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                        Returning 35 results for 'deep intentions are boss'.
                    
                
                        
                            
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                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     gathered here. Most of the assembled creatures are deep gnomes, but some have ratlike features — including a fat specimen standing in front of the others, smiling at you with jagged buckteeth. “Peace
                                                
                                            
                                                
                                                     Blingdenstone”) are gathered here, making combat a dangerous proposition and likely inspiring the characters to accept Chipgrin’s peaceful parley. The wererat boss climbs a set of stairs to the top of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                    Death from the Deep Landgrave’s Folly is where Sgothgah has hidden the growing kraken, in the pit at the bottom of the flooded, ruined temple. The two aboleths that tried to attack the site did well
                                                
                                            
                                                
                                                    . One wants to enslave it, and the other argues it must be destroyed. Neither of them understands the juvenile kraken’s intentions or suspects that a party of determined adventurers is about to interrupt their plans.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     on checks made to ram the gate. Eight deep gnomes guard the gate. One of them carries a spell gem (see appendix B) that contains a see invisibility spell and uses it to scan for invisible creatures
                                                
                                            
                                                
                                                     when the party arrives. Arriving characters are questioned to determine their intentions. The guards are thorough but not threatening; as long as the characters seem benign, they are granted entry. Four
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                    Halfway Isle (Area L3) Halfway Isle used to be a giant stalagmite until the gnomes sheared off the top of it to create a plateau, atop which they built the Abbey of the Deep Brother (area L3
                                                
                                            
                                                
                                                    ). Bridges connect Halfway Isle to the neighboring districts of Old Lockford and Turbine Heights. L3. Abbey of the Deep Brother Next to the road stands a squat stone building capped with a stone dome. The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                     to holding captives, these jail cells are used to hold Moonstalkers who become particularly feral during the full moon. As a result, the walls of these jail cells are lined with deep claw marks. A
                                                
                                            
                                                
                                                     rare magic item of your choice. 8: Shrine to the Fallen This room has a small shrine with a headstone memorializing Boss Pyrite and other guild members who died when the Moonstalkers’ old guildhall was
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     reboant voice. Guardians wear brass masks depicting the stern, bearded face of Gorm and deep blue tunics. Under each guardian’s armor, their right shoulder bears a cobalt-hued tattoo of a lightning bolt
                                                
                                            
                                                
                                                     sincerity and never speak their true intentions, advancing their goals through deceit and treachery. Mages wear silver masks of a smiling, round-faced boy—the face of Usamigaras—along with silvery robes
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     who snatched up Floon is deep in the city’s labyrinthine sewers. At every location where characters must make a decision about which direction to go, a symbol scrawled in yellow chalk — a stylized
                                                
                                            
                                                
                                                     Xanathar Guild boss, guards this intersection. Once the characters defeat it, they can press on, following the corridor where the chalk symbol is located; they reach the hideout after following the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     Fanatic Cyclops Cyclops Sentry Deep Gnome Scout Drow Priest Acolyte Drow Elite Warrior Gladiator Drow Mage Bandit Deceiver Drow Priestess of Lolth Fiend Cultist Duergar Spy Duodrone Modron Duodrone
                                                
                                            
                                                
                                                     Skirmisher Minotaur Minotaur of Baphomet Monodrone Modron Monodrone Orc Tough Orc Eye of Gruumsh Cultist Fanatic Orc War Chief Tough Boss Orog Berserker Pentadrone Modron Pentadrone Poisonous Snake
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     + 2 magma mephits 08 1 goblin boss with 2d4 goblins 09 2d4 darkmantles 10 2d8 + 1 drow 11 2d10 piercers 12 1d4 minotaur skeletons 13–14 3d6 deep gnomes 15 1 druid with 1 polar bear (cave bear) 16–17
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     present time and place, and penetrate veils of invisibility and magic. Supplicants who look deep into those eyes might find themselves magically displaced, banished to some far-flung plane where a
                                                
                                            
                                                
                                                     (Insight) checks made to ascertain the sphinx’s intentions or sincerity have disadvantage.
 Magic Weapons. The sphinx’s weapon attacks are magical.
 Spellcasting. The sphinx is a 9th-level spellcaster
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    26. Vampire Boss If the characters haven’t already encountered and defeated Keresta Delvingstone, she’s here when they arrive (see “Keresta Delvingstone”). The vampire is not alone. The room’s
                                                
                                            
                                                
                                                     by a 2-foot-deep blanket of fog. Nine vampire spawn crawl under the fog and try to remain hidden until Keresta commands them to attack.
 Keresta Delvingstone. Keresta looks like a pale woman with a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     show that they are attempting to capture the characters. The kuo-toa leave any fallen opponents unconscious at 0 hit points, intending to bring them back to Sloobludop as live offerings to the Deep
                                                
                                            
                                                
