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                        Returning 35 results for 'decrees instead are bane'.
                    
                
                        
                            
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                                                     Monsters
                                                    Monstrous Compendium Vol. 2: Dragonlance Creatures
                                                    
                                                
                                            
                                                    ":"roll", "rollAction":"Draconic Command"} and add the number rolled to the attack roll.
Legendary Resistance (3/Day). If Verminaard fails a saving throw, he can choose to succeed instead.
Special
                                                
                                            
                                                
                                                    . Verminaard casts one of the following spells, requiring no material components and using Wisdom as the spellcasting ability (spell save DC 18):
At will: light, thaumaturgy
2/day each: bane, fear
                                                
                                            
                                        
                                                     Monsters
                                                    The Book of Many Things
                                                    
                                                
                                            
                                                    Legendary Resistance (2/Day). If the hag fails a saving throw, it can choose to succeed instead.
Trace the Threads (1/Day). The hag can cast the Legend Lore spell, requiring no material components
                                                
                                            
                                                
                                                    , requiring no material components and using Wisdom as the spellcasting ability (spell save DC 14):
At will: Bless, Guidance, Silent Image
1/day each: Bane, Bestow Curse, Divination, Scrying (as an
                                                
                                            
                                        
                                                     Monsters
                                                    The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                    Cling to Life (Recharges after a Long Rest). The first time Zargash would drop to 0 hit points as a result of taking damage, he instead drops to 1 hit point.
Special Equipment. Zargash wears a bat
                                                
                                            
                                                
                                                    , for when I die, Orcus will transform me into a vampire.â
Ideal. âEntropy is not simply the bane of existence. Itâs the doom of the multiverse. My job is to speed it along.&rdquo
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                    , thaumaturgy
1/day each: bane, hold person
Web (Recharge 5â6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Web"}. Ranged Weapon Attack: +5;{"diceNotation":"1d20+5", "rollType":"to hit
                                                
                                            
                                                
                                                     choldriths instead of chitines.
At first, these devotees were unaware that the new creatures, which they dubbed choldriths, were signs of Lolthâs wrath. Instead, they were pleased, because choldriths
                                                
                                            
                                        
                                                     Monsters
                                                    Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     can choose to succeed instead.
Misty Escape. When she drops to 0 hit points outside her resting place, Keresta transforms into a cloud of mist (as in the Shapechanger trait) instead of falling
                                                
                                            
                                                
                                                     hit","rollAction":"Spellcasting"} to hit with spell attacks). She has the following cleric spells prepared:
Cantrips (at will): guidance, mending, resistance, thaumaturgy
1st level (4 slots): bane
                                                
                                            
                                        
                                                     monsters
                                                    
                                                    
                                                
                                            
                                                    Evasion. If Karas is subjected to an effect that allows her to make a Dexterity saving throw to take only half damage, Karas instead takes no damage if she succeeds on the save and only half damage
                                                
                                            
                                                
                                                     is already Frightened, it instead takes 10 (3d6);{"diceNotation":"3d6", "rollType":"damage", "rollAction":"Tyrant's Blade", "rollDamageType":"Psychic"} Psychic damage.
Spellcasting. Karas casts one of
                                                
                                            
                                        
                                                     monsters
                                                    
                                                    
                                                
                                            
                                                     Hit Points until the start of the scionâs next turn.
Legendary Resistance (3/Day). If the scion fails a saving throw, it can choose to succeed instead.
Magic Resistance. The scion has Advantage
                                                
                                            
                                                
                                                    ), using the same spellcasting ability as Spellcasting. The scion canât take this action again until the start of its next turn.Some wicked mortals have bound their souls to Bane, Bhaal, and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                    , OgrĂ©mochâs Bane has used its power to animate these statues, turning them into elemental creatures. When the characters step inside the chamber, six of the statues animate and attack. The statues have the
                                                
                                            
                                                
                                                     statistics of animated armor, except that they are elementals instead of constructs. The statues attack until destroyed but donât leave this area. If the characters spend 1 round or longer in the chamber
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                     in, if any. If an NPC becomes a characterâs Friend, the character receives the Bond Boon noted in the NPCâs entry. If the NPC becomes a Rival, the character suffers the noted Bond Bane instead.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     instead, skip to the âVanthampur Villaâ section. Having conquered the Dungeon of the Dead Three, the characters should advance to 3rd level before they head off to the Low Lantern or Vanthampur Villa
                                                
                                            
                                                
                                                    . MORE DEAD THREE ENCOUNTERS
 Characters who clear out the Dungeon of the Dead Three might encounter more servants of Bane, Bhaal, or Myrkul in other parts of Baldurâs Gate. These villains (see appendix
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                    Old Tower: Winter The characters have learned that the Stone of Golorr is with Amath Sercent, a priest of Bane who is allied with Manshoon. She and her acolytes reside in Yellowspire, a Castle Ward
                                                
