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Returning 35 results for 'deeds carved more is music'.
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Species
Player’s Handbook
stone and metal and for living underground. The god also made them resilient like the mountains, with a life span of about 350 years.
Squat and often bearded, the original dwarves carved cities and
subterranean horrors. Inspired by those tales, dwarves of any culture often sing of valorous deeds—especially of the little overcoming the mighty.
On some worlds in the multiverse, the first settlements
Monsters
Sleeping Dragon’s Wake
surrounding area as the captain of the Scaly Eye, a fleet that battled pirates and other threats. To honor her deeds, the Swords of Leilon constructed the Bronze Shrine, a massive temple to Bahamut, god
of metallic dragons, in a cliff overlooking the sea. The shrine’s face is carved in Lhammaruntosz’s likeness and includes quarters for the rest of the Scaly Eye and a magic statue of
Goliath
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Elemental Evil Player's Companion
goliath, and fewer still can claim friendship with them. Goliaths wander a bleak realm of rock, wind, and cold. Their bodies look as if they are carved from mountain stone and give them great
individual skill. They have a compulsion to keep score, counting their deeds and tallying their accomplishments to compare to others. Goliaths love to win, but they see defeat as a prod to improve their
Backgrounds
Baldur’s Gate: Descent into Avernus
, entertain them, and even inspire them. Your poetics can stir the hearts of those who hear you, awakening grief or joy, laughter or anger. Your music raises their spirits or captures their sorrow. Your
measure my deeds against that person’s.
5
I will do anything to prove myself superior to my hated rival.
6
I would do anything for the other members of my old troupe.
d6
Bard
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
, ensuring that her companions’ words will be well received. Whether scholar, skald, or scoundrel, a bard weaves magic through words and music to inspire allies, demoralize foes, manipulate minds
, create illusions, and even heal wounds. Music and Magic In the worlds of D&D, words and music are not just vibrations of air, but vocalizations with power all their own. The bard is a master
Entertainer
Legacy
This doesn't reflect the latest rules and lore.
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Backgrounds
Player’s Handbook (2014)
anger. Your music raises their spirits or captures their sorrow. Your dance steps captivate, your humor cuts to the quick. Whatever techniques you use, your art is your life.
Skill
.
3
I want to be famous, whatever it takes.
4
I idolize a hero of the old tales and measure my deeds against that person’s.
5
I will do anything to prove myself superior to my
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
23. Distant Music This 30-foot-wide hallway has a 45-foot-high arched ceiling carved with spiders and webs. Band music can be heard coming from a large chamber to the west (see area 25). The east end
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
23. Distant Music This 30-foot-wide hallway has a 45-foot-high arched ceiling carved with spiders and webs. Band music can be heard coming from a large chamber to the west (see area 25). The east end
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Learning from Experience True bards are not common in the world. Not every minstrel singing in a tavern or jester cavorting in a royal court is a bard. Discovering the magic hidden in music requires
, decipher old tomes, travel to strange places, or encounter exotic creatures. Bards love to accompany heroes to witness their deeds firsthand. A bard who can tell an awe-inspiring story from personal
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Learning from Experience True bards are not common in the world. Not every minstrel singing in a tavern or jester cavorting in a royal court is a bard. Discovering the magic hidden in music requires
, decipher old tomes, travel to strange places, or encounter exotic creatures. Bards love to accompany heroes to witness their deeds firsthand. A bard who can tell an awe-inspiring story from personal
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Learning from Experience True bards are not common in the world. Not every minstrel singing in a tavern or jester cavorting in a royal court is a bard. Discovering the magic hidden in music requires
, decipher old tomes, travel to strange places, or encounter exotic creatures. Bards love to accompany heroes to witness their deeds firsthand. A bard who can tell an awe-inspiring story from personal
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Learning from Experience True bards are not common in the world. Not every minstrel singing in a tavern or jester cavorting in a royal court is a bard. Discovering the magic hidden in music requires
, decipher old tomes, travel to strange places, or encounter exotic creatures. Bards love to accompany heroes to witness their deeds firsthand. A bard who can tell an awe-inspiring story from personal
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
harpsichord made entirely of bones, with human, dwarf, ogre, and halfling finger bones for keys. somber music emanates from it.
