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Returning 27 results for 'deeds insect are breath'.
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deeds insect are breathe
deeds insect are breadth
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Monsters
Sleeping Dragonâs Wake
for the next 24 hours.
Breath Weapons (Recharge 5â6). Lhammaruntosz uses one of the following breath weapons.
Lightning Breath. Lhammaruntosz exhales lightning in a 90- foot line that is 5
feet wide. Each creature in that line must make a DC 19 Dexterity saving throw, taking 66 (12d10);{"diceNotation":"12d10","rollType":"damage","rollAction":"Lightning Breath","rollDamageType":"lightning
Monsters
Fizban's Treasury of Dragons
", "rollAction":"Bite", "rollDamageType":"piercing"} piercing damage plus 3 (1d6);{"diceNotation":"1d6", "rollType":"damage", "rollAction":"Bite", "rollDamageType":"radiant"} radiant damage.
Breath Weapon
(Recharge 5â6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Breath Weapon"}. The dragon uses one of the following breath weapons:
Dream Breath. The dragon exhales mist in a 90-foot
Monsters
Fizban's Treasury of Dragons
(2d6 + 4);{"diceNotation":"2d6+4", "rollType":"damage", "rollAction":"Claw", "rollDamageType":"slashing"} slashing damage.
Breath Weapon (Recharge 5â6);{"diceNotation":"1d6", "rollType":"recharge
", "rollAction":"Breath Weapon"}. The dragon uses one of the following breath weapons:
Dream Breath. The dragon exhales mist in a 90-foot cone. Each creature in that area must succeed on a DC 14
Monsters
Fizban's Treasury of Dragons
", "rollType":"damage", "rollAction":"Tail", "rollDamageType":"bludgeoning"} bludgeoning damage. If the target is a creature, it must succeed on a DC 18 Strength saving throw or be knocked prone.
Breath
Weapon (Recharge 5â6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Breath Weapon"}. The dragon uses one of the following breath weapons:
Dream Breath. The dragon exhales mist in a 90
Monsters
Storm King's Thunder
successful or the effect ends for it, the creature is immune to Klauthâs Frightful Presence for the next 24 hours.
Fire Breath (Recharge 5â6);{"diceNotation":"1d6","rollType":"recharge
","rollAction":"Fire Breath"}. Klauth exhales fire in a 90-foot cone. Each creature in that area must make a DC 25 Dexterity saving throw, taking 91 (26d6);{"diceNotation":"26d6","rollType":"damage","rollAction
Monsters
Fizban's Treasury of Dragons
.
Breath Weapon (Recharge 5â6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Breath Weapon"}. The dragon uses one of the following breath weapons:
Dream Breath. The dragon exhales mist in a
uses an action to wake it.
Moonlight Breath. The dragon exhales a beam of moonlight in a 120-foot line that is 10 feet wide. Each creature in that area must make a DC 21 Dexterity saving throw
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
to the jungles and marshes of Chult carry this disease, shivering sickness. The easiest protection against it is a coating of insect-repelling salve on all exposed skin (for the cost of insect
repellent, see âBuying a Special Itemâ). A giant or humanoid that takes damage from insect swarms or from giant centipedes, giant scorpions, or giant wasps is exposed to the disease at the end of the
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Githyanki Dracomancer One of Githâs last deeds was to forge an alliance between the githyanki and the dragon god Tiamat. Ever since, the Dragon Queenâs red dragon consort, Ephelomon, and his kind
) Slashing damage plus 17 (5d6) Fire damage, and the target has the Frightened condition until the start of the githyankiâs next turn.
Conjured Dragonâs Breath (Recharge 5â6). Dexterity Saving Throw
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
, upholding the highest ideals of your faith and doing the godsâ work in the world. Your deeds and methods are rarely, if ever, questioned. 2 Respectable. Your behavior and beliefs are in line with the
pressure to keep a low profile. 4 Rebels. You flout the dictates of your hierarchyâeven if itâs for just reasons. Your superiors constantly try to rein you in. 5 Reformers. You bring a much-needed breath
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Ancient Silver Dragon Ancient silver dragons pursue world-wide change. They defend their communities and allies, encouraging them to perform deeds worthy of legend. Some set their sights on other
Multiattack. The dragon makes three Rend attacks. It can replace one attack with a use of (A) Paralyzing Breath or (B) Spellcasting to cast Ice Knife (level 2 version).
Rend. Melee Attack Roll: +17
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
nest can be seen above the water. Tortles have tried numerous times to plunder the wreck, to no avail. With her dying breath, the shipâs captain pledged her soul to Orcus and was transformed into a
parchment bearing the following message in Abyssal: âOrcus, claim your prize! The secrets of lichdom remain yours, but my deeds and magic will live on, as will my soul in the Abyss.â Treasure. The
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
characterâs gift. These supernatural gifts are intended for starting characters, but some might be bestowed by gods as rewards for remarkable deeds. HEROIC FEATS
If your campaign uses the optional feat
the Playerâs Handbook, but you can choose any feat your DM allows:
A snake emerged from my mouth before I took my first breathâan omen of my gift for deception. (Actor)
I hear voices on the wind
Compendium
- Sources->Dungeons & Dragons->Playerâs Handbook
â Blindness/Deafness Transmutation â Blur Illusion C Cloud of Daggers Conjuration C Crown of Madness Enchantment C Darkness Evocation C Darkvision Transmutation â Detect Thoughts Divination C Dragonâs Breath
Evocation C Cloudkill Conjuration C Cone of Cold Evocation â Creation Illusion â Dominate Person Enchantment C Hold Monster Enchantment C Insect Plague Conjuration C Seeming Illusion â Synaptic Static
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
â Blindness/Deafness Transmutation â Blur Illusion C Cloud of Daggers Conjuration C Crown of Madness Enchantment C Darkness Evocation C Darkvision Transmutation â Detect Thoughts Divination C Dragonâs Breath
Evocation C Cloudkill Conjuration C Cone of Cold Evocation â Creation Illusion â Dominate Person Enchantment C Hold Monster Enchantment C Insect Plague Conjuration C Seeming Illusion â Synaptic Static
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
effect ends for it, the creature is immune to the dragonâs Frightful Presence for the next 24 hours.
