Search Results
All Results
                Characters
                Compendium
                Spells
                Items
                Monsters
                Vehicles
                Forums
                
                        Returning 10 results for 'deeds instant are blast'.
                    
                
                        
                            
                                Other Suggestions:
                            
                            
                                    
                                        deeds instinct are blade
                                    
                                
                                    
                                        deeds instance are beast
                                    
                                
                                    
                                        deeds intent are beast
                                    
                                
                                    
                                        deeds instance are blade
                                    
                                
                                    
                                        deeds instant are beast
                                    
                                
                        
                    
                
                        
                                                     Monsters
                                                    Princes of the Apocalypse
                                                    
                                                
                                            
                                                     has advantage on saving throws against spells and other magical effects.Multiattack. Imix makes two slam attacks or two flame blast attacks.
Slam. Melee Weapon Attack: +12;{"diceNotation":"1d20+12
                                                
                                            
                                                
                                                     damage plus 18 (5d6);{"diceNotation":"5d6","rollType":"damage","rollAction":"Slam","rollDamageType":"fire"} fire damage.
Flame Blast. Ranged Spell Attack: +12;{"diceNotation":"1d20+12","rollType
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     to area 24 is under divine protection that manifests as an arcane lock spell. The first time a creature touches the door, an incomplete symbol of the god Ezra appears amid the woodwork for an instant
                                                
                                            
                                                
                                                     suppressed for 10 minutes. Each time the door is damaged, a blast of energy erupts from it, dealing 7 (2d6) radiant damage to all creatures within 10 feet of the door. The door takes no damage. Awakened
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                    Occultant Our next kill changes everything.  â Occultant divination An occultant tracks the creatures and foes that a franchise has bested or killed, weighing them against the deeds the franchise has
                                                
                                            
                                                
                                                     
   2  Eldritch Occultant, Bring Out Your Dead 
   3  Bead of Instant Karma, Deathâs Omen 
   4  Bead of Diverted Karma, Correct the Balance 
   Proficiencies and Starting Equipment As a rank 1
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     two flame blast attacks.
 Slam. Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 18 (2d10 + 7) bludgeoning damage plus 18 (5d6) fire damage.
 Flame Blast. Ranged Spell Attack: +12 to
                                                
                                            
                                                
                                                    . Only one legendary action option can be used at a time and only at the end of another creatureâs turn. Imix regains spent legendary actions at the start of his turn.
 Heat Wave. Imix creates a blast
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                     Conjuration C Chain Lightning Evocation â Circle of Death Necromancy M Contingency Abjuration M Create Undead Necromancy M Disintegrate Transmutation â Drawmijâs Instant Summons Conjuration R, M
                                                
                                            
                                                
                                                     Seeing Divination M Wall of Ice Evocation C  MICHELE GIORGI  The Wizard Leomund studies spellbooks to prepare his magic  Level 7 Wizard Spells   Spell School Special   Delayed Blast Fireball Evocation
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Heroes of the Borderlands
                                                    
                                                
                                            
                                                     approach, the elk lopes into the thorny thicket. âBlast!â cries a husky voice from somewhere in the brambles.
  A character can safely navigate the thicket to the source of the noise by succeeding on one
                                                
                                            
                                                
                                                    , prompting more bandits to spring from the bushes with weapons drawn. In an instant, youâre surroundedâroll Initiative!
  Pral and his bandits are brigands, not murderers. A character reduced to 0
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     north wall on the landing between two staircases, one leading up and the other leading down. The stony debris from the blast is frozen in midair outside the tower.
 Characters who peer through the
                                                
                                            
                                                
                                                     Strongheart (see appendix B), battled Kelek and Warduke in this study. Warduke used a horn of blasting to punch a hole in the wall and sent the knight hurtling through it. An instant later, the palace
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     discussing the tower in Terran. Toppled Tower. The strange tower is a variant of Daernâs instant fortress called a mudslick tower (see appendix B). Svirfneblin scouts liberated the mudslick tower from
                                                
                                            
                                                
                                                     extracting and devouring its brain.
 Mind Blast (Recharge 5â6). Qunbraxel magically emits psychic energy in a 60-foot cone. Each creature in that area must succeed on a DC 16 Intelligence saving throw or
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     Frightful Presence for the next 24 hours.
 Breath Weapons (Recharge 5â6). The dragon uses one of the following breath weapons.
 Cold Breath. The dragon exhales an icy blast in a 90-foot cone. Each
                                                
                                            
                                                
                                                     exhales an icy blast in a 60-foot cone. Each creature in that area must make a DC 20 Constitution saving throw, taking 58 (13d8) cold damage on a failed save, or half as much damage on a successful one
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     gp. If touched by an evil creature, the holy symbol is consumed in a blast of intense light that deals 11 (2d10) radiant damage to all creatures within 5 feet of it. Characters familiar with Barovian
                                                
                                            
                                                
                                                     descent from a duke of the Nine Hells, and his deeds did justice to this ancestry. His sarcophagus is made of beaten lead and encased in gold (see âTreasureâ below). Its lid can be pried open with a
                                                
                                            
                                        






