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Returning 35 results for 'deep imbue are bathing'.
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Magic Items
Out of the Abyss
spell's saving throw DC is 15 and has a +9 attack bonus.
You can imbue the gem with a spell if you’re attuned to it and it’s empty. To do so, you cast the spell while holding the gem. The
, the gem can’t be imbued again until the next dawn.
Deep gnomes created these magic gemstones and keep the creation process a secret.
Magic Items
Out of the Abyss
DC is 13 and has a +5 attack bonus.
You can imbue the gem with a spell if you’re attuned to it and it’s empty. To do so, you cast the spell while holding the gem. The spell is stored in
be imbued again until the next dawn.
Deep gnomes created these magic gemstones and keep the creation process a secret.
Magic Items
Out of the Abyss
stored spell's saving throw DC is 13 and has a +5 attack bonus.
You can imbue the gem with a spell if you’re attuned to it and it’s empty. To do so, you cast the spell while holding the gem
spell, the gem can’t be imbued again until the next dawn.
Deep gnomes created these magic gemstones and keep the creation process a secret.
Magic Items
Out of the Abyss
spell's saving throw DC is 17 and has a +10 attack bonus.
You can imbue the gem with a spell if you’re attuned to it and it’s empty. To do so, you cast the spell while holding the gem. The
, the gem can’t be imbued again until the next dawn.
Deep gnomes created these magic gemstones and keep the creation process a secret.
Magic Items
Out of the Abyss
spell's saving throw DC is 18 and has a +10 attack bonus.
You can imbue the gem with a spell if you’re attuned to it and it’s empty. To do so, you cast the spell while holding the gem. The
, the gem can’t be imbued again until the next dawn.
Deep gnomes created these magic gemstones and keep the creation process a secret.
Magic Items
Out of the Abyss
saving throw DC is 13 and has a +5 attack bonus.
You can imbue the gem with a spell if you’re attuned to it and it’s empty. To do so, you cast the spell while holding the gem. The spell
gem can’t be imbued again until the next dawn.
Deep gnomes created these magic gemstones and keep the creation process a secret.
Magic Items
Out of the Abyss
spell's saving throw DC is 15 and has a +7 attack bonus.
You can imbue the gem with a spell if you’re attuned to it and it’s empty. To do so, you cast the spell while holding the gem. The
, the gem can’t be imbued again until the next dawn.
Deep gnomes created these magic gemstones and keep the creation process a secret.
Magic Items
Out of the Abyss
saving throw DC is 17 and has a +9 attack bonus.
You can imbue the gem with a spell if you’re attuned to it and it’s empty. To do so, you cast the spell while holding the gem. The spell is
can’t be imbued again until the next dawn.
Deep gnomes created these magic gemstones and keep the creation process a secret.
Magic Items
Out of the Abyss
stored spell's saving throw DC is 18 and has a +10 attack bonus.
You can imbue the gem with a spell if you’re attuned to it and it’s empty. To do so, you cast the spell while holding the gem
spell, the gem can’t be imbued again until the next dawn.
Deep gnomes created these magic gemstones and keep the creation process a secret.
Magic Items
Out of the Abyss
stored spell's saving throw DC is 19 and has a +11 attack bonus.
You can imbue the gem with a spell if you’re attuned to it and it’s empty. To do so, you cast the spell while holding the gem
spell, the gem can’t be imbued again until the next dawn.
Deep gnomes created these magic gemstones and keep the creation process a secret.
Magic Items
Out of the Abyss
’s rarity and the stored spell’s saving throw DC and attack bonus, as shown in the Spell Gem table.
You can imbue the gem with a spell if you’re attuned to it and it’s empty
worth half as much as normal.
Once imbued with a spell, the gem can’t be imbued again until the next dawn.