Carving. Carved into the north wall is a single measure of musical notes
6. Music of the Dead The hallway leading to this chamber is filled with the haunting sound of a harpsichord playing. The room contains the following: Harpsichord. in the middle of the room is a
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
harpsichord made entirely of bones, with human, dwarf, ogre, and halfling finger bones for keys. somber music emanates from it.
Carving. Carved into the north wall is a single measure of musical notes
6. Music of the Dead The hallway leading to this chamber is filled with the haunting sound of a harpsichord playing. The room contains the following: Harpsichord. in the middle of the room is a
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
1 Silver chalice set with moonstones 2 Bundle of sheet music representing the lost dirges of a famous composer 3 Carved wooden harp with ivory inlay and zircon gems 4 Gold idol 5 Gold comb shaped like
be more than one of a given art object. 25 GP Art Objects 1d10 Object 1 Silver ewer 2 Carved bone statuette 3 Gold bracelet 4 Cloth-of-gold vestments 5 Black velvet mask stitched with silver
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
1 Silver chalice set with moonstones 2 Bundle of sheet music representing the lost dirges of a famous composer 3 Carved wooden harp with ivory inlay and zircon gems 4 Gold idol 5 Gold comb shaped like
be more than one of a given art object. 25 GP Art Objects 1d10 Object 1 Silver ewer 2 Carved bone statuette 3 Gold bracelet 4 Cloth-of-gold vestments 5 Black velvet mask stitched with silver
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
8. Strange Rock Formation Petrified Basilisk. What at first glance appears to be a spiky rock formation in the middle of the cavern is really a petrified basilisk.
Decor. Jagged spirals are carved
wand can use an action to expend 1 charge and create orchestral music by waving it around. The music can be heard out to a range of 60 feet and ends when the holder stops waving the wand. The wand
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
8. Strange Rock Formation Petrified Basilisk. What at first glance appears to be a spiky rock formation in the middle of the cavern is really a petrified basilisk.
Decor. Jagged spirals are carved
wand can use an action to expend 1 charge and create orchestral music by waving it around. The music can be heard out to a range of 60 feet and ends when the holder stops waving the wand. The wand
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Walls. The ceilings and walls of the manor are 20 feet high and carved from alabaster stone that’s cold to the touch. Decorations. Wintery decorations festoon many areas of the palace. Crystal
rooms of the manor are brightly lit with continual flame spells spaced evenly along the walls. Music. Illusion magic creates jaunty music in the ballroom that can be heard throughout most of the palace—everywhere except the basement.
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Walls. The ceilings and walls of the manor are 20 feet high and carved from alabaster stone that’s cold to the touch. Decorations. Wintery decorations festoon many areas of the palace. Crystal
rooms of the manor are brightly lit with continual flame spells spaced evenly along the walls. Music. Illusion magic creates jaunty music in the ballroom that can be heard throughout most of the palace—everywhere except the basement.
