion instantly appears in the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     to deal 20 psychic damage to Lord Drylund. This damage is enough to kill Lord Drylund instantly. From dawn until dusk, the flat-bottomed wooden boat is moored at the city docks. Dockworkers come and
                                                
                                            
                                                
                                                     reef that serves as home for Lord Drylundâs pet octopus. The octopus has bonded with its owner and can survive outside of water for 30 minutes. Beneath the aquarium, built into the table, is a shelf
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     d100 Omen of Athreos 
     1  01  Faintly glowing wisps of fog or mist coalesce into shapes in the air. 
   2  02  Ghostly whispers come from nowhere. 
   3  03  The ground beneath a characterâs
                                                
                                            
                                                
                                                    . 
   3  67  The weather suddenly changes radically. 
   4  68  A colored arrow strikes nearby, arching from an impossible direction. 
   5  69  Plants sprout and grow to maturity instantly. 
   6  70
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                    D: Sunward Fortress The Red Dragon Army has unearthed the centuries-old Sunward Fortress, a pre-Cataclysm monument to the god Sirrion. While most of its ruins have sunk beneath the ground, a
                                                
                                            
                                                
                                                     reduces the targetâs hit point maximum to 0, the target instantly transforms into a red slaad or, if it has the ability to cast spells of 3rd level or higher, a green slaad. Only a wish spell can
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
                                                    
                                                
                                            
                                                     nearest creature it can see. If there are no other creatures within reach, the target spends its action babbling. 55â63 Bizarre appendages squirm beneath the ground and around trees or other
                                                
                                            
                                                
                                                     the next night, one random sleeping creature vanishes and reappears approximately a foot beneath where they were sleepingâtypically buried in undisturbed dirt or in a space beneath floorboards. The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                    , taking 27 (5d10) radiant damage on a failed save or half as much damage on a successful one. A creature not in its true form has disadvantage on this save; if it fails its save, the creature instantly
                                                
                                            
                                                
                                                     in.
 A staircase in the southern part of the room ascends to the white towerâs lunarium (area U1). White Moonlight Mirror. Hidden in a cavity beneath the flagstone tiles is a white moonlight mirror
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     surface of the mirror while speaking the command word, âbandersnatch,â causes the surface to become a swirling vortex of mist. A creature that steps into this vortex is instantly transported to the
                                                
                                            
                                                
                                                     mirrorâs surface and speaking the password again. Breaking the mirror renders it nonmagical and closes the portal instantly. The mirror is a Medium object with AC 13, 4 hit points, and immunity to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
                                                    
                                                
                                            
                                                     of the fomorians wields the roasting spit as its weapon, tearing bites off the bug-tipped skewer between swings. Treasure. Stashed beneath the fomoriansâ beds are two ivory mammoth tusks (each is
                                                
                                            
                                                
                                                     swimming speed of 30 feet) lurk in the lake, which is 20 feet deep. Spotting them beneath the waterâs mirrorlike surface requires a successful DC 20 Wisdom (Perception) check. The ghasts ambush any
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     notice the characters, they abandon their meal and attack. One of the fomorians wields the roasting spit as its weapon, tearing bites off the bug-tipped skewer between swings. Treasure. Stashed beneath
                                                
                                            
                                                
                                                     sparkle alluringly in the presence of light. Lurking Death. Eight aquatic ghasts (each has a swimming speed of 30 feet) lurk in the lake, which is 20 feet deep. Spotting them beneath the waterâs
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
                                                    
                                                
                                            
                                                     can tolerate their habits. Cell 8C. The cell is empty. Cell 9C. In this cell sits a troll that is used for torture practice from time to time. It is mindless and enraged, so it will attack instantly
                                                
                                            
                                                
                                                     triangle with a Y shape enclosed in it and touching the triangleâs sides. Hanging beneath this symbol, suspended on chains from the ceiling, is a black metal triangle and cylinder. The floor of the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     river laps just beneath the arrow slits of the tower.
 Three Crushing Wave reavers and a fathomer named Reash (see chapter 7 for both) occupy this tower. Reash is in command and does most of the talking
                                                
                                            
                                                
                                                    . Heâs a sour-faced fellow with a drooping mustache and an arrogant manner. Reash is instantly suspicious of strangers. Reash uses the curtained area as his private quarters, while the reavers make do
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                    K84. Catacombs Buried deep beneath the keep of Ravenloft lie ancient catacombs, with arched ceilings supported by wide, hollow columns that double as crypts. Cobwebs hang limp in the musty air. A
                                                
                                            
                                                
                                                     creature that enters one of these 10-foot-square spaces is instantly teleported away, switching places with one of the wights in crypt 14. The wight materializes in the creatureâs previous location and
                                                
                                            
                                        






