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Returning 35 results for 'deep interests are bonded'.
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Monsters
Fizban's Treasury of Dragons
, their favorite food is giant squid, so these dragons have ample opportunity to complain bitterly about being wet after diving deep into the ocean in search of prey.
Topaz dragons often come into
can endure their abrasive demeanor, caustic observations, and morbid interests can form a lasting bond with a powerful ally.
Entropic Hoards
Topaz dragons prize information on destruction and
Monsters
Fizban's Treasury of Dragons
squid, so these dragons have ample opportunity to complain bitterly about being wet after diving deep into the ocean in search of prey.
Topaz dragons often come into conflict with bronze dragons when
demeanor, caustic observations, and morbid interests can form a lasting bond with a powerful ally.
Entropic Hoards
Topaz dragons prize information on destruction and creation, whether abstract or
Monsters
Fizban's Treasury of Dragons
. Unfortunately, their favorite food is giant squid, so these dragons have ample opportunity to complain bitterly about being wet after diving deep into the ocean in search of prey.
Topaz dragons often
. But anyone who can endure their abrasive demeanor, caustic observations, and morbid interests can form a lasting bond with a powerful ally.
Entropic Hoards
Topaz dragons prize information on
Monsters
Fizban's Treasury of Dragons
dragons hate the water. Unfortunately, their favorite food is giant squid, so these dragons have ample opportunity to complain bitterly about being wet after diving deep into the ocean in search of prey
irritated when disturbed. But anyone who can endure their abrasive demeanor, caustic observations, and morbid interests can form a lasting bond with a powerful ally.
Entropic Hoards
Topaz dragons prize
Species
Guildmastersâ Guide to Ravnica
the Orzhov Syndicate or the Azorius Senate.
Loxodons believe that the members of a group have a responsibility to look out for each other. Once they have joined a guild or bonded with other individuals
Orzhov Syndicate, community means the syndicate alone, with its interests taking priority over those of any other group.
Loxodon Names
A loxodonâs name includes subtle tones, produced in a loxodon
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
food is giant squid, so these dragons have ample opportunity to complain bitterly about being wet after diving deep into the ocean in search of prey. Topaz dragons often come into conflict with bronze
donât understand the dragonsâ proclivity for destroying large swaths of countryside. Beyond that, topaz dragons dislike company and grow irritated when disturbed. But anyone who can endure their abrasive demeanor, caustic observations, and morbid interests can form a lasting bond with a powerful ally.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
appellation doesnât bother the gnomes; they generally prefer their anonymity and the protection it affords them. According to legend, the first gnomes in FaerĂ»n sprang from mystic gems buried deep
forest gnomes, and rubies turned into the deep gnomes. Since the time of their creation, gnomes have settled in hidden places away from other races, concerned that their way of life couldnât survive
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
dragonmarked houses or house members with eccentric interests and deep pockets. Guilder. Every dragonmarked house is more than a single family. Each house encompasses at least one guild that operates just
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
to be brought out of Xenâdrik,â she might say. She never explains her proclamations, and never provides information on mundane affairs. Faerie Court. Somewhere deep in the western forest of the Eldeen
have ancient interests in the mortal worldâas well as extensive rivalries among themselves. Undying Court. The honored, undead ancestors of Aerenal rule the elven nation and shape their peopleâs
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
evil character, Artemis is not an ideal adventurer. He began his career as a villain, and only cooperates with heroes when he mustâand when itâs in his own best interests. In most games, evil
adventurers cause problems in groups alongside others who donât share their interests and objectives. Generally, evil alignments are for villains and monsters.
