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Returning 14 results for 'decrees inspired are build'.
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Monsters
Eberron: Rising from the Last War
rose up against them. Armies of dragons fought against the fiends of Khyber. And though the overlords couldn't be destroyed, the couatl sacrificed their lives to build a prison of celestial light: a
empowers warlocks and whispers secrets into the minds of wizards and artificers, helping them master spells and create relics they could never shape on their own. But few of those inspired by Sul
Backgrounds
Guildmastersâ Guide to Ravnica
laboratories. The Izzet are obsessive, brilliant, inspired, and an unpredictable force of chaos in Ravnica, and you epitomize all of those qualities.
Skill Proficiencies: Arcana, Investigation
it was sabotage that destroyed my first laboratory and killed many of my friends, and I seek revenge against whoever did it.
4
I have the schematics for an invention that I hope to build one day
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Build Your Group No common thread unites adventurers with an immortal patron, except perhaps uncommon openness to the mysterious and unknown. You havenât been chosen because of your capabilities
âperhaps someone familiar with lore about the immortal but not directly inspired by it. Agents typically have proficiency in skills such as Arcana, History, and Religion. Innocent. Some characters have no
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
. The strange technologies in the Barrier Peaks of the World of Greyhawk have inspired some folk to walk the path of the artificer, and in Mystara, various nations employ artificers to keep airships
, perhaps, by the tinker gnomes of Krynn.
Quick Build You can make an artificer quickly by following these suggestions. First, put your highest ability score in Intelligence, followed by Constitution
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
and craftspeople to build social and professional connections, better their craft, and organize for improved labor conditions. Each city-state has its own chapter of the guild that pushes back when
-extinct aurumvoraxesâgold-eating predatorsâthat once plagued the region. The arid land of the Sensan Empire has inspired simple fashions, and Sensans of all genders wear loose cotton tunics, trousers
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
,â both in chapter 2). The Against the Giants table offers suggestions for adventure hooks you can use to build an adventure following this theme. On the world I call home, three linked mountain ranges
of bystanders while the giant deals with (or holds back) the greater threat. The Clash of Titans table provides a sampling of adventure hooks you can use to build an adventure along these lines
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
Putting the Planes Together As described in the Playerâs Handbook, the assumed D&D cosmology includes more than two dozen planes. For your campaign, you decide what planes to include, inspired by the
, like a hole torn in the fabric of the cosmos. Other Visions As you build your own cosmology, consider the following alternatives. The Omniverse. This simple cosmology covers the bare minimum: a Material
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
the greater good. Order of the Red Robes Inspired by the neutral god Lunitari, the Red Robes help others when it suits them and use their gifts for their own enrichment as they desire. Mages of the
ambitions, then pursue the goals of their order, and then support the continued well-being of the Conclave. Towers of High Sorcery Thousands of years ago, the Mages of High Sorcery cooperated to build
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
because the worldâs ten guilds strongly support the way players build Magic decks. As it turns out, Ravnicaâs ten guilds also provide a great framework for a Dungeons & Dragons campaign. They offer
items are D&D interpretations of specific Magic artifact cards â not literal translations of their mechanics from one rules system to the other, but game elements inspired by the flavor and abilities
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
acquaintance, or someone I loved into religious service. 6 After encountering a true servant of the gods, I was so inspired that I immediately entered the service of a religious group. Charlatan d6 I became a
step up and do the right thing, I took my chance. 4 A parent or one of my relatives was an adventurer, and I was inspired by that personâs courage. 5 A mad old hermit spoke a prophecy when I was born
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
elemental prince, or an elder god trapped in a dungeon; build a stronghold above or near the dungeon; drive other inhabitants out of the region; and use a special magic item or ritual to free
and forces within (including agents of Iuz, described below). Princes of the Apocalypse, inspired by The Temple of Elemental Evil, presents an alternative arc for an Elemental Evilâthemed campaign
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
worked together to replace it with a stronger one made of iron, but her resentment over the mishap lingers. Gnomes build their homes in hidden and defensible places because Gaerdal teaches them these
lizardfolk god splashed in his favorite pool? Who else would use Thorâs hammer to pound a nail and thus be inspired to invent the lightning rod? Garl never needs to persuade Nebelun to join an excursion
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
their lives to build a prison of celestial light: a silver flame that bound the overlords in Khyber once more. These bonds have held for countless generations, but the overlords still yearn to break
and whispers secrets into the minds of wizards and artificers, helping them master spells and create relics they could never shape on their own. But few of those inspired by Sul Khatesh understand
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
most adept at the skills halflings needed to survive. Those legendary halflings comprise the rest of the pantheon. Yondalla created the first halfling villages and showed the people how to build
youngsters are inspired to act out his epic battles. In this way, the halflings get practical experience in executing measures that are designed to help the halflings defeat kobolds and goblin raiders