                                            
                                                
                                                     tower so named because its bricks have a pale yellow tinge to them. Amath is in the midst of converting the tower into a temple of Bane. A teleportation circle in the basement allows for swift
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                     and take his power. Instead, Jergal calmly abdicated his throne of bones and allowed each of the three mortals to take part of his divinity. Thus it was that Bane assumed the portfolio of strife, Myrkul
                                                
                                            
                                                
                                                     state, the difference between absolute power and absolute powerlessness is undetectable.
 During this dark era arose three powerful mortals â Bane, Bhaal, and Myrkul â who lusted after the power Jergal
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                    -spirited. Her exacting judgment has led her to join the Dragonchess Club, and while she is still honing her skill at the game itself, she compensates by reading her opponent instead of the board. Many a
                                                
                                            
                                                
                                                    : Tilana loves helping analyze problems. When you go to her for advice, she suggests a helpful solution that you hadnât considered.
 Bond Bane: The faculty donât trust you or help you much, for rumor has it that Tilana has found you wanting.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     those of Dead Three. The demigods Bane, Bhaal, and Myrkul walk among mortals, personally seeking followers to their cause. More than once, itâs rumored, the trio has even trod the streets of Baldurâs
                                                
                                            
                                                
                                                     Gate. Nefarious patriars whisper prayers to Bane when they seek to gain power through coercion, intimidation, and forceful exaction of the law. Gang leaders, evil mercenaries, and others who rely on fear
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldurâs Gate Gazetteer
                                                    
                                                
                                            
                                                     those of Dead Three. The demigods Bane, Bhaal, and Myrkul walk among mortals, personally seeking followers to their cause. More than once, itâs rumored, the trio has even trod the streets of Baldurâs
                                                
                                            
                                                
                                                     Gate. Nefarious patriars whisper prayers to Bane when they seek to gain power through coercion, intimidation, and forceful exaction of the law. Gang leaders, evil mercenaries, and others who rely on fear
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     other skilled warriors. Rather than worshiping Tempus or Bane, Gruumsh or Tyr, you instead bow down before the altar of your own superiority, channeling your ego to drive your franchiseâs success
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     die, Orcus will transform me into a vampire.â Ideal. âEntropy is not simply the bane of existence. Itâs the doom of the multiverse. My job is to speed it along.â Bond. âPraise Orcus! May he give me
                                                
                                            
                                                
                                                    
 Languages Common
 Challenge 3 (700 XP) Proficiency Bonus +2
 Cling to Life (Recharges after a Long Rest). The first time Zargash would drop to 0 hit points as a result of taking damage, he instead drops
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     â Waterdeepâs temple of SelĂ»ne, whom she blames for the destruction of Vanrak Moonstar. Keresta is a vampire, with these changes: Keresta summons giant centipedes instead of wolves. She gains the
                                                
                                            
                                                
                                                     spells prepared: Cantrips (at will): guidance, mending, resistance, thaumaturgy 1st level (4 slots): bane, command, inflict wounds, ray of sickness 2nd level (3 slots): blindness/deafness, ray of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     spellcasting ability.
 Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.
 Actions
 Multiattack. The dragon makes one Bite attack and two Claw attacks
                                                
                                            
                                                
                                                     casts one of the following spells, requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 17):
 1/day each: bane, control water, create or destroy water
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                     truesight 60 ft., passive Perception 16
 Languages all
 Challenge 4 (1,100 XP) Proficiency Bonus +2
 Legendary Resistance (2/Day). If the hag fails a saving throw, it can choose to succeed instead
                                                
                                            
                                                
                                                     spellcasting ability (spell save DC 14):
 At will: Bless, Guidance, Silent Image
 1/day each: Bane, Bestow Curse, Divination, Scrying (as an action)
 Legendary Actions
 The hag can take 3
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                     is special.
 The same principle applies when you prepare your spells. As an artificer, you donât study a spellbook or pray to prepare your spells. Instead, you work with your tools and create the
                                                
                                            
                                                
                                                     specialized items youâll use to produce your effects. If you replace cure wounds with heat metal, you might be altering the device you use to healâperhaps modifying a tool so that it channels heat instead
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     the spellcasting ability.
 Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.
 Actions
 Multiattack. The dragon makes one Bite attack and two Claw
                                                
                                            
                                                
                                                     (Psionics). The dragon casts one of the following spells, requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 19):
 1/day each: antilife shell, bane, control
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     of spellcasting is special.
 The same principle applies when you prepare your spells. As an artificer, you donât study a spellbook or pray to prepare your spells. Instead, you work with your tools and
                                                
                                            
                                                