Languages Your race indicates the languages
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Orzhov Syndicate or the Azorius Senate. Loxodons believe that the members of a group have a responsibility to look out for each other. Once they have joined a guild or bonded with other individuals in any
, community means the syndicate alone, with its interests taking priority over those of any other group. Loxodon Names A loxodonâs name includes subtle tones, produced in a loxodonâs resonant nasal
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
the allianceâs interests. Recent reports of unusual activity from the Underdark might mark one such threat. The alliance has noted how many Underdark sites near their settlements have gone quiet
, you can distribute their stat cards among the players and let them run the NPCs. Eravien knows that the Lordsâ Alliance has a deep-cover operative in the Underdark. Khelessa Draga, a high elf from
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
respects the other gods whose interests balance creation and destruction, such as Thassa, Purphoros, and Nylea, considering them better attuned to Therosâs needs and destinyâs myriad outcomes. Nylea shares
borders between the realms, as she draws horrors into the mortal realm with her and thereby raises Athreosâs ire. Of course, Klothys trusts no other god as much as she does Kruphix, who also recalls Therosâs earliest hours. The two have a deep respect for one another.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
architecture, the creation of which often drives industry and sculpture, though she doesnât scorn other varieties of artistic expression. Divine Relationships Ephara and Heliod have aligning interests
Nylea looks at cities and sees only destruction. Ephara has a deep-seated hatred for Phenax. While Ephara can appreciate the perspective of most of her peers, she has no such understanding for those
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Nature Domain Gods of nature are as varied as the natural world itself, from inscrutable gods of the deep forests (such as Silvanus, Obad-Hai, Chislev, Balinor, and Pan) to friendly deities
own secret tongue. But many of these gods have clerics as well, champions who take a more active role in advancing the interests of a particular nature god. These clerics might hunt the evil
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
garrison in Middle Central. He does his best to serve the interests of the nobles and wealthy patrons in the Central Plateau, and as a result these wards are among the safest in Sharn. But Yorganâs
aberrant dragonmark. Because of that treatment, Silaena harbors deep resentment for the dragonmarked houses and will occasionally take actions to inconvenience them. Thora Tavin of House Tarkanan is
Compendium
- Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
Swarmkeeper I love insectsâorganized, relentless, specialized little champions. And aligning their single-minded will with your own: beautiful. Just keep them out of my lab.
Tasha
Feeling a deep
Swarm 3rd-level Swarmkeeper feature A swarm of intangible nature spirits has bonded itself to you and can assist you in battle. While youâre alive, the swarm remains in your space, crawling on you or
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
manifesto, in which Klondorn reveals that Asmodeus, in the guise of Deep Duerra, is using the duergar to further his interests. There are ninety-two granite tablets stacked about the room. Each tablet
(see âWyrmdoom Cragâ). You can add additional prisoners to the cellblock, at your discretion. The remaining cells are otherwise empty. X29. Deep Duerraâs Temple When one or more characters enter the
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
work alone, but two or three Red Wizards might join forces for an important assignment. In a public area where their appearance could put them at risk, Red Wizards favor deep hoods and scarves to hide
their own interests, while others are spies for Szass Tam. The adventurers might thus find themselves making uneasy alliances with characters they would normally never trust, since the easiest and
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
alone, but two or three Red Wizards might join forces for an important assignment. In a public area where their appearance could put them at risk, Red Wizards favor deep hoods and scarves to hide their
interests, while others are spies for Szass Tam. The adventurers might thus find themselves making uneasy alliances with characters they would normally never trust, since the easiest and surest way
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
alone, but two or three Red Wizards might join forces for an important assignment. In a public area where their appearance could put them at risk, Red Wizards favor deep hoods and scarves to hide their
interests, while others are spies for Szass Tam. The adventurers might thus find themselves making uneasy alliances with characters they would normally never trust, since the easiest and surest way
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
pool, which is 2 feet deep and Difficult Terrain. The Hostile oozes fight any creature that comes within 5 feet of the water. Treasure. The pool contains a jewel-encrusted goblet (worth 100 GP) and one
in both partiesâ interests not to fight. On a successful check, the cultistsâ attitudes improve to Indifferent. Otherwise, the cultists fight. Treasure. Footlockers under four of the beds contain the
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
I am devoted to Bahamut or Tiamat and put their interests ahead of my own.
6 Iâm determined to destroy the adventurers who slew my parentâand everyone connected to them.
7 Iâm obsessed
Given the opportunity, I eat to excess and then fall into a long, deep sleep.
4 I would rather let my fearsome reputation scare away intruders than fight them off.
5 Other dragons would
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
and cavorting in a way that he knew especially infuriated Kurtulmak. Once the kobold god was deep in the maze, with a glittering wink and a snap of his fingers, Garl collapsed the system of caverns on
Kurtulmak, trapping him deep underground for all time. To this day, kobolds seek out gnomes for retribution at every opportunity.
