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                        Returning 27 results for 'deeds implanted are built'.
                    
                
                        
                            
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                                        deeds imparted are build
                                    
                                
                                    
                                        deeds implanted are build
                                    
                                
                        
                    
                
                        
                                                     Species
                                                    Playerâs Handbook
                                                    
                                                
                                            
                                                     subterranean horrors. Inspired by those tales, dwarves of any culture often sing of valorous deedsâespecially of the little overcoming the mighty.
On some worlds in the multiverse, the first settlements
                                                
                                            
                                                
                                                     of dwarves were built in hills or mountains, and the families who trace their ancestry to those settlements call themselves hill dwarves or mountain dwarves, respectively. The Greyhawk and Dragonlance
                                                
                                            
                                        
                                                     Monsters
                                                    Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     previous existence.
For reasons unknown, ceremorphosis can go awry when an illithid tadpole is implanted in the brain of a gnome. This deviation might be due to the quasi-magical nature of gnomes, or
                                                
                                            
                                                
                                                     ceremorph often carries a home-built device that functions as a laser pistol (see âFirearmsâ in the Dungeon Masterâs Guide). This weapon is powered by an energy cell, which enables
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     Eberron has a rich history built on heroic deeds, evolving magic, and the wounds of a long, devastating war. Action, adventure, good, evil, and a thousand shades of gray paint the landscape in broad
                                                
                                            
                                                
                                                     strokes. Ancient mysteries await discovery so they can influence the world and its people. Magic is built into the very fabric of the world. It pervades everyday life. It provides comforts and conveniences
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                    The Caer Castle residence of the town speaker This small castle was built over four hundred years ago by the Dinev family from Cormyr, before Ten-Towns existed as anything more than a few scattered
                                                
                                            
                                                
                                                     region came to see the Caer for themselves, and some built cottages in the shadow of its walls. No sooner had the small town taken hold than marauding orcs swept down from the tundra to put it to the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     horrors. Inspired by those tales, dwarves of any culture often sing of valorous deedsâespecially of the little overcoming the mighty. On some worlds in the multiverse, the first settlements of dwarves
                                                
                                            
                                                
                                                     were built in hills or mountains, and the families who trace their ancestry to those settlements call themselves hill dwarves or mountain dwarves, respectively. The Greyhawk and Dragonlance settings have
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                     subterranean horrors. Inspired by those tales, dwarves of any culture often sing of valorous deedsâespecially of the little overcoming the mighty. On some worlds in the multiverse, the first settlements of
                                                
                                            
                                                
                                                     dwarves were built in hills or mountains, and the families who trace their ancestry to those settlements call themselves hill dwarves or mountain dwarves, respectively. The Greyhawk and Dragonlance
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                     for decades. Built for tales of swords and sorcery, the Realms initially grew and flourished in Edâs D&D campaign, which featured heroes like the Knights of Myth Drannor in the Dalelands. Ed also
                                                
                                            
                                                
                                                     adventures for fifth edition Dungeons & Dragons. Already, new heroes have accomplished great deeds and saved Faerûn from terrible evil and will continue to do so, as long as the flame of imagination draws them there.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     composed recounting of deeds, events, and important persons. Dwarves combine their runes into patterns, present pictorial histories in seemingly unconnected murals and images, and otherwise leave their
                                                
                                            
                                                
                                                     stronghold.  Island of Stability A well-built stronghold is an easily managed, tranquil environment where dwarves focus on rearing their families and pursuing their craft. Since the beginnings of their
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    Bronze Dragon Treasures A bronze dragonâs hoard is a history of the dragonâs deeds, with trophies from fallen foes and payment from grateful petitioners resting alongside more mundane spoils of war
                                                
                                            
                                                
                                                     weapons, armor, and magic items built for the battlefieldâthe more unique, the better. Stories matter to a bronze dragon, who would rather have the humble spear that felled a tyrant than a jeweled
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     life in their service. Xeluan and his heroic friends went on to perform great deeds. When earthquakes and volcanic eruptions threatened to destroy the heroesâ homeland, Xeluan carved a citadel into a
                                                
                                            
                                                
                                                    . They found his petrified body buried beneath the citadel, still holding it aloft. When all efforts to restore him failed, the heroes built a mausoleum around Xeluanâs body to honor his sacrifice. The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Divine Contention
                                                    
                                                
                                            
                                                    . To the southwest, docks line the shore of the mere, packed with barges ready to cross the marsh and meet merchant ships at sea.
 Newly built houses with thatched roofs line Leilonâs muddy streets. At
                                                
                                            
                                                
                                                     adventurers-for-hire.
 Visitors with coin to spend are welcome in Leilon, and adventurers are the settlersâ favorites. For while there is much work to be done within the town, there are deeds to be done
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     mangrove that once adorned a temple built in his honorâever since the Shankha Trials that precipitated the destruction of Manivarsha. Jijibisha trapped him here using her fiendish power and forced
                                                
                                            
                                                
                                                     them with (see the following section). Adirohit is unapologetic for his past deeds, even if Amanisha or others ask him to explain Manivarshaâs fate. Heâs confident, though, that he can reestablish his
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     unknown, ceremorphosis can go awry when an illithid tadpole is implanted in the brain of a gnome. This deviation might be due to the quasi-magical nature of gnomes, or simply a facet of how their minds
                                                
                                            
                                                
                                                    -built device that functions as a laser pistol (see âFirearmsâ in the Dungeon Masterâs Guide). This weapon is powered by an energy cell, which enables the weapon to fire 50 shots. After its last shot is
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     heroic callings. (JASON RAINVILLE) Built to Survive Minotaurs are barrel-chested humanoids with heads resembling those of bulls. Their horns range in size from about 1 foot long to great, curling
                                                
