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Returning 18 results for 'deep inherently are bustling'.
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
Chapter 1: Astral Rain As the adventure opens, the characters are going about their daily business in a bustling coastal settlement, where everyone is talking about the spectacular meteor showers
that have blazed through the sky the past several nights. In fact, what folks have witnessed are showers of astral seeds falling from space and plunging deep into the ground and water in and around the
Compendium
- Sources->Dungeons & Dragons->Monster Manual
. While slaadi aren’t inherently evil, their impulses are wild and often destructive. Many are driven to propagate through supernatural processes. Unfortunately, these processes typically are fatal for
powerful slaadi have connections to the Spawning Stone, a source of chaotic magic from which the first slaadi originated. The Spawning Stone is hidden deep within Limbo, and legends tie its origins
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
depths of the Ironroot Mountains. The orcs of Eberron weren’t formed by Gruumsh, and they aren’t inherently driven to evil. However, they are an extremely passionate and primal race, given to powerful
emotion and deep faith. The Ghaash’kala orcs of the Demon Wastes are servants of the Silver Flame who devote their lives to battling the fiends of the Wastes. The Gatekeeper druids of the Shadow
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
paradise created by two lovers ages ago. Legend states the entrance to the garden lies deep within a crystal cave that whispers secrets of the future to those brave or foolish enough to enter. More recently
leave. None of the garden’s denizens are inherently malicious, but they defend their own. Wits, clever words, and compassion are more effective weapons here than swords or spells. The paramours’ families
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
. Fragrant spices lure shoppers to the bustling Ruz Bazaar, a sprawling complex of vendors that hides an underground market. Foothills of the Heavenly Peaks The hills beneath the Heavenly Peaks are
Sky Prison Deep within the majestic desert east of Akharin Sangar, the floating edifice of Zendaane Sabz, known more commonly as the Sky Prison, hangs over a lake of shattered glass. The prison is a
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
movement difficult and dangerous. The ground inclines at least 45 degrees almost everywhere. In places, steep cliffs and deep canyons present more challenging obstacles. Hazards include volcanic fissures
to purchase something they can’t find elsewhere, probably at a terrifying cost. This bustling market, crowded with Fiends and occasional mortal visitors, offers all manner of forbidden and sinister
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
between the worlds of the Material Plane is rare but not impossible and can be accomplished in a variety of ways. The Dream of Other Worlds Aided by magic, travelers can fall into a deep slumber and
world. A nexus point can be a geographical feature, such as an enormous tree, a mountain or mesa, a yawning cavern deep under the mountains, or a meteorite in an enormous crater. It might also be a
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
cages until they freeze to death, whereupon the goblins cook and eat them. Deep tracks left by goblin wagons lead to and from Karkolohk, making it easy to find despite the heavy snowfall. Once the
structures occasionally come loose and crash down the mountainside. Other times, chemistry experiments gone awry send wooden structures up in flames. Thus, the fort is always bustling with
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
marble or obsidian. 6 Your hair ripples as if moved by an unseen current. Sequestered Caverns You spent your formative years deep beneath the ground, sequestered far from the sun and wind of the surface
fresh water fell from above. 4 Your ears are used to the echo of empty caverns, and the bustling noises of the surface are distracting for you. 5 The idea of a space with no ceiling terrifies you. 6 You’re desperate to touch a cloud. You don’t know what it will feel like, but you hope it’s fluffy.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
-toothed lizard stomps and roars behind them. The whole city seems to be bustling, sweating, laughing, swearing, and singing.
Syndra recommends that the characters secure rooms for themselves at
deep rain gutters as much as 2 feet wide. Residents of Port Nyanzaru pay little attention to any but the heaviest deluge. Tabaxi minstrels wander the streets, performing for anyone who tosses them a
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Baalzebul Through sufficient penance and grace, even the lowliest can redeem themselves. Am I not a living testament to that fact?
— Baalzebul
Maladomini was once a bustling realm of vibrant
other document in the Nine Hells is recorded, copied, and filed away in Maladomini’s archives. These storehouses are buried deep underground, so that they would remain intact if the layer is ever again
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
and cavorting in a way that he knew especially infuriated Kurtulmak. Once the kobold god was deep in the maze, with a glittering wink and a snap of his fingers, Garl collapsed the system of caverns on
Kurtulmak, trapping him deep underground for all time. To this day, kobolds seek out gnomes for retribution at every opportunity.
Baervan Wildwanderer Baervan Wildwanderer is the god of the forests
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
King Hekaton and His Daughters Prior to the shattering of the ordning, King Hekaton was arguably the most powerful of all storm giants. From Maelstrom, his citadel deep within the Trackless Sea, he
civilizations of the small folk and leave them alone, if he could not countenance forming alliances with them. Hekaton, inherently distrustful of the small folk, wanted nothing to do with them, but he
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
its aid. Qunbraxel’s grimlocks know to avoid the grick when they come this way on errands. Although the days when this intersection was a bustling market are gone, it resonates with faint psychic
: Duergar Delegate Room A long, low table in this room bears bits of metal. Stairs descend to the south, beneath an archway bearing deep, jagged carvings.
Drow and duergar living in this area didn’t
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
and deep appetites, challenging expectations about food and the forms it takes. A three-course dinner at the Gastrognome might consist of a gravity-defying salad cloud, a whispering Shadowfell steak
bustling avenues at all hours, doing business with vendors from every corner of the multiverse. The Great Bazaar is a cosmopolitan sampling of the planes and the goods they have to offer. Though more
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
, their domes good at supporting the weight of snow and deflecting the cold wind. Most homes are dug out of the rock and include deep cellars laden with preserves. The miners of Fireshear dwell here all
across ice or wading through frigid waist-deep water toward the docks, eager to raid and pillage. The remaining eight frost giants remain aboard the ship. As townsfolk retreat to the mines or flee across
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
from the Material Plane during a long-forgotten era when dinosaurs ruled the world (with or without the presence of giants), or bustling settlements where giants use domesticated dinosaurs as
(described in chapter 2). Magical conduits might draw creatures from the Elemental Planes and disgorge them within powerful storms, deep chasms, tumultuous wildfires, or ocean maelstroms. Elemental forces
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
the desk with fingers steepled, deep in thought. Armor. The suit of armor standing by the door is a helmed horror. It obeys Victoro’s commands. When Victoro isn’t present, it attacks anyone who opens
with the main kitchen during social functions. It is otherwise empty, and its doors are locked. Founders’ Day. The kitchen is bustling with activity as four chefs (human commoners) prepare an array