                                                     channels heat instead of healing energy.
 Such details donât limit you in any way or provide you with any benefit beyond the spellâs effects. You donât have to justify how youâre using tools to cast a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                     that they sometimes created choldriths instead of chitines. At first, these devotees were unaware that the new creatures, which they dubbed choldriths, were signs of Lolthâs wrath. Instead, they were
                                                
                                            
                                                
                                                    ):
 At will: guidance, thaumaturgy
 1/day each: bane, hold person
 Web (Recharge 5â6). Ranged Weapon Attack: +5 to hit, range 30/60 ft., one Large or smaller creature. Hit: The target is restrained
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                      Cleric Level Spells   1st bane, false life 3rd gentle repose, ray of enfeeblement 5th revivify, vampiric touch 7th blight, death ward 9th antilife shell, raise dead   Circle of Mortality At 1st level
                                                
                                            
                                                
                                                    , you gain the ability to manipulate the line between life and death. When you would normally roll one or more dice to restore hit points with a spell to a creature at 0 hit points, you instead use
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monstrous Compendium Volume Two
                                                    
                                                
                                            
                                                     can choose to succeed instead.
 Special Equipment. Verminaard wears +2 plate armor and wields the mace Nightbringer, which grants him darkvision as well as immunity to fire damage and to the charmed
                                                
                                            
                                                
                                                     spells, requiring no material components and using Wisdom as the spellcasting ability (spell save DC 18):
 At will: light, thaumaturgy
 2/day each: bane, fear, freedom of movement, greater restoration
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     and later animated by OgrĂ©mochâs Bane (see âSettlers, Squatters, and Invadersâ later in this chapter). They have the statistics of animated armor, except they are elementals instead of constructs
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     check, they cast bane instead (save DC 14). 6â10 No complication  Ending the Chase The chase ends when either side gives up the chase, when Itzmin escapes, or when the pursuers are close enough to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     Door. The face of this door bears a carving of Bane, the lawful evil god of tyranny, who is depicted as a tall, armored man wearing a bucket helm. His right gauntlet is painted black and clutches a
                                                
                                            
                                                
                                                     clad in chain mail, and the woman carries a wooden shield with a leering skull painted on it.
 The two armored figures are Kazzira, a female human fist of Bane, and Yignath, a male human iron consul
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                    . Sign of Ill Omen Prerequisite: 5th level You can cast bestow curse once using a warlock spell slot. You canât do so again until you finish a long rest. Thief of Five Fates You can cast bane once using
                                                
                                            
                                                
                                                     a warlock spell slot. You canât do so again until you finish a long rest. Thirsting Blade Prerequisite: 5th level, Pact of the Blade feature You can attack with your pact weapon twice, instead of once
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     receive relatively cordial treatment from those other hags instead. Every hag has a particular status relative to others of her kind and to hags of all sorts, based on age, abilities, influence
                                                
                                            
                                                
                                                     level (4 slots): bane, bless 2nd level (3 slots): augury, detect thoughts 3rd level (3 slots): clairvoyance, dispel magic, nondetection 4th level (3 slots): arcane eye, locate creature 5th level (2 slots): geas, legend lore 6th level (1 slot): true seeing
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                    , you can cause that attack to hit instead. Oath of the Ancients Preserve Life and Light in the World The Oath of the Ancients is as old as the first elves. Paladins who swear this oath cherish the
                                                
                                            
                                                
                                                    : Undying Sentinel When you are reduced to 0 Hit Points and not killed outright, you can drop to 1 Hit Point instead, and you regain a number of Hit Points equal to three times your Paladin level. Once
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     of Lolthâs displeasure with them. Instead, they were pleased, because choldriths could lay eggs that birthed more chitines (and the rare choldrith) and could direct the chitines in their work. But
                                                
                                            
                                                
                                                    
 1st level (4 slots): bane, healing word, sanctuary, shield of faith
 2nd level (3 slots): hold person, spiritual weapon (dagger)
 Spider Climb. The choldrith can climb difficult surfaces
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                    . Lustrous fish scales replace leather or cloth on this item, and metal portions are instead crafted from seashells and worked coral as hard as any metal. 14â15 Elf. The item is half the normal weight
                                                
                                            
                                                
                                                     cold to the touch.   What Is a Detail from Its History?   d8 History   1 Arcane. This item was created for an ancient order of spellcasters and bears the orderâs symbol. 2 Bane. This item was created
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                    . Instead, they tunneled ever deeper under the mountain, never to be heard from again. So it was that the humans who came to the deepwater harbor found it empty and suitable for their own purposes
                                                
                                            
                                                
                                                     have learned little more. As all know, the crisis began with the theft of the Tablets of Fate by the vile and ambitious gods Bane and Myrkul, later joined by Bhaal. These mystic artifacts supposedly
                                                
                                            
                                        





