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Returning 10 results for 'deeds inner are been'.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Esoteric Martial Arts The Book of Inner Alchemy is an esoteric document on the mental, physical, and spiritual practices pertaining to the life energy known as ki. Contained within it are meticulous
that obstacles on oneâs journey are common. The soul can be corrupted by the absence of wisdom. Oneâs body can be sullied by violent deeds. The mind is easily compromised by ego and emotional
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
shadow of evil lies within everyone, waiting for a moment when it can gain a foothold on their souls. Thus its paladins, monks, and clerics spend long hours deep in prayer to keep their inner eye
sentient beings must come to the light of reason and goodness of their own volition. That is why it is not interested in controlling minds: it focuses only on deeds, setting an example to the world in hopes
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
in its description of Annamâs deeds âin timeâs dawning.â It boldly claims Annam collected the fragments of the First Worldâthe original world of the Material Plane, created by the primordial dragons
creation of the Inner Planes, slowly sorting the tumult of the Elemental Chaos until the four Elemental Planes took shape. These sagas explain the giantsâ close ties to the elemental forces of air, earth
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
characters win the gnomesâ trust, they are welcomed into Inner Blingdenstone, and to what food and comfort the locals can readily provide. ROLEPLAYING THE SVIRFNEBLIN
Deep gnomes are a dour lot
characters help the svirfneblin openly (see âSocial Interactionâ in chapter 8 of the Dungeon Masterâs Guide). Some deeds in Blingdenstone reward the characters with an automatic attitude shift, while others
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
. Winvarleâs ideals are rooted in lofty notions of righteousness.
Oblivious. While he excels at battle strategy, Winvarle scarcely knows the inner workings of his own keep.
Rumors
âThe Cult of Chaos
is an affront to all that is good.â (True)
âAnyone can pledge to defend the keep. Talk to Andrella in the inner gatehouse if youâd like to join the keepâs defenders.â (True)
Winvarle the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
composed recounting of deeds, events, and important persons. Dwarves combine their runes into patterns, present pictorial histories in seemingly unconnected murals and images, and otherwise leave their
open to clan members but forbidden to all outsiders. Even dwarves from other clans are granted access to such a place only after earning the trust of their hosts. These inner precincts hold the stuff of
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
members, secret offspring, and pretenders produce evidence of being the past emperorâs favorite. These squabbles ultimately devolve into secret wars, as the Inner Butterfly Court becomes beset by intrigue
complex familial structures helps to facilitate social harmony. Members of a clan keep close eyes on one another, because the deeds of an individual affect the social standing of the clan as a whole
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
Outer Planes If the Inner Planes are the raw matter and energy that make up the multiverse, the Outer Planes provide the direction, thought, and purpose for its construction. These are realms of
might feel strange urges to perform deeds of kindness or compassion, while visitors to the Lower Planes might find themselves drawn to acts of cruelty or betrayal. Those who spend time on Mechanus and
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
place, and gives it an iron token that it can use to confide in her. Over time, âGrannyâ convinces the child that itâs okay to have bad thoughts and do bad deeds â starting with breaking things or
Perception 14
Languages Auran, Common, Giant
Challenge 7 (2,900 XP)
Graystaff Magic. The hag carries a graystaff, a length of gray wood that is a focus for her inner power. She can ride the staff as
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
area K10. He then sends the reavers to escort the characters. K12. Moored Keelboat A large keelboat is moored to the inner side of the keepâs east wall, floating in the boat basin. A rope ladder leads
Rivergard early in the campaign, he is likely to recognize them from accounts of their deeds. Use your best judgment. If Shoalar recognizes the characters, he chooses one of the following options: He






