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Returning 13 results for 'deep imposing are being'.
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Monsters
Eberron: Rising from the Last War
one level of exhaustion.Belashyrra makes its lair in the Citadel of Lidless Eyes deep in Khyber, a site that appears to have been molded from molten stone, chitin, and flesh. Across its warped and
places where such creatures are willing to live side by side.
Some beholderkin serve Belashyrra as guards and agents, while others spend their lives in deep meditation, pursuing inner visions known only
Magic Items
Infernal Machine Rebuild
preventing it from restoring itself if it is attacked. Alternatively, other combinations of controls might cause the Infernal Machine to teleport its most critical components to some hiding place deep in space
seriously, imposing disadvantage on Charisma (Deception and Persuasion) checks, and causing you to automatically fail Charisma (Intimidation) checks.
22
You can cast the gaseous form spell on
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Features of Akros At the center of the polis of Akros rises the Kolophon, a mighty fortress and the seat of Akroan power. This many-tiered structure perches upon a vast cliff, which drops into a deep
maintain order and defend the Kolophon) are quartered within the citadel’s imposing walls, and the monarch’s palace is built atop it. Temples of Iroas, Heliod, and Keranos also adorn the top of the citadel
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
to claim the dragon’s real treasures. RHASHAAK
Guardian of the cursed city of Haka’torvhak, the black greatwyrm Rhashaak lives deep in the jungles of Q’barra on the world of Eberron, where he is
lair, imposing disadvantage on Dexterity (Stealth) checks. The dragon can suppress this effect at will. Rotting Domain. Stinging bugs are aggressive and the air is heavy with the odor of rot within 6 miles of the lair.
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
these landings. At the top of the stairs is a platform, on which rests a giant bronze forearm with an upraised fist.
An imposing figure stands beside this bronze arm. He is wrapped almost entirely in
instead trigger one of these effects at the start of his turn (no action required). He can trigger each effect only once. Rapids. Two 10-foot-deep aqueducts surge with water 10 feet below the landings
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
places, deep within the woods of the Eldeen Reaches and Droaam. The common people of Khorvaire still see lycanthropes as a dire threat. Most folks don’t understand that good-aligned lycanthropes exist
, frightened, poisoned, prone
Senses truesight 120 ft., passive perception 23
Languages Deep Speech, telepathy 120 ft.
Challenge 22 (41,000 XP)
Alien Mind. If a creature tries to read
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
golem (see “Reduced-Threat Monsters” above). The wizard or the cleric can activate the golem by using an action and succeeding on a DC 15 Intelligence check. Clay Pits. These 3-foot-deep pits channel
character must then succeed on a DC 15 saving throw (the ability is tied to the skull’s number; see the table) or suffer the skull’s curse. The curses are cumulative, imposing a -1d4 penalty to checks
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
floating platform reveal a fifty-foot-deep shaft below. A stone staircase encircling the platform winds around the chamber and down the shaft.
As a Magic action, a creature on the floating platform or
the north end of this spacious cavern. Imposing statues of winged figures that combine human and draconic features stand in front of the four southernmost pillars. Massive crystal formations dot the
Compendium
- Sources->Dungeons & Dragons->Vecna: Nest of the Eldritch Eye
to 20 feet in a direction of its choice. N3: Flooded Tunnel The water filling this tunnel is 3 feet deep; without the use of a skiff or other water vehicle, the water counts as difficult terrain for
. Three four-foot-tall burbling masses slink through the muck.
The sewage is 1 foot deep and difficult terrain. The three burbling masses are awakened piles of undead sludge, sloughed from the cult’s
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
worshipers seek to rule the world. Bane grants power to those who strive to rule with an iron fist. By imposing order on the world, Bane’s followers ensure that those who are clever, strong, and
vulnerable to their long-bladed knives. When Bhaal’s magic works its power, stab wounds erupt in terrible gouts of blood. Seemingly minor wounds plunge deep into a victim’s body and cause terrible pain and
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
out of nowhere in the middle of the night, taking over a previously vacant lot. Fully staffed with close-lipped servants, the imposing manse hosted a few lavish parties for the Lower City elite
enormous pier like a monster of the deep, its stone walls trailing over the side and descending down beneath the waves and river mud. At the pier’s tip, a huge fountain in the shape of a sinking ship
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
, mirrorlike ceiling high above. The columns are carved in the likeness of two alluring yet imposing devils whose eyes seem to follow you. Ruddy light filters into the room from somewhere beyond the
night sky at the top and fading to the pale blue of a twilight horizon at the ledge. The lower half of the room is serpentine, gradually darkening from pale green near the equator to a deep, forest
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
only blight in otherwise upscale Bloomridge, this mansion appeared out of nowhere in the middle of the night, taking over a previously vacant lot. Fully staffed with close-lipped servants, the imposing
the deep, its stone walls trailing over the side and descending down beneath the waves and river mud. At the pier’s tip, a huge fountain in the shape of a sinking ship sprays water high, reminding






