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                        Returning 7 results for 'deep injuries are been'.
                    
                
                        
                            
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                                        deep injured are been
                                    
                                
                                    
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                                        deeds injured are been
                                    
                                
                        
                    
                
                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                    Shown the Door When the characters are ready to enter Little Lockford, theyâre led to the townâs fortified entrance by Sergeant Yombad Cragknuckle (neutral good deep gnome), the highest ranked of the
                                                
                                            
                                                
                                                     surviving militia members. Stern and scowling, he walks with a slight limp and has a heavily bandaged arm, both the result of injuries he sustained during the evacuation. Sergeant Cragknuckle speaks
                                                
                                            
                                        
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                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                    Auril  The Frostmaiden, Lady Frostkiss, Icedawn Auril, the merciless goddess of cold and winter, is worshiped mostly in regions that are affected by deep winters. Folk propitiate Auril with offerings
                                                
                                            
                                                
                                                     the added risk of frostbite and injuries caused by falling from the slippery pillars. The parade runners are cheered on by patrons who come out of nearby taverns to place bets on the stamina of the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    Dragon Turtle Lairs Dragon turtles make their lairs in underwater caves and coral reefs. Most such lairs are situated deep beneath the waves near the oceanâs floor, though some dragon turtles prefer
                                                
                                            
                                                
                                                     coastal lairs with easier access to settlements they can trade withâor prey upon. Particularly reclusive dragon turtles seek lairs in even more remote locales, including deep-sea trenches or
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     gnarly face. The Nether Oak uses the treant stat block but is neutral evil and speaks Common and Primordial. When the characters arrive, the Nether Oak is in deep slumber. To complete the Rite of the
                                                
                                            
                                                
                                                     inside the orb (see âInjuriesâ in the Dungeon Masterâs Guide for rules on losing an eye). If asked for the whereabouts of the missing wall engraving needed to complete the Rite of the Arcane Octad (see
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     Guide, takes only a moment. When the heat begins, the ice cracks at the start of that round and is unable to hold any weight end of the round 3 rounds later. The lake is 12 feet deep and turns to
                                                
                                            
                                                
                                                    , which continues on the other side ten feet away. Fog obscures the chasmâs depths.
 The chasm is 50 feet deep, and the lower 40 feet of it is heavily obscured by fog. At the bottom of the chasm are
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     Vaprakâs visions, injuries the frost giant sustains heal wrong, often resulting in discolored skin, warty scars, and vestigial body parts, such as extra digits, limbs, and even extra heads. The touch
                                                
                                            
                                                
                                                     rivers and streams to fill or overflow their banks; snow, dust, or sand form deep drifts or dunes. Flashes of lightning and peals of thunder are continual, day and night, within 5 miles of the lair
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     to a pair of shoes. The compartment can hold an object up to 3 inches long and 1 inch wide and deep. You make an Intelligence check using your tool proficiency to determine the Intelligence
                                                
                                            
                                                
                                                      Activity DC   Cover injuries or distinguishing marks 10 Spot a disguise being used by someone else 15 Copy a humanoidâs appearance 20  Forgery Kit A forgery kit is designed to duplicate documents and to
                                                
                                            
                                        






