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Returning 10 results for 'decrees inherited are beyond'.
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decrees inhabited are beyond
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
,â the actor proclaims. âLeap, my kindred! For our true home lies just beyond the darkness!â
The thirty audience members (commoners) in the theater assume the characters are simply latecomers and ignore
people from a fearsome demon. The play used to be a Shabe Taabaan tradition, but performances were outlawed by the Brightguard in one of Atashâs earliest decrees due to the playâs glamorized portrayal
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
that can be fought. Further, the gods of Theros arenât omnipotent. Although they are physically and magically powerful, ageless, and all but indestructible, their actions are bound by the decrees of
spell on the cleric spell list, as well as any domain spell from their domains). They also have broad influence over aspects of the world associated with their portfolios, beyond what can be defined
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
warriors stands 15 to 21 feet tall and possesses a lust for magic, an inherited memory (composed of recollections from the souls sacrificed in their creation), and an insane hatred for nonhuman
Resistances lightning
Damage Immunities cold, fire
Condition Immunities charmed, frightened
Senses blindsight 240 ft. (blind beyond this radius), passive Perception 16
Languages understands Common
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
decrees, and who carve their
Own bright pathway through history, greater than all mortal yearnings.
(Seb McKinnon) They were alone on the glassy blue ocean. A waterfall stretched endlessly along the
.
Directly in front of them was Kruphixâs Tree. Two enormous trunks were separate at the base, but they arched toward each other and joined at the top in a single leafy crown. Stars glittered beyond the
Compendium
- Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
, bringers of aid or executors of justice. You work within the system to uphold the status quo or step beyond the law to prevent war and worse. Politics, espionage, and mystery are facts of your world, as
identity a highly guarded secret. Political rivals, enemy countries, and natural disasters all pose dangers to the sovereignâs nation. Yet a sovereign who sows chaos, enacts tyrannical decrees, or
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
hidden chambers. Swashbuckling Conflicts. Conflicts like these highlight the themes of a swashbuckling campaign: Inherited Antagonists. A character inherits a magic item from a deceased relative
side. Crossing the Streams Conflicts. Conflicts like these create opportunities for crossing the streams: Beyond the Magic Mirror. A mysterious mirror in a strange dungeon is a portal into a
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
, ceremonial weapons and costumes, human-sized sarcophagi, vases and other pottery from ancient Ostoria, and well-preserved (nonmagical) scrolls with imperial decrees and divine edicts written in Dethek
. Playroom Sansuri has twin children who play here unsupervised during the day. Characters who listen at the door can hear the childrenâs laughter beyond. The boy is named Kaaltar, the girl Alastrah
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
to Waterdeep and back, for 600 gp each way, plus 25 gp for each wagon beyond the tenth. Runs to Everlund and back are 800 gp each way, as monsters from the Evermoors are known to prey on caravans
along this route, plus 30 gp for each wagon beyond the tenth. The company hires mercenaries and adventurers to serve as guards, paying each person 4 gp per day plus food and drink. Each guard also
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
. They refuse to leave their woods, guarding relics and ruins of ages past, and they want nothing to do with the world beyond their borders. Arn Forest This stretch of pine trees and muskeg bogs lies on
yawning exit are two gigantic stone statues of crouching griffons, and beyond them lies one of the great wonders and mysteries of the North: Ascore. This ruined dwarven city once overlooked a sea. Now it
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
inherited the business from her father, who was a respected town elder, but she hasnât yet been approached for membership in the Believers. 11. Jalessa Ornra, Butcher Next door to Drouthâs Fine
functions as a dressmakerâs shop and fitting room. Beyond two sets of doors are bathing chambers that emanate pleasant smells and warm dampness. Unlike Tarnlarâs down the street, Haeleeyaâs caters to