Deep gnomes created these magic gemstones and keep the creation process a secret
monsters
that flourish in the depths. As deep dragons age, their smooth, serpentine bodies become riddled with fungal rot, particularly around their faces, to imbue their breath with terror-inducing spores
’s next turn. Success: Half damage only.Young deep dragons establish lairs in familiar hunting grounds and defend their lairs with twisting passages and traps such as deadfalls. They dominate the
monsters
fungi that flourish in the depths. As deep dragons age, their smooth, serpentine bodies become riddled with fungal rot, particularly around their faces, to imbue their breath with terror-inducing
they hunt to satisfy their voracious appetites.
Deep Dragons
Deep dragons slither through the wet and lightless places of the Underdark. They are stealthy hunters with an affinity for lost lore and
monsters
imbue their breath with terror-inducing spores.
Deep dragons covet treasure and knowledge. Some deep dragons seek to gain knowledge via experience and travel, slithering through caverns and seas of
deep dragons often spend years sequestered among individualized libraries, fungal gardens, or collections of esoterica. When these venerable terrors venture forth to hunt, they can remake Underdark
monsters
around their faces, to imbue their breath with terror-inducing spores.
Deep dragons covet treasure and knowledge. Some deep dragons seek to gain knowledge via experience and travel, slithering
magic pervading the Underdark twists deep dragons as they grow, so few adult deep dragons look alike. Their skin is usually pitted by fungal growths that spread across the body. Although lacking the
Species
Spelljammer: Adventures in Space
it, giff are drawn to the Astral Plane because, on a deep psychic level, they remain connected to their creator gods, who have just enough divine spark left in them to imbue giff with sparks of their
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
foods and beverages is meager, the rooms are sized for Medium guests, with comfortable beds and two separate hot springs used for bathing and relaxation. There are no other guests currently, so party
purchase from duergar traders in Mantol-Derith (see chapter 9). Tappy Foamstrap, a bored deep gnome, runs the inn. The characters’ arrival is the most exciting thing that has happened in months, so she
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
level determines the gem’s rarity and the stored spell’s saving throw DC and attack bonus, as shown in the Spell Gem table. You can imbue the gem with a spell if you’re attuned to it and it’s empty. To
much as normal. Once imbued with a spell, the gem can’t be imbued again until the next dawn. Deep gnomes created these magic gemstones and keep the creation process a secret.
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
, giff are drawn to the Astral Plane because, on a deep psychic level, they remain connected to their creator gods, who have just enough divine spark left in them to imbue giff with sparks of their
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
for the spell it can store. The spell level determines the gem’s rarity and the stored spell’s saving throw DC and attack bonus, as shown in the Spell Gem table. You can imbue the gem with a spell if
provide them, but they can be worth half as much as normal. Once imbued with a spell, the gem can’t be imbued again until the next dawn. Deep gnomes created these magic gemstones and keep the creation process a secret.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
. Through telepathically shared dreams, corruption has taken root deep within the colony, warping the myconids’ normally placid and peaceful nature into something restive and rapturous. A few realize what is
enough to be noticeable.
Otherworldly Light. Luminescent lichen grows across the cavern and spreads to the larger mushrooms, bathing the grove in soft hues of yellow, blue, and violet. Dim light
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
this central cavern to other parts of the cave complex. The floor is littered with broken spears, broken shields, and drops of bat guano. Characters who peer into the cave can see a male ogre bathing in
ogre named Nob bathes in a 5-foot-deep pool of hot mud near the cave entrance. The pool is heated by a natural vent that keeps the temperature of the mud around 90 degrees Fahrenheit. Nob doesn’t
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
38. Barred Pit The walls of the passage glow magenta, bathing the corridor with a ghastly hue. After fifteen feet, the floor drops away to a pit that fills the hallway ahead. The pit is twenty-five
feet deep. Eight large, spidery bushes with thorny stems, white leaves, and enormous yellow blossoms grow across its bottom.
