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Returning 35 results for 'defeat increases are been'.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
(s) player characters occupy, summarizing results from the other zones based on how you’d like the narrative to work. This method increases speed of play and lowers complexity. You can concentrate
easily defeat twice their number of commoners, but with the defenses available to the ranchers, the odds improve considerably. The ranchers don’t have to defeat the orcs outright. They just have to
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
(s) player characters occupy, summarizing results from the other zones based on how you’d like the narrative to work. This method increases speed of play and lowers complexity. You can concentrate
easily defeat twice their number of commoners, but with the defenses available to the ranchers, the odds improve considerably. The ranchers don’t have to defeat the orcs outright. They just have to
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
elves. They stand watch over the fringes of elven domains, keeping a keen eye out for trespassers and using magic-infused arrows to defeat monsters and invaders before they can reach elven settlements
. The psychic damage increases to 4d6 when you reach 18th level in this class. Bursting Arrow. You imbue your arrow with force energy drawn from the school of evocation. The energy detonates after
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
elves. They stand watch over the fringes of elven domains, keeping a keen eye out for trespassers and using magic-infused arrows to defeat monsters and invaders before they can reach elven settlements
. The psychic damage increases to 4d6 when you reach 18th level in this class. Bursting Arrow. You imbue your arrow with force energy drawn from the school of evocation. The energy detonates after
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
surroundings and defeat their foes. Inquisitor