                                                    .”
 If the characters talk with Ploopploopeen, the archpriest explains his intentions as the kuo-toa escort the party to Sloobludop. If the characters refuse, the kuo-toa attempt to capture them, as
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     Gruumsh with 1d3 orogs and 1d8 + 2 orcs 07 1d3 constrictor snakes or 1d4 tigers 08 1 goblin boss with 3d6 goblins 09 1 faerie dragon (any age) 10 1 brown bear or 1d6 + 2 black bears 11–13 1d4 giant
                                                
                                            
                                                
                                                     deep forest. The interior is empty aside from a large cast-iron oven. 26 1 couatl 27–28 1d4 ogres or 1d6 + 2 half-ogres 29–30 1 gnoll pack lord with 1d4 + 1 giant hyenas 31–32 1d6 wererats 33 1d4
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     interrogation, they repeat the following phrases: In a deep voice with an orcish accent: “Xanathar sends its regards.” In a thin, nasally voice: “Tie up the pretty boy in the back room!” and “Follow
                                                
                                            
                                                
                                                     the yellow signs in the sewers.” (This remark refers to tunnels in the sewers that are marked with Xanathar’s symbol where they lead to the Xanathar Guild hideout.) In a scratchy voice: “No time to loot the place. Just get him to the boss.”
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                    . Characters can identify the remains as belonging to several derro, deep gnomes, and goblins, as well as a couple grimlocks. Buppido is a typical derro and attacks the characters regardless of their
                                                
                                            
                                                
                                                     intentions. On his first turn, he uses a bonus action to channel the power of this “shrine,” raising six skeletons to aid him. The undead assemble from the remains on the floor to form shambling, mismatched
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                    . It startled a few sailors recently but hasn’t hurt anyone. Confront the dragon and learn its intentions.” Vajra gives each character a potion of water breathing to complete this mission. They find a
                                                
                                            
                                                
                                                     young bronze dragon, Zelifarn, swimming around a barnacle-covered shipwreck at the bottom of the deep harbor. The friendly dragon tries to coax as much treasure as it can from the characters. Those
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     ogre named Nob bathes in a 5-foot-deep pool of hot mud near the cave entrance. The pool is heated by a natural vent that keeps the temperature of the mud around 90 degrees Fahrenheit. Nob doesn’t
                                                
                                            
                                                
                                                     carry any javelins but keeps his greatclub in the pool with him. The mud pool is considered difficult terrain. Nob and his mate (see area 1c) work for Boss Hark, who browbeats them into service with his
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     stirges 17–18 1d3 magma mephits 19–20 1d10 goblins 21–22 Orc graffiti on the walls, suggesting something rude about the mother of someone named Krusk 23–24 1 swarm of insects 25 1 deep gnome 26–28 1d8
                                                
                                            
                                                
                                                     specters 49 1d4 bugbears 50 1d10 + 5 winged kobolds 51 1d4 fire snakes 52 2d8 + 1 troglodytes 53 1d6 giant spiders 54 3d6 kuo-toa 55 1 goblin boss with 2d4 goblins 56 4d4 grimlocks 57 1 ochre jelly 58
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     respect. These allies are often unaware that their activities are oriented around the dragon’s purposes, becoming unwitting pawns in the dragon’s plans. Deep attachments might form between the dragon and
                                                
                                            
                                                
                                                     these companions, who can become disillusioned when the dragon’s true nature is revealed. Crime Boss A dragon takes charge of a criminal enterprise, accumulating wealth through illegal activities that
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
                                                    
                                                
                                            
                                                     insects, vine blight, worg 1/2 (100 XP) Brown bear, bugbear, dire wolf, dryad, faerie dragon (yellow or younger), giant hyena, giant spider, giant toad, goblin boss, half-ogre, harpy, tiger, yuan-ti
                                                
                                            
                                                
                                                    , goblin boss, hippogriff, lion, scarecrow, thri-kreen, tiger 1 (200 XP) Allosaurus, ankheg, centaur, druid, giant boar, giant elk, gnoll pack lord, griffon, ogre, orc Eye of Gruumsh, orog, pegasus
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     pit descends through 20 feet of solid rock before opening into the lower cavern, which is 30 feet deep. Nightstone Villagers Boss Hark stripped the villagers of their weapons before herding them into
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     stream is 2 feet deep. It’s cold and slow, and not difficult to wade across. The thicket in area H2 is impenetrable from the west side of the stream. Development. The goblins in area H2 are supposed
                                                
                                            
                                                
                                                     there right now!
 Two goblins and one goblin boss are stationed here. If the goblins notice intruders in area H1, they open fire with their bows, shooting through the thickets and probably catching
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
                                                    
                                                
                                            
                                                     takes 250 days to gain mastery of a language, consider allowing characters to navigate basic social interactions—such as asking for directions or conveying peaceful intentions—after 7 days of training
                                                
                                            
                                                
                                                     privately worship ancestral gods—deities of their family’s tradition with whom they form deep, personal connections. Divergent faiths abound, and some that begin as charlatanry inexplicably gain the power
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     tense negotiation with drow, ending with the beholder agreeing to allow the drow safe passage through “the Vast Oblivium” in exchange for help ridding its lair of a deep gnome infestation 2 Chasing
                                                
