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Returning 10 results for 'deepest immortal are blades'.
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deeper immortal are blade
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deeper immortal are blades
deeps immortal are blade
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
begin, read: Durgeddin was a master smith who forged blades of surpassing quality and power. Centuries ago, his home was sacked by orcs. Durgeddin led the remnants of his clan to the mountains north of
enemies discovered his fortress and attacked it after a long siege. Durgeddin and his followers perished, and much wealth was carried away by the conquering hordes. But it’s said that the deepest and best
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
that restricts its travel. The area encompassed by the lock is large enough to enable the kraken to feed but prevents these near-immortal beings from raiding densely populated regions. Some stories claim
the ocean depths and that keep a kraken tied within a few hundred miles. Nadir Krakens The largest and most devastating krakens, nadir krakens, dwell in the deepest ocean trenches. These krakens are
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
desires. Endlessly bored with the predictable denizens of the land and sky, in the deepest ocean trenches, Thassa wills immortal dreams and nightmares into being. Delicate beauty, undulating grace
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Whispers Features Bard Level Feature 3rd Psychic Blades, Words of Terror 6th Mantle of Whispers 14th Shadow Lore Psychic Blades When you join the College of Whispers at 3rd level, you gain the ability
capture another one with it until you finish a short or long rest. Shadow Lore At 14th level, you gain the ability to weave dark magic into your words and tap into a creature’s deepest fears. As an
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
six valuable tomes on underground exploration and natural history (worth 120 gp each). Glyph Key. Sarkalla has a glyph key attuned to this zone, the Immortal Caverns, the Spawning Pools, and the
Temples of Nature (in the Temples of Extraction sector). White Gate. The passage to the south has a white gate that connects with the Immortal Caverns. Immortal Caverns Horrifying by-products of the Red
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
blades, tactical experts who advise their chief in matters of war. Blades lead from the front, wading into combat fearlessly while barking orders at lesser soldiers. A blade knows how to use orcish
weaklings, all of them unfit for true roles in tribal life. These outsiders live in the most remote, deepest parts of the tribe’s domain. The elite among Shargaas’s followers are the assassins and
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
immortal Artus Cimber and thus carries the Cimber bloodline, not that it has ever benefited him. Artus’s immortality, it is said, comes from a magic ring — a ring that Sirac has never seen. Sirac’s
Blades This small shop and smithy stands just north of the town square and is well known as a one-stop shop for adventurers and other travelers in the region. Rather than attempting to compete with
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
few inches deep, and the larger pools measure 2 feet at their deepest. In the subterranean darkness, the pools look black. Light sources reflect off the water as if it were a dark mirror, and the
meenlocks and left to rot. Heaped piles of bones, clothing, boots, rusted blades, and splintered bows and arrows rest within the recessed portions of the walls. Treasure. Most of the items in the refuse
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
reality. New arrivals are subject to forced conscription when encountered (whether by angel, demon, or devil), if they aren’t summarily dispatched. Amid the constant strife, windstorms of blades scour
Feature 1 Blades crafted here have a reputation for being especially fine and sharp. When a creature in the zone scores a critical hit with an attack that deals piercing or slashing damage, the attack
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
abound for those ready to seize them. Residents live unhampered by bureaucracy or judgment, free to pursue their deepest passions or indulge their guiltiest pleasures. Hive Ward Encounters d8 Encounter
Hive like a corpse from the grave. The Mortuary’s towers bear low, gloomy domes with buttresses bristling with blades and windowless vaults clustered around the structure’s base. Its dark, mournful