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
pirates and other threats. To honor her deeds, the Swords of Leilon constructed the Bronze Shrine, a massive temple to Bahamut, god of metallic dragons, in a cliff overlooking the sea. The shrine’s face is
carved in Lhammaruntosz’s likeness and includes quarters for the rest of the Scaly Eye and a magic statue of Bahamut, which the dragon can use to commune with the deity. In recent decades
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
pirates and other threats. To honor her deeds, the Swords of Leilon constructed the Bronze Shrine, a massive temple to Bahamut, god of metallic dragons, in a cliff overlooking the sea. The shrine’s face is
carved in Lhammaruntosz’s likeness and includes quarters for the rest of the Scaly Eye and a magic statue of Bahamut, which the dragon can use to commune with the deity. In recent decades
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Risibilos Darklord: Doerdon Hallmarks: Misdirection, ventriloquism The Risibilos is a small music hall, similar to those found in any decent-sized city. Its lord, Doerdon, was once a king—one so
delivered him a partner, a ventriloquist’s dummy carved in the likeness of Strahd von Zarovich. The eerie dummy has a mind of its own, insisting that it is the real Strahd and that the creature currently
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
40. Music Hall Characters who make no effort to conceal their approach alert the creatures in this 20-foot-high vaulted chamber, which is carved out of solid rock. The room contains the following
south wall is an organ whose pipes are carved out of stalagmites. Its bench and keys are made of polished gold and black marble. Two large copper kettle drums stand against the west wall. Resting atop
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
40. Music Hall Characters who make no effort to conceal their approach alert the creatures in this 20-foot-high vaulted chamber, which is carved out of solid rock. The room contains the following
south wall is an organ whose pipes are carved out of stalagmites. Its bench and keys are made of polished gold and black marble. Two large copper kettle drums stand against the west wall. Resting atop
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Risibilos Darklord: Doerdon Hallmarks: Misdirection, ventriloquism The Risibilos is a small music hall, similar to those found in any decent-sized city. Its lord, Doerdon, was once a king—one so
delivered him a partner, a ventriloquist’s dummy carved in the likeness of Strahd von Zarovich. The eerie dummy has a mind of its own, insisting that it is the real Strahd and that the creature currently
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
. From stories about the deeds of gods that explain the workings of the world to inspirational (or cautionary) tales of heroes, remarkable tales spread in countless ways, be they diversions, lessons, or
songs. Just as in Theros, throughout this book you’ll find numerous tales of great deeds, magical origins, grim tragedies, and more. In each case, such myths appear in sidebars like “Myth of the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
are art objects in the treasure hoard. There can be more than one of a given art object. 25 gp Art Objects d10 Object 1 Silver ewer 2 Carved bone statuette 3 Small gold bracelet 4 Cloth-of-gold
10 Gold locket with a painted portrait inside 250 gp Art Objects d10 Object 1 Gold ring set with bloodstones 2 Carved ivory statuette 3 Large gold bracelet 4 Silver necklace with a gemstone
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
after it closed its doors, the site was reopened as Ultrumm’s Music Conservatory. The conservatory later moved to Southbank, and the House of the Harp occupied the college’s original location under
. The tunnel regularly resounds with music, thanks to the Neverending String of Pearls, an ongoing concert where bardic students perform in a small alcove in the tunnel, which carries and echoes their
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
after it closed its doors, the site was reopened as Ultrumm’s Music Conservatory. The conservatory later moved to Southbank, and the House of the Harp occupied the college’s original location under
. The tunnel regularly resounds with music, thanks to the Neverending String of Pearls, an ongoing concert where bardic students perform in a small alcove in the tunnel, which carries and echoes their
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
. From stories about the deeds of gods that explain the workings of the world to inspirational (or cautionary) tales of heroes, remarkable tales spread in countless ways, be they diversions, lessons, or
songs. Just as in Theros, throughout this book you’ll find numerous tales of great deeds, magical origins, grim tragedies, and more. In each case, such myths appear in sidebars like “Myth of the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
are art objects in the treasure hoard. There can be more than one of a given art object. 25 gp Art Objects d10 Object 1 Silver ewer 2 Carved bone statuette 3 Small gold bracelet 4 Cloth-of-gold
10 Gold locket with a painted portrait inside 250 gp Art Objects d10 Object 1 Gold ring set with bloodstones 2 Carved ivory statuette 3 Large gold bracelet 4 Silver necklace with a gemstone
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
and metal and for living underground. The god also made them resilient like the mountains, with a life span of about 350 years. Squat and often bearded, the original dwarves carved cities and
horrors. Inspired by those tales, dwarves of any culture often sing of valorous deeds—especially of the little overcoming the mighty. On some worlds in the multiverse, the first settlements of dwarves
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
and metal and for living underground. The god also made them resilient like the mountains, with a life span of about 350 years. Squat and often bearded, the original dwarves carved cities and
horrors. Inspired by those tales, dwarves of any culture often sing of valorous deeds—especially of the little overcoming the mighty. On some worlds in the multiverse, the first settlements of dwarves
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
for stone and metal and for living underground. The god also made them resilient like the mountains, with a life span of about 350 years. Squat and often bearded, the original dwarves carved cities
subterranean horrors. Inspired by those tales, dwarves of any culture often sing of valorous deeds—especially of the little overcoming the mighty. On some worlds in the multiverse, the first settlements of