Baervan Wildwanderer Baervan Wildwanderer is the god of the forests
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
through its rocky mass suggests that some spark of life might still linger deep within. Anyone who visits the city does so either at the behest of the githyanki or in stealth. Fortunately for those who
by categorizing the castaway items, making it easier for other githyanki to locate objects related to their personal interests. Creatures seeking to infiltrate Tuânarath have had success in using this
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
giantsâ Nedeheim, clung to life in deep caverns and hidden valleys. In the millennia that followed, even these places fell, and what remained of Ostorian territory became barren, shrouded in ice as thick
being with no mortal equivalent. His temperament and interests are similar to those of the storm giants, so most of his followers are of that type. Similar statements can be made about the other five
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
privately worship ancestral godsâdeities of their familyâs tradition with whom they form deep, personal connections. Divergent faiths abound, and some that begin as charlatanry inexplicably gain the power
few with interests beyond their home domains make letter writing their preferred method of communication. A group called the Keepers of the Feather (detailed in the âTravelers in the Mistsâ section
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
enter the keep.
Gatehouse Features The gatehouse has the following features:
Drawbridge. The keepâs first line of defense is a steep ditch, 10 feet wide and 10 feet deep, in front of the fortress
report to the fortress (area 14) for more information on how they can further the interests of the castellan and his advisers.
Quest. Every location in the keep offers a quest: a heroic task or odd
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
competing interests or priorities while they pursue the same goals.
Adventurer organizations are also a great source of special rewards beyond Experience Points and treasure. Increased standing in
-white ice, there is an endless landscape of deep-blue ice partially covered in snow. Strange arctic monsters prowl these fields of dark ice. Stranger still, a verdant land is rumored to exist beyond
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
down to the water. The water at the bottom of the pit is 10 feet deep (enough to cushion a fall). Four kuo-toa and a kuo-toa whip have filled the pit with a swarm of quippers. They ritually feed
5 feet deep. Tiny white fish move through the shallows, darting over glittering coins visible beneath the water.
A roper and four piercers cling to the cavern ceiling among the stalactites. A
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
Waterdeep Rising from the shores of its deep harbor to ring the great mountain standing tall out of the Sea of Swords is Waterdeep, the City of Splendors and the Crown of the North. To all of Faerûn
. More than seventy-five noble families call Waterdeep home, representing between them all manner of business interests, rivalries, and internal strife. Being a noble carries with it a great deal of
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
lightning
Condition Immunities prone
Senses darkvision 120 ft., passive Perception 15
Languages Deep Speech, Undercommon
Challenge 10 (5,900 XP)
Lightning Blood. A creature within 5 feet of
prone
Senses darkvision 120 ft., passive Perception 15
Languages Deep Speech, Undercommon
Challenge 6 (2,300 XP)
Stunning Gaze. When a creature that can see the gauthâs central eye starts its
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
magnificent hall with a soaring ceiling, marble floors, and intricate carvings of prosperous farmlands decorating the walls. It has since fallen to ruin. Deep cracks mar the walls, sections of the
hall. A deep chasm splits the chamber in two, leaving a wide gap between the roomâs northern and southern halves. Freestanding pillars of rock to the east create natural âstepping stonesâ across the
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
cave appears to hold nine boulders, but three are Galeb Duhr that are singing while rolled up. Their song is quiet but deep and resonant, causing vibrations in the floor. If the galeb duhr notice the
paintings and other art objects.
Lost Verses. Buried deep within the pile of coins is a ratty old notebook with a string tied around it. A character who spends 10 minutes searching through the coins
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
, twenty-foot-deep pit. A sturdy hemp rope is tied around one of three stalagmites in the cavern and dangles into the pit.
This was the Rockseekersâ campsite. The dead dwarf is Tharden, Gundrenâs
, the snake slithers from the water and attacks the character at the back of the party. Pool. The pool is 20 feet deep in the middle. The stream to the northeast is 3 feet deep, and the ceiling of the