                                            
                                                
                                                     to determine the nature of the creature’s madness. If cured of its madness, the creature behaves in accordance with its alignment.  d4 Encounter   1 1 deep gnome 2 1 drow 3 1 duergar 4 1 stone giant
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     iron ore run through the walls of this cavern. Narrow tunnels are cut deep into the rock. Here and there lie stacks of mining equipment.
 These mines provide the duergar with all the iron ore they need
                                                
                                            
                                                
                                                     to enlist the aid of Grandolpha Muzgardt, unaware of her true intentions. Grandolpha goes along with Xardorok but won’t aid him in a fight, allowing the characters to kill him. If Xardorok is gravely
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon Delves
                                                    
                                                
                                            
                                                     is initially Indifferent toward the characters unless they’re fighting one or more modrons or admit to ill intentions against the modrons; in that case, she is Hostile toward the characters and
                                                
                                            
                                                
                                                     safely. Vent Gas. You vent the gas in the maintenance corridor (area S9), and a deep voice emanating from the console says in Gith, “Gas vented!” The corridor remains clear for the next 24 hours, after
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     academy, and isn’t looking for friendship from anyone. It shadows adventurers and casts detect thoughts spells on them to glean their true intentions. The mind flayer considers itself intellectually
                                                
                                            
                                                
                                                     years before ending up in Skullport, where they heard rumors of a secret academy for magic-users deep inside Undermountain. They fought tooth and nail to reach Dweomercore, but the place hasn’t lived up
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                    ’ intentions. A character notices Rakeem spying on the group with a successful DC 13 Wisdom (Insight or Perception) check. Rakeem is not eager to fight, though, and once confronted, he can be
                                                
                                            
                                                
                                                     drinking at a central table are Milo and Tortuk (both N male human commoners). Both are deep into their cups, lamenting their inability to find employment on the better fishing boats owned by Ship
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     counter any false notions the dryad might have about the party’s intentions and allegiances. If the characters make a sound argument in their defense, or if four or more shrubs are killed in the ensuing
                                                
                                            
                                                
                                                     examines the prints at the end of the trail can tell that they’re unusually deep and can, with a successful DC 15 Wisdom (Survival) check, conclude that the creature launched itself into the air at this
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     understand the message (which is in Deep Speech) but know the direction it’s coming from. They offer the characters 250 gp to investigate the source of the signal and silence it, if only so they can get
                                                
                                            
                                                
                                                     adventurers to Karkolohk to that they can help him escape. As the DM, you get to determine Yarb-Gnock’s true intentions (see “Gnome Diplomacy” for more information). Hunt for the Red Yeti Lost Spire of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     castle; it’s too inaccessible, lying deep in the swamp. But if that unlikely event ever happened, he knows that the swaggering bullywugs would desert rather than fight an organized enemy. The lizardfolk
                                                
                                            
                                                
                                                     the castle and rewards with special treatment. In exchange for their work, Borngray pays the tribe in metal weapons that are brought to the castle along with the loot. Meanwhile, the bullywugs boss and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hoard of the Dragon Queen
                                                    
                                                
                                            
                                                    , lying deep in the swamp. But if that unlikely event ever happened, he knows that the swaggering bullywugs would desert rather than fight an organized enemy. The lizardfolk, on the other hand, can be
                                                
                                            
                                                
                                                     special treatment. In exchange for their work, Borngray “pays” the tribe in metal weapons that are brought to the castle along with the loot. Meanwhile, the bullywugs boss and bully the lizardfolk
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     aquatic competitions—diving, swimming, and water ballet. The pool gradually slopes from a depth of 3 feet at the south end to 30 feet deep toward the north. A 10-foot-tall diving platform with a ladder
                                                
                                            
                                                
                                                     is bolted to the north end of the pool. The room’s ceiling is 20 feet high. An aboleth lurks at the deep end of the pool. During the chaos of the outbreak and the events that followed, the aboleth
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Scions of Elemental Evil
                                                    
                                                
                                            
                                                     southeastern wall of area T5. If the characters investigate, they find cloth wrapped around the body of a young human man with short brown hair and deep cuts across his neck. This corpse belongs to Werth
                                                
                                            
                                                
                                                     Total Cover. Pools. The temple floor collapsed in these areas, creating 10-foot-deep pits filled with murky rainwater. T6: Nightfall Vestry When the characters open the door to this area, read or
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     noisy activity that attracts the attention of the Redbrands in area R2. Cistern. This rectangular reservoir is clean and filled with cold, fresh water. It is 10 feet deep with a rim 2 feet higher than
                                                
                                            
                                                
                                                     here while they develop a ransom plan. The Dendrars are grateful to the characters for rescuing them, but they can’t provide much information about the hideout. All they know is that the boss is a
                                                
                                            
                                        





