Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'decrees instantly are broken'.
Other Suggestions:
decrees instant are broken
decades instantly are brown
decides instantly are brown
degree instantly are brown
degrees instantly are broken
Monsters
Icewind Dale: Rime of the Frostmaiden
until her concentration is broken (as if concentrating on a spell).Auril can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at
instantly knows the locations and health of all other creatures on the island. She knows how much damage each of these creatures has taken, how many levels of exhaustion they have, and what conditions
Monsters
Waterdeep: Dungeon of the Mad Mage
, or its concentration is broken (as if concentrating on a spell). Any equipment the mummy lord wears or carries is invisible with it.The mummy lord can take 3 legendary actions, choosing from the
following ways by the creatureâs dark presence:
Food instantly molders and water instantly evaporates when brought into the lair. Other nonmagical drinks are spoiled â wine turning to
Monsters
Princes of the Apocalypse
breaks off a chunk of his body and places it on the ground in an unoccupied space within 15 feet of him. The chunk of rock instantly transforms into a gargoyle and acts on the same initiative count
tremors"} rounds. At first, damage is minor â broken windows, cracked plaster, items toppled off shelves. The longer OgrĂ©moch remains, the stronger the tremors become. After 5 days, the
Magic Items
The Book of Many Things
they are alive and any conditions they have. If you named an object, you know if it is broken or not. If you named a magic item that has charges, you know how many charges it has remaining.
Maze. You
Disintegrate spell destroys the chains instantly, freeing you. Another creature can also free you by succeeding on a DC 30 Dexterity check using thievesâ tools.
Ring. A rare or rarer magic ring appears
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
ice, with no passages leading out. The ceiling is 30 feet high and lined with icicles, and bits of broken ice surround a massive white marble sarcophagus situated in the middle of the floor. The lid
with her. A creature in this tomb that speaks the name âBlagothkusâ is instantly teleported to the ground floor of area 17.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
ice, with no passages leading out. The ceiling is 30 feet high and lined with icicles, and bits of broken ice surround a massive white marble sarcophagus situated in the middle of the floor. The lid
with her. A creature in this tomb that speaks the name âBlagothkusâ is instantly teleported to the ground floor of area 17.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
68. Hall of Decay Graven images of rotting corpses decorate this hall, and the floor is littered with tarnished coins, pieces of armor, broken shields, axe heads, and other bits of scrap metal.
All
nonmagical objects made of cloth, leather, wood, or metal that enter this corridor instantly decay or corrode to the point of being useless and worthless. Clothing and armor falls apart, shields and
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
jars, many of which contain brains suspended in colorful liquid. Glassware on one shelf has been knocked over, covering the floor in broken glass. Bimbi the flumph (area 17) accidentally spilled many of
instantly switch bodies (an unwilling creature can make a DC 18 Wisdom saving throw, causing the machine to fail on a successful saving throw). Each creature retains its personality and memories but
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
four rotting sofas, a couple of throne-like chairs, and a jumble of stands, small tables, and vases and urns that are dented, chipped, and broken. Only the rather plain tapestries hanging on the east
Hazardsâ in chapter 5 of the Dungeon Masterâs Guide). If either tapestry is torn down, it instantly turns into green slime and covers a 20-foot-long, 10-foot-wide area of floor when it falls. Note that
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
will cause the beak to snap shut instantly. Whatever was inserted into the mouth will be pinned, and the hinge of the mechanism will jam. The hinge can be loosened with oil, after which the beak opens
easily, or the beak (AC 16, 25 hit points) can be broken off by dealing bludgeoning damage to it that reduces it to 0 hit points. If a characterâs arm is caught in the beak when the beak is struck, that
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
wrath. Soon thereafter, the delusional gargoyle laid eyes on a drow assassin named Kinyel Druuâgiir and was instantly smitten by her. The gargoyle gave her the black gem as a token of its devotion
duergar reinforcements. They attacked the svirfneblin enclave and captured Yantha, triggering open conflict between the two enclaves. With the fragile truce in Mantol-Derith finally broken, the drow
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
either is disturbed, they both instantly awaken and stand. Oxomoco says, first in Olman and then in an ancient dialect of Common, âYou have broken our glorious sleep; for this you must atone.â The two
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Broken Silence For hundreds of years, the world of Krynn has been bereft of those who call upon the favor of the gods. Legends say deities turned away from the world after the Cataclysm, and the
prayers of the few who remember them have been met with silence ever since. But that silence is now being broken. A chosen few hear the call of the gods and awaken to their power. This prelude suits
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
tomb through the secret door at area 47D. This tomb is filled with terracotta warriors, kneeling in neat ranks around a polished wooden coffin. Between the warriors, four aisles scattered with broken
, and any creature arriving there takes 18 (4d8) force damage. Any creature that moves from outside a rune into its space is instantly teleported to area 50. A creature that uses the south rune to
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
from Atagua. The eggs are easily broken; each has AC 10, 5 hit points, and immunity to poison damage. If theyâre destroyed, the energy within dissipates, leaving the closest creature with a fleeting
mouth.
