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                        Returning 6 results for 'defeat imagine are being'.
                    
                
                        
                            
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                                        defend imagine are being
                                    
                                
                                    
                                        detect imagine are being
                                    
                                
                                    
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                                        defend imagine are bring
                                    
                                
                                    
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                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                    Development Another tunnel on the opposite side of the cavern heads off in a different direction than where Yeenoghu led his pack. Characters who defeat the remaining gnolls can continue on their way
                                                
                                            
                                                
                                                    , which the characters can remove from its corpse. The massive heart is the size of a small trunk and weighs nearly one hundred pounds. Any characters close to it while it is being transported imagine
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                    The Three Pillars of Adventure Adventurers can try to do anything their players can imagine, but it can be helpful to talk about their activities in three broad categories: exploration, social
                                                
                                            
                                                
                                                     characters and other creatures swinging weapons, casting spells, maneuvering for position, and so on—all in an effort to defeat their opponents, whether that means killing every enemy, taking captives, or
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Intro to Stormwreck Isle
                                                    
                                                
                                            
                                                    Run the Encounter Let the players take the lead! They can try anything they can imagine. Encourage the players to tell you their ideas. Ask them to let you know what they are thinking, and then run
                                                
                                            
                                                
                                                     to defeat it in 1–2 rounds.
 
   Merrow Extortionist Large Monstrosity, Typically Chaotic Evil
 Armor Class 13 (natural armor)
 Hit Points 30 (4d10 + 8)
 Speed 10 ft., swim 40 ft.
  STR
 16 (+3
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
                                                    
                                                
                                            
                                                     becomes the prevailing trait that defines the era, the characteristic for which it is remembered. Name the person (or people) whose death, defeat, or loss opened the door for this leader to take power
                                                
                                            
                                                
                                                    . This might be a military defeat, the overthrow of old ideas, a cultural rebirth, or something else. Who died, lost, or was defeated? What weren’t they willing to compromise? Was the new leader complicit
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
                                                    
                                                
                                            
                                                     oversized elf heads with fangs, or any other horrific form you can imagine.  Personality If you haven’t already settled on a personality for your archfey, you can determine it randomly by rolling on the
                                                
                                            
                                                
                                                     magic item that can be used to defeat a powerful monster. As the DM, you decide whether such a gift is warranted. To randomly determine what kind of gift your archfey might bestow on a character, roll on
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     characters that Sansuri is looking for a lost trove of dragon magic, but they don’t know where her cloud castle is located. Treasure If the characters defeat the giants, they can plunder the giants
                                                
                                            
                                                
                                                     mark what used to be the village of Zelbross. The abandoned site has a lovely view of the Southwood across the river, so it’s easy to imagine why settlers chose this spot, but there’s no evidence of what
                                                
                                            
                                        