                                            
                                                
                                                     brother, Iroas. Minotaur Names In the labyrinthine polis of Skophos, the deeds of minotaur champions are carved among the winding halls. Minotaurs often name their children after these great heroes
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     residents are built around the clan, made up of several generations of family members and multiple spouses of any gender, typically joined through arranged marriages. A clear hierarchy within each of these
                                                
                                            
                                                
                                                     complex familial structures helps to facilitate social harmony. Members of a clan keep close eyes on one another, because the deeds of an individual affect the social standing of the clan as a whole
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     tower the characters observe on their ascent. When the characters reach the pinnacle, read the following text: The commander of the Feathergale Knights is a well-built male human in his early fifties
                                                
                                            
                                                
                                                     Savra and the party is on good terms with the knights, Savra looks for an opportunity to pull that character aside. Delighted with the characterâs deeds, Savra confides that the Feathergale Knights have
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     promotions never stem from a demonâs deeds or accomplishments. Rather, a demon lord might warp a manes into a quasit when it needs an invisible spy, or turn an army of dretches into hezrous when
                                                
                                            
                                                
                                                    , tearing down civilizations, and reducing the cosmos to despair and ruin. Some of the darkest legends of the mortal realm are built around the destruction wrought by demons set loose in the world. As such
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     of snow into this open room, set into the back of which is an alcove that holds a 25-foot-tall statue of Thrym carved from glacial ice. The image looks like a powerfully built male frost giant with
                                                
                                            
                                                
                                                     measuring 16 feet tall, 10 feet wide, and 2 feet thick, each one etched (in Dethek, the Dwarvish script) with the name of a frost giant jarl and a florid summary of that chiefâs legendary deeds
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Rise of Tiamat
                                                    
                                                
                                            
                                                     that the Cult of the Dragon is likely to succeed in summoning Tiamat does she change her mind. However, she doesnât trust the adventurers with leadership unless their deeds in the field and at the
                                                
                                            
                                                
                                                     decisive, Dagult acts always for the good of his subjects and realmâand in doing so, has consistently built up his own power and wealth. Unfortunately for him, the Masked Lords of Waterdeep have recently
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     that the Cult of the Dragon is likely to succeed in summoning Tiamat does she change her mind. However, she doesnât trust the adventurers with leadership unless their deeds in the field and at the
                                                
                                            
                                                
                                                     decisive, Dagult acts always for the good of his subjects and realmâand in doing so, has consistently built up his own power and wealth. Unfortunately for him, the Masked Lords of Waterdeep have recently
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     faithful can sit in quiet contemplation 15â24 Central temple built to accommodate rituals 25â28 Chapel dedicated to a lesser deity associated with the templeâs major deity 29â31 Classroom used to
                                                
                                            
                                                
                                                     to contact the dead for guidance 10 False crypt (trapped) to kill or capture thieves 11 Gallery to display the deeds of the deceased through trophies, statues, paintings and so forth 12 Grand crypt for
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hoard of the Dragon Queen
                                                    
                                                
                                            
                                                     that the Cult of the Dragon is likely to succeed in summoning Tiamat does she change her mind. However, she doesnât trust the adventurers with leadership unless their deeds in the field and at the
                                                
                                            
                                                
                                                     decisive, Dagult acts always for the good of his subjects and realmâand in doing so, has consistently built up his own power and wealth. Unfortunately for him, the Masked Lords of Waterdeep have recently
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     the young remorhaz bursts out of the snow and ice nearby. Iron Road Once a prominent thoroughfare built by the dwarves of Besilmer, the Iron Road remains one of the few visible relics of that bygone
                                                
                                            
                                                
                                                     Cockatrice inn is a low-walled, poorly built oval stone keep in the heart of the village. It features a central yard covered by a rickety roof made of old shields and bits of rusted armor, pounded flat
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     dominated a mind flayer colony and turned the illithids into her slaves. Inspired by her mythic deeds, her priests are devoted to finding and annihilating mind flayer colonies or turning mind flayers into
                                                
                                            
                                                
                                                    -shaped indentation in area X36 causes all the lowered portcullises in this room to rise. A portcullis can also be raised with a knock spell or similar magic. Iron Chests. Each chest has a built-in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
                                                    
                                                
                                            
                                                     ultimately claim them all, so they built their own tombs during the first phase of carving out the stronghold. Ironically, only a handful of the dwarves were ever interred here; the rest lie where they fell
                                                
                                            
                                                
                                                     following details become apparent: The additional runes record the occupantâs date of death and the great deeds the dwarf performed in life. Also carved into these three coffins is a warning that doom awaits
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     place built by healers, in a village called Krezk. When all turns to darkness, touch this holy symbol to the grave to summon the light and find a treasure long lost.â The message refers to a
                                                
                                            
                                                
                                                     though he was, he built the greatest naval force ever assembled in a landlocked country An eleven-foot-long funeral barge dominates this crypt, wedged diagonally into the available space. Lying in the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     shallows near the shore. K11. Water Gate The keepâs eastern wall is built into the river, forming a long pier that encloses a boat basin. A heavy chain that emerges from the tower to the south stretches
                                                
                                            
                                                
                                                     Rivergard early in the campaign, he is likely to recognize them from accounts of their deeds. Use your best judgment. If Shoalar recognizes the characters, he chooses one of the following options: He
                                                
                                            
                                        






