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                        Returning 12 results for 'decreases inspire are breadth'.
                    
                
                        
                            
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                                        decreases inspire are breath
                                    
                                
                                    
                                        decrees inspire are breath
                                    
                                
                                    
                                        decreases inspire are breathe
                                    
                                
                                    
                                        decreases inside are breath
                                    
                                
                                    
                                        decreases inspired are breath
                                    
                                
                        
                    
                
                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                    . Specters seek creatures and locations that exude evil and feed on the suffering they inspire. Roll on or choose a result from the Specter Haunts table to inspire where a specter lurks.  Specter Haunts
                                                
                                            
                                                
                                                     (2d6) Necrotic damage. If the target is a creature, its Hit Point maximum decreases by an amount equal to the damage taken.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     still follow these orders long after their creators’ deaths. Roll on or choose a result from the Clay Golem Orders table to inspire the commands a clay golem follows.
   Clay Golem Orders    1d4 The
                                                
                                            
                                                
                                                     target’s Hit Point maximum decreases by an amount equal to the Acid damage taken.
 Bonus Actions
 Hasten (Recharge 5–6). The golem takes the Dash and Disengage actions.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     to inspire how an otyugh tempts prey close.  Otyugh Lures   1d4 To Attract Potential Meals, the Otyugh...   1 Disguises its tentacles with garbage puppets. 2 Sings an enticing song in Otyugh. 3
                                                
                                            
                                                
                                                     condition. Whenever the Poisoned target finishes a Long Rest, it is subjected to the following effect. Constitution Saving Throw: DC 15. Failure: The target’s Hit Point maximum decreases by 5 (1d10) and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     from the Death Dog Malady Symptoms table to inspire symptoms spread by a death dog’s bite. These symptoms are cosmetic and don’t alter the effects of the death dog’s Bite action. The symptoms vanish
                                                
                                            
                                                
                                                     normal when finishing a Long Rest, and it repeats the save every 24 hours that elapse, ending the effect on itself on a success. Subsequent Failures: The Poisoned target’s Hit Point maximum decreases by 5 (1d10).
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     Lutfullina   
  Wights might return from the dead for a multitude of sinister reasons. Roll on or choose a result from the Wight Motives table to inspire why a wight plagues the living.
   Wight
                                                
                                            
                                                
                                                     creature within 5 feet. Failure: 6 (1d8 + 2) Necrotic damage, and the target’s Hit Point maximum decreases by an amount equal to the damage taken.
 A Humanoid slain by this attack rises 24 hours later as
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     the Shadow Shapes table to inspire a shadow’s form and haunting.  Shadow Shapes   1d6 The Shadow Appears As...   1 A distorted stalker that lurks in the woods. 2 A fiend that dwells near a wicked
                                                
                                            
                                                
                                                     Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Necrotic damage, and the target’s Strength score decreases by 1d4. The target dies if this reduces that score to 0. If a Humanoid is slain by this attack, a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     abysses, magical springs, and whirlpools. Water elementals’ shapes are influenced by the liquid bodies in which they form. Roll on or choose a result from the Water Elemental Compositions table to inspire
                                                
                                            
                                                
                                                     Speed decreases by 20 feet until the end of its next turn.
 Water Form. The elemental can enter an enemy’s space and stop there. It can move through a space as narrow as 1 inch without expending extra
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     Attack Roll: +6, reach 5 ft. or range 30/120 ft. Hit: 11 (2d6 + 4) Piercing damage, and the target’s Speed decreases by 10 feet until the start of the hobgoblin’s next turn.
 Longsword. Melee Attack
                                                
                                            
                                                
                                                     table to inspire a homunculus’s form.
   Homunculus Features    1d8 The Homunculus Has Features That Are... 
     1  Bat-like with tattered wings. 
   2  Made of soft metal and delicate gears
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     to inspire the wickedness a wraith embodies.
   Wraith Manifestations    1d10 The Wraith Embodies... 
     1  The blasphemous magic of a cursed location. 
   2  The exorcised evil of a redeemed
                                                
                                            
                                                
                                                    , reach 5 ft. Hit: 21 (4d8 + 3) Necrotic damage. If the target is a creature, its Hit Point maximum decreases by an amount equal to the damage taken.
 Create Specter. The wraith targets a Humanoid corpse
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                    : DC 19, one creature the demilich can see within 120 feet. Failure: The target’s Hit Point maximum decreases by 14 (4d6). Failure or Success: The demilich can’t take this action again until the start
                                                
                                            
                                                
                                                     from the Deva Messages table to inspire a deva’s charge.
 
  Deva Messages    1d6 The Deva Tasks a Mortal with Delivering... 
     1  The corpse of a hero in need of redemption. 
   2  The cure
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
                                                    
                                                
                                            
                                                     increases or decreases depending on the sovereign’s nature, the type of work you perform, and the length of your employment. Sovereign Contact You might benefit from direct contact with your group patron
                                                
                                            
                                                
                                                     jeopardizes a population’s way of life is likely to inspire rebellions. In such cases, a sovereign’s agents must decide where their loyalties lie. The Sovereign Quests table presents a few of the sorts of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                    Example Complex Traps The following complex traps can be used to challenge characters or to inspire your own creations. Path of Blades Complex trap (level 1–4, dangerous threat) Hidden within a
                                                
                                            
                                                
                                                     a successful DC 15 Strength check made to block up the statue with a cloak or similar object, decreases the poison damage by 5 (1d10). Once a character succeeds on the check, someone must remain next
                                                
                                            
                                        






