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Returning 7 results for 'deeds intense are benches'.
Other Suggestions:
deeds intend are benches
deeds intent are branches
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
otherwise within 100 feet of the gate to Mount Celestia, it must make a DC 10 Wisdom saving throw. On a failed save, the creature has visions of its past wicked deeds and gains 1 level of exhaustion
the platform atop the Godstrand. Several benches and bare pedestals surround a final flight of seven golden stairs. Atop these stairs, an archway of endlessly interweaving golden strands forms the gate
Compendium
- Sources->Dungeons & Dragons->Scions of Elemental Evil
eyes regard you with intense interest.
“Step forward, heroes,” the queen says. “Word of your exploits has brought solace to my ears in these troubled times, and I am honored that you’ve answered my
summons. Please, name yourselves and regale me with your deeds.”
Go around the table, allowing each player to introduce their character. The Queen’s Briefing After the introductions, Queen Yolande
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
features a couple of benches with buckets beneath them and a wooden trapdoor in the floor. A bathtub sits in the corner.
Below the trapdoor, a shallow trench carries waste away from the monastery
and wooden clogs are gathered here. Your arrival interrupts their quiet yet intense conversation. The monks—an orc, an elf, a dwarf, a dragonborn, a tiefling, and some humans—turn toward you with looks
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
transform into pillars of magma that radiate intense heat and light, making the air shimmer.
A creature that moves within 10 feet of one or more magma pillars for the first time on a turn or ends its
door opens into a rectangular chamber containing two sets of bunk beds and a trestle table with benches on either side. A large cask sits at one end of the table, and there are several pewter mugs near
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Rivergard early in the campaign, he is likely to recognize them from accounts of their deeds. Use your best judgment. If Shoalar recognizes the characters, he chooses one of the following options: He
end of the room, below the balcony, a large wooden chair sits behind a wide table littered with papers and discarded plates. A second table, this one long and furnished with benches, runs down the
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
gp. If touched by an evil creature, the holy symbol is consumed in a blast of intense light that deals 11 (2d10) radiant damage to all creatures within 5 feet of it. Characters familiar with Barovian
descent from a duke of the Nine Hells, and his deeds did justice to this ancestry. His sarcophagus is made of beaten lead and encased in gold (see “Treasure” below). Its lid can be pried open with a
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
. Haunted Haunted environs include homes burdened by wicked deeds, the sites of mass killings, and locations where individuals died while experiencing powerful fear, sorrow, or hatred. Haunted places
Intense buzzing or grinding noises fill the region for the next 24 hours. With the exception of truly cacophonous sounds, creatures can only hear speech and noises that originate within 10 feet of them. 06