Breath Weapons (Recharge 5â6). The dragon uses one of the following breath weapons:
Fire Breath
damage on a successful one.
Sleep Breath. The dragon exhales sleep gas in a 90-foot cone. Each creature in that area must succeed on a DC 21 Constitution saving throw or fall unconscious for 10 minutes
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Aurnozci within the Firehive The cultâs leader, the Eye of Aurnozci, focuses on powerful mortals or enemies of the cult. High-level characters with a record of heroic deeds can easily fall into this
tear apart the cocoon, ending the cocoonâs effect with a successful DC 23 Strength (Athletics) check. Insect Swarm. Aurnozci creates a 30-foot-radius sphere of stinging wasps centered on a point within
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
being capable of wholly independent reactions to potential threats. Though most clockwork dragons have a breath weapon that deals fire damage, some might be constructed to deal acid, cold, or lightning
(1d10 + 2) piercing damage.
Fire Breath (Recharge 5â6). The clockwork dragon exhales fire in a 15-foot cone. Each creature in that area must make a DC 11 Dexterity saving throw, taking 14 (4d6
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
to be alive. Eggs. A heap of oblong insect eggs filled with swirling, psychedelic colors fills the center of the room. These eggs are a manifestation of the dream energy the Drought Elder is stealing
the characters should âwelcome the endlessâ and âescape the tyranny of breath.â D4: Vestige of Consciousness The chitinous tunnel widens into a domed, circular area. At its center, a ring of strange
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Occultant Our next kill changes everything. â Occultant divination An occultant tracks the creatures and foes that a franchise has bested or killed, weighing them against the deeds the franchise has
enemy of every enterprise.
Ways to Read the Kill d6 Reading
1 Using a tiny bellows to pump one last breath into a corpse.
2 Reading the entrails with special reading-the-entrails
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
in Xanatharâs Guide to Everything
Moradin The father of the dwarves crafted his children from metal and gems and imbued them with souls as he cooled them with his breath. Moradin is the master of
laws of the dwarves, including contracts, trade agreements, and every other kind of bond forged through words and deeds. As Moradin provides the example that dwarves strive to match, Berronar provides
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
to bear against the dragonâs teeth, claws, and fiery breath. But the dwarves know that if they allow the dragon access to the fortressâs innermost chambers, the fight is all but over. White Dragons
memories of his past, especially events tied to lost kin, great deeds, or monumental failures. When dwarves drink in a group, this effect spreads among them. The clan might joyfully sing of triumph as they
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
measuring 16 feet tall, 10 feet wide, and 2 feet thick, each one etched (in Dethek, the Dwarvish script) with the name of a frost giant jarl and a florid summary of that chiefâs legendary deeds
rafters and remain out of melee weapon range while attacking with her breath weapon or waiting for it to recharge, but she isnât reluctant to drop down on ranged attackers. If the characters attempt to
Compendium
- Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
intricate, abstruse patterns nearby. 19â27 Local plants and animals share a malevolent intelligence. Roll a d6. On a 1â2, an insect plague spell is centered on one random creature in the region. On a 3â4
. Haunted Haunted environs include homes burdened by wicked deeds, the sites of mass killings, and locations where individuals died while experiencing powerful fear, sorrow, or hatred. Haunted places
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
breath and clearly hiding something on their person, a teenage tiefling spy begs the characters to help them avoid two oncoming Harmonium peacekeepers (see Morteâs Planar Parade). 4 A drunk elf
complex, members of the Fated conduct all manner of documentation. Clerks file property deeds, issue birth and death certificates, and maintain extensive financial records, while scriveners meticulously
Compendium
- Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
of the cave.
Two hideous giants squat near a circle of hefty stones enclosing a crackling fire. Above the roaring flames, a charred giant insect rotates slowly on a spit.
Two fomorians inhabit
L18). During the conversation, Lludd sizes up the party. If the characters appear wounded or offend the behir, he seizes his chance and unleashes his breath on them. Treasure. Inside Lluddâs stomach is
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
might strafe them once with her breath weapon or try to snatch up one of them with her claws, grappling the victim instead of dealing damage on a hit, only to drop the poor fool from a perilous height
. Klauth spends many waking hours scrying Faerûn with his spells, and he probably knows more about the deeds and whereabouts of surface-world creatures in the North and along the Sword Coast than any
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
chamber. Most of the rusty iron hooks in the ceiling are empty, but a few hold the skinned carcasses of large vermin, huge fungoid stalks, and several massive insect carapaces. On a small, battered
liquid begins to well from the diving dragonâs mouth, slowly accumulating in the basin. If the liquid is collected, it can be used as a potion of fire breath. After it is used in this way, the