Part of the Drought Elderâs body has been shattered, reduced to a mass of broken chitin islands floating between the two halves of its body. Shattered Path. Five-foot-square chunks of chitin
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Underdark. 2 A buried ruin or grave exposed by the tunnel. 3 A cluster of 1d4 fresh ankheg eggs that can be broken and used as vials of Acid. 4 A dead ankheg and evidence of a deadlier subterranean predator
outside Gehenna, its body dissolves into ichor, and it gains a new body instantly and revives with all its Hit Points in Gehenna.
Magic Resistance. The arcanaloth has Advantage on saving throws against
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
into the coils allow them to withstand the intense energy. Metals melt almost instantly in the furnaces of the Great Forge, and tools cast from those metals are enchanted with motes of primordial
essence. When Maegera awoke in the last century, the earth shook, and many of the furnacesâ conduits were severed. Today, lengths of twine-thin metal hang limp and broken throughout the rubble of the Great
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
corners by stiff winds blowing through broken windows. The walls and furniture are scorched black, including a table with the charred remains of a book on it. Next to the table, on the floor amid
several broken wine bottles, is a mostly incinerated skeleton and a round, frost-covered object about six inches in diameter.
The important features of this room are the charred book, the partially
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
than one character succeeds on this save, the one who rolled highest is the one who catches it. If the flask shatters, its contents evaporate instantly. Only one such flask can be created, after which
simulacrum are warned about the creature in this room: Rusty tableware, shattered plates, and broken chairs lie scattered on the floor amid two tables, one overturned and one on its side.
Crawling out
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
space within 15 feet of him. The chunk of rock instantly transforms into a gargoyle and acts on the same initiative count as OgrĂ©moch. OgrĂ©moch canât use this action if he has 50 hit points or fewer
unstable. This creates the following effects: Earth tremors strike the region within 10 miles of OgrĂ©mochâs location every 2d12 hours, each lasting 1d10 rounds. At first, damage is minor â broken windows
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
14. Obelisk The Gray Ghosts believe that the mysterious obelisk in this cavern is an important source of magical power, and they are intent on rebuilding it. The obelisk was broken long ago. However
to the obelisk, it is instantly absorbed, repairing a crack on its surface. Red Dragon Egg The egg atop the northeast mesa is an unhatched dragon egg that the Gray Ghosts stole from the Keepers of the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
regional effects that encompass the island. While sheâs on the island, the Frostmaiden can take one of the following lair actions on initiative count 20 (losing initiative ties): Auril instantly knows the
currently. Auril instantly teleports to any location on the island. If the space she chooses as her destination is already occupied, Auril appears in the closest unoccupied space to it instead. Auril
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Island Locations The following locations are keyed to map 5.1. I1. Ruined Dock Frost giants fashioned this dock out of ice and built it to endure, yet sections of it have broken away and fallen into
is more than 200 feet from where Nass died, the ghost instantly returns to that spot, regardless of whether the wizardâs corpse is still there. If the ghost is reduced to 0 hit points, it fades away
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
characters approach the Sunward Fortress: Amid the natural stone formations of the Northern Wastes, a broken, hundred-foot spire lies half buried. The massive spireâs base and toppled pinnacle would be easy to
hulking red form covered in squirming shapes digs through broken crates.