Five feet beyond the nearest edge of the pit is a bronze bar, set level
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
a creature nears the statue, the cloakers take turns posing as the spirit of the statue. They offer to bless any character who shows their purity by bathing in the pool. A character who succeeds on a
brilliant green rain forest vegetation. A deep stream cuts through the foliage, running alongside a ridge before cascading off the tepui’s edge. A trail vanishes through a cleft in the ridge, with low, green
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
This chamber contains a gurgling pool of turquoise water. A creature that spends 1 minute bathing in the pool gains 2d10 temporary hit points. 7–8 Planters filled with sweet-smelling flowers line this
mimics, all disguised as treasure chests, occupy this room. Disturbing one mimic causes them all to attack. 4–6 This room is filled with 1-foot-deep water. A thin wooden plank spans the water, connecting
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
spell. Baba Lysaga refers to the child as “Strahd” and created the illusion out of madness, because she considers herself a protective mother. Beneath the hut’s rotting floorboards is a 3-foot-deep
the hut at an appropriate time without being noticed, they can see Baba Lysaga bathing. Treasure The wooden chest in the hut is protected by a glyph of warding that requires a successful DC 17
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
leave an offering for the god with her priests before bathing. If Pharika deems an offering worthy, the waters rapidly cure diseases, heal wounds, and sometimes even remove magical curses. If the god
a shaft connected to the surface. The pools have varying shapes and depths, with a bronze statue of Pharika holding out a bowl for offerings overlooking many of them. One small but deep pool contains
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
) are transformed into dragon eggs when they die, when they experience profound enlightenment, or when they undergo a ritual that might involve bathing in dragon blood or being devoured by a dragon
part of the process. This clutch of eggs hatches five dragons of different kinds, depending on the dragons making up the conclave.
10 Rejuvenation. An ancient dragon voluntarily enters a deep
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
notices Sarkalla while she does so. Quite mad, Sarkalla cares only for her experiments and her “precious children” — the oozes that she is working to imbue with intelligence in order to create “the
and 1 foot deep, connect the fountain to the vats. The whole system contains necrotic essence that prepares oozes for binding to undead. A creature that enters the necrotic essence for the first time on
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
included above.) Barbarian Class Features Level 1: Rage You can imbue yourself with a primal power called Rage, a force that grants you extraordinary might and resilience. You can enter it as a Bonus Action
concentrating, it must succeed on a DC 20 Constitution saving throw or its Concentration is broken. In addition, you can cause a 30-foot-deep, 10-foot-wide fissure to open up on the ground anywhere in the area
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
battle, the better to imbue their victims with the magic needed to spawn more gnolls. Gnoll Warriors Common gnolls comprise the bulk of a war band. They fight mainly with spears fashioned from wood and
simple declaration of Yeenoghu’s power was devised by a small cult to the demon lord discovered deep in the forest. A group of woodcutters, facing starvation, turned to cannibalism to survive and
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
identified on map 5.9. Map 5.9: Predator Pools Pools. The saltwater pools in this sector are 50 feet deep, and the surface of each pool is 1 foot below the surrounding floor. It takes 5 extra feet of
dreams that, after weeks or months of exposure, improve combat skill and imbue most creatures with strong devotion to the Red Wizards. Reactions. Creatures in this sector usually hesitate to attack those
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
one story when it’s viewed in flat, dim light, but it reveals a second, much deeper tale with the addition of proper illumination. We all know of dwarves who fell so deep in love with their craft, or
would rather not do or that they’re unable to perform, such as chasing kobolds out of a narrow cave or retrieving something from deep within a lake. (Stone giants are poor swimmers; they dislike
Compendium
- Sources->Dungeons & Dragons->Scions of Elemental Evil
southeastern wall of area T5. If the characters investigate, they find cloth wrapped around the body of a young human man with short brown hair and deep cuts across his neck. This corpse belongs to Werth
Total Cover. Pools. The temple floor collapsed in these areas, creating 10-foot-deep pits filled with murky rainwater. T6: Nightfall Vestry When the characters open the door to this area, read or
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
cursed magic. A dragon lives in a large lake cavern deep below. The subterranean river flows from the lake through other parts of the complex below the Glitterhame. It’s fed from a lake on the surface. If
deep below is barely audible over the roar of the waterfall.
To the north of the chasm, a small ledge is partially hidden by a spur of rock.
The chasm is 120 feet deep. Anyone who falls in takes






