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                        Returning 14 results for 'decrees intended are breath'.
                    
                
                        
                            
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                                        decrees intense are breathe
                                    
                                
                                    
                                        decrees intense are breath
                                    
                                
                                    
                                        degree intense are breath
                                    
                                
                                    
                                        decrees intend are breadth
                                    
                                
                                    
                                        decrees intend are breathe
                                    
                                
                        
                    
                
                        
                                                     Equipment
                                                    
                                                    
                                                
                                            
                                                     speaking with her intended target by alchemically crafting her message, predicting her target’s reactions, and chemically encoding in her responses. She wears this poison as a perfume or hides it
                                                
                                            
                                                
                                                     5-foot cube to its effect. The resulting cloud dissipates immediately afterward. Holding one's breath is ineffective against inhaled poisons, as they affect nasal membranes, tear ducts, and other parts of the body.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    Hoard Item Quirks Hoard items often manifest strange qualities beyond their intended function, regardless of the state they’re in. Roll once on the Draconic Quirks table to determine the quirk of a
                                                
                                            
                                                
                                                     damage type of the breath weapon of the last dragon whose hoard the item steeped in. 
   8  The item’s bearer dreams of the dragon whose hoard the item last steeped in.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    Dragonblood Ooze What to say about the dragonblood ooze? I could comment on the bad blood between me and Tiamat. I might observe that its creator originally intended a blood sausage recipe. But
                                                
                                            
                                                
                                                     hunger, the ooze tries to shape itself into a draconic form. It cannot hold a coherent shape for long and soon collapses into an amorphous heap. Similarly, it tries to manifest a breath weapon but
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
                                                    
                                                
                                            
                                                     beside him.
 “The ethereal plane,” Rivalen said. “The dragon’s breath cannot affect us here.”
  — Paul S. Kemp, Shadowstorm
     
 The Ethereal Plane is a misty, fog-bound dimension. Its “shores
                                                
                                            
                                                
                                                     enter the Border Ethereal. The plane shift spell allows transport to the Border Ethereal or the Deep Ethereal, but unless the intended destination is a specific location or a teleportation circle, the point of arrival could be anywhere on the plane.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    Lairs and Hoards Dragons are deeply connected to the worlds in which they dwell. The magic of the Material Plane flows through them. It empowers their breath weapons and their tremendous might; it
                                                
                                            
                                                
                                                     pools in their lairs and tangles in the treasures of their hoards. This chapter, intended for the Dungeon Master, explores the connection between dragons and the world they inhabit and how that
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     character’s gift. These supernatural gifts are intended for starting characters, but some might be bestowed by gods as rewards for remarkable deeds. HEROIC FEATS
 If your campaign uses the optional feat
                                                
                                            
                                                
                                                     the Player’s Handbook, but you can choose any feat your DM allows:
  
A snake emerged from my mouth before I took my first breath—an omen of my gift for deception. (Actor) 
I hear voices on the wind
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sage Advice Compendium
                                                    
                                                
                                            
                                                     breath weapon actions allowed? A monster follows the normal opportunity attack rules, which specify that an attack of opportunity is one melee attack. That means a monster must choose a single melee
                                                
                                            
                                                
                                                     Multiattack (MM , "Multiattack") states that this action can’t be used for opportunity attacks. An action, such as a breath weapon, that doesn’t include an attack roll is also not eligible. The bite
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     gravity doubles the distance creatures can jump. However, any creature that jumps must make a DC 14 Strength (Athletics) check. On a successful check, the creature lands in the intended spot. On a
                                                
                                            
                                                
                                                     failed check, the creature lands 5 feet away from its intended spot and is suspended in the area’s strange gravity. Suspended creatures are restrained until they use an action to pull themselves onto a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                    Hrakhamar Nearby volcanic eruptions forced the dwarves to abandon Hrakhamar (map 2.9). They always intended to reoccupy and reactivate the forge when it was deemed safe, but that day never came
                                                
                                            
                                                
                                                     chains stretch across the cavern, apparently to shuttle multi-ton buckets of ore across the lava. The heat takes your breath away, brings water to your eyes, and bakes your skin. From where you stand
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sage Advice Compendium
                                                    
                                                
                                            
                                                     one? “The next time” in the spell description indicates that the extra damage applies only once, the first time you hit a creature after you finish casting the spell. Is the chill touch spell intended
                                                
                                            
                                                
                                                     minor illusion is meant to be like a stool or a rock, not an atmospheric effect. Misty step doesn’t say the caster can bring worn or carried equipment with them. Are they intended to leave everything
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     Breath feature, and replaces its Underwater Camouflage feature with the following feature: Camouflage. The octopus has advantage on Dexterity (Stealth) checks.
 Mad Creature The party encounters a
                                                
                                            
                                                
                                                     teleport spell once per day, but the intended destination must be within 30 feet of another society member. This teleport effect can be disrupted (see “Faerzress” earlier in the chapter), which is how
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
                                                    
                                                
                                            
                                                    Candlekeep  The great keep never fails to take my breath away: it stands on a volcanic crag a hundred or so feet from the coastline, a flat-topped spur of rough stone out in the midst of the surging
                                                
                                            
                                                
                                                     courtyard is empty, containing neither tree nor well. Its southern wall is the southern wall of Candlekeep itself, with a number of fieldstone-wrought buildings intended for visitors’ use built along it
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     of its turns and making no attacks. This illusion is intended to scare away intruders, though characters might be tricked into attacking it or wasting spells on it. A character can use an action to
                                                
                                            
                                                
                                                    ), and Sheep Sweet Corn (the human). As a dragonborn, Ram Sugar has resistance to fire damage and the following additional action option: Breath Weapon (Recharges after a Short or Long Rest). Ram
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     and opened again. To use this area as it was intended, the panels must all be closed and then opened in either of the following sequences: Harpy, ogre, bugbear, hobgoblin
 Ogre, harpy, bugbear
                                                
                                            
                                                
                                                     gift to Iggwilv from the archmage Mordenkainen and is worth 2,500 gp. Its pieces mutter under their breath when they are taken off the board. The chessboard is one reason why Nemesatra and Trizzian
                                                
                                            
                                        