The creature is a red slaad covered in five slaad tadpoles. These monsters attack as soon as they spot the characters. A
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Threadneedle (see area 74) carries the key to the padlock, which can otherwise be unlocked with a successful DC 15 Dexterity check made using thievesâ tools. The lock can also be broken off easily enough
. The cageâs prisoner is a degenerate clone of one of the player characters and is instantly recognizable as such. It was created from blood or strands of hair obtained by one of the hags while the
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
been here for years. Anyone who examined the thin, gray liquid in the cave entrance realizes that the white powder is residue from this liquid. The corpses are Cyran soldiers who were instantly killed
âAntigravity Wellsâ section earlier in this chapter). The well connects to Landroâs right hip (see area L8). L6: Left Foot The stone door at the toe end of this hollow foot has broken in several parts and
Compendium
- Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
littered with broken bones. Near the back wall lies a busted skeleton with a horned bovine head splintered with cracks. Two leather sacks brimming with gold rest near the skeleton.
The skeleton is that of
among the irregular rock pieces are stone sculptures of various creatures, including bats, subterranean lizards, and a broken bust of a gnome with a horrified expression.
Four basilisks dwell in this
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
waterâs surface is 40 feet below the tunnelâs exit. L5: Littered Cave This small cave is littered with broken bones. Near the back wall lies a busted skeleton with a horned bovine head splintered with
about this cave, which reeks of ammonia. Scattered among the irregular rock pieces are stone sculptures of various creatures, including bats, subterranean lizards, and a broken bust of a gnome with a
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
surface of the mirror while speaking the command word, âbandersnatch,â causes the surface to become a swirling vortex of mist. A creature that steps into this vortex is instantly transported to the
mirrorâs surface and speaking the password again. Breaking the mirror renders it nonmagical and closes the portal instantly. The mirror is a Medium object with AC 13, 4 hit points, and immunity to
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
.
3 67 The weather suddenly changes radically.
4 68 A colored arrow strikes nearby, arching from an impossible direction.
5 69 Plants sprout and grow to maturity instantly.
6 70
Something that was broken is reshaped into something new.
8 92 A statue or metal object comes to life.
Omens of Thassa d8 d100 Omen of Thassa
1 93 A lustrous seashell or small fish
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
priest of Boldrei wheels a cart of bread loaves through the city, giving food to the homeless. 11â15 A goblin pushing a cart of rusty weapons and broken clay pots calls out, "Real artifacts of ancient
to the household staff. 43â44 A magewright offers to shine your shoes instantly with magic for 2 gold galifars, saying, "You can't be seen with those dirty things up here." 45â46 A human wearing the
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
individual, you know if they are alive and any conditions they have. If you named an object, you know if it is broken or not. If you named a magic item that has charges, you know how many charges it
the chains instantly, freeing you. Another creature can also free you by succeeding on a DC 30 Dexterity check using thievesâ tools. Ring. A rare or rarer magic ring appears on your finger. If you have
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
chapel persists even if Gremorlyâs ritual is broken. But the members of Fateâs Devoutâthe ghostly adventurers in the dining hall (area 6)âknow a ritual to purify the place. They tried it once but were
many rare tomes on necromancy, but most of the books were here when he arrived. The patches of webbing on the floor are difficult terrain. These webs burn up instantly when touched by flame, but flames
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
creature that enters one of these 10-foot-square spaces is instantly teleported away, switching places with one of the wights in crypt 14. The wight materializes in the creatureâs previous location and
, provided all the broken pieces are present. Crypt 14 Stahbal Indi-Bhak: A truer friend no ruler ever had. Here lies his family in honor. If the characters open the door to this crypt, read: A ten-foot
Compendium
- Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
minute. Each is 6 feet in diameter and floats 1 foot above the ground. One appears in an unoccupied space within 30 feet of the party. Any creature that moves through the disk instantly appears
of broken mirrors swirl through the region, showing reflections of creatures and places that arenât present, for the next minute before vanishing. On initiative count 20 (losing all ties), the shards






