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                        Returning 13 results for 'decode ignore are belong'.
                    
                
                        
                            
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                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                    . Without knowing what the other letters are, the writing is impossible to decodeâeven with magicâsince it isnât a meaningful message in its partial form. Buried in the Court of Orestes Although Khea canât
                                                
                                            
                                                
                                                     of Theros, the gods, the Underworld, and the Returned. If any characters balk at the idea of seeking out the Court of Orestes, Khea explains that the gods donât look kindly upon those who ignore their
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     lock spell cast on it that only drow wearing the obsidian insignia scarabs of House Freth can ignore. These well-appointed quarters belong to the fortress castellan, Rilna Freth, a drow elite warrior
                                                
                                            
                                                
                                                     insignia scarabs of House Freth can ignore. A successful DC 25 Strength (Athletics) check is needed to force open such a door. The inner doors have no locks. When an alarm sounds outside, the occupants
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
                                                    
                                                
                                            
                                                     came down it within the last day and headed into the forest. The trail joins older tracks in the woods and becomes indistinguishable after about half a mile. These tracks belong to orc foraging parties
                                                
                                            
                                                
                                                    ; see âWait and Watchâ below for more information.  Map 2.1: The Stone Tooth View Player Version  Scout the Area Ambitious characters might choose to ignore the path and scale the Stone Toothâs slopes
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                    Random Encounters With routine patrols of heavily armed gray dwarves who can turn invisible, Gracklstugh is a relatively safe place for those who know where they belong and stay there. However
                                                
                                            
                                                
                                                     encounter are with other deep gnome merchants who ignore the characters unless approached. They carry nothing of value. Derro Rioters A mob of derro (see appendix C) rampages through the streets. Five
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon Delves
                                                    
                                                
                                            
                                                     lies a childâs playroom.
 The garments and footwear belong to visitors who never left the cottage. C3: Bubba Wuggaâs Playroom Colorful toys litter this spacious playroom. A giant, empty cradle lies
                                                
                                            
                                                
                                                     toppled on the floor.
 This playroom and its contents belong to Bubba Wugga, a sapient doll created by Uncle Nibblecheek. Bubba Wugga (see area C9) usually sleeps in the cradle, which is big enough to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Heroesâ Feast: Saving the Childrenâs Menu 
                                                    
                                                
                                            
                                                     will not approve of any character looting these treasures from Arthurâs home. If pressed on the matter, she insists they belong to Arthurâs family. FIRE GIANT BABY TALK
 You can use the vocabulary
                                                
                                            
                                                
                                                     in the adventure for inspiration. Flauma is pleased to see new playthings, and as long as the characters appease her, she doesnât cry. If they ignore her, hurt her, or make her angry, she sobs and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                    : The bundle contains one set of common clothes sized for a human adult. The clothes have a drab Barovian style to them. They belong to a wereraven or werewolf. Hunting Trap This encounter occurs only if
                                                
                                            
                                                
                                                     search of another way out, without hope of salvation. The skeletons ignore the characters unless attacked. If both the rider and its mount are destroyed, this encounter canât occur again. The destruction
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     two gargoyles, hiding in plain sight. They donât react unless characters who donât belong to the cult attempt to enter the shrine to the north (area M9). The gargoyles donât interfere with anyone
                                                
                                            
                                                
                                                     first establishing the earth cult in the area. Two of the statues in this garden are actually gargoyles. The monsters ignore cultists but freely attack intruders who wander into the area. M15. Dojo Straw
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     belong to farmers who till plots close to town, shepherds who keep herds in nearby pastures, and workers or servants employed by the larger businesses. Many of the locations in town feature information
                                                
                                            
                                                
                                                     about the âTrouble in Red Larchâ storyline (for 1st-level characters) or the âRumors of Evilâ storyline (for characters ready to investigate the cult of Elemental Evil). Just ignore the leads and clues
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     Crushing Wave cultists. If they think the characters are cultists, the commoners hurry past with their eyes averted. All other groups challenge the characters if the party looks like it might not belong
                                                
                                            
                                                
                                                     party. If they attempt to leave before she finishes her sermon, or if they interrupt her frequently, she orders the reavers to keep them from leaving. She attacks if the characters ignore her
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     and the adjacent kitchen (area S5) for morsels. These vegepygmies belong to the north vegepygmy colony (see area S16) and are hostile toward all entrants. When they detect the characters, the
                                                
                                            
                                                
                                                     Contents  d4 Description   1 Two worker robots attempt to corner a three-eyed giant toad in this room. All three creatures ignore the effects of radiation. If the characters capture or slay the toad
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     to breathe underwater. Only two are here, since one troll guards area C15 at any given time. The trolls â named Gorgebelly, Marrowsucker, and Ninetooth â ignore goings-on in the dungeon around them
                                                
                                            
                                                
                                                     the time. The extra bunks belong to the cultists working in area C22. Any loud fighting in this room alerts the cultists in area C22, who investigate soon after. C24. Bridge of Heroes A stone bridge
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     gargoyles if they have a passive Wisdom (Perception) score of 15 or higher. The gargoyles ignore groups exiting the Temple of Black Earth. They attack any strangers approaching from the north unless
                                                
                                            
                                                
                                                     the temple, they need to talk fast, because Nartham craves an excuse to kill. The cooking fire and bedrolls belong to the hobgoblins, who have not yet been allocated better quarters in the temple. They
                                                
                                            
                                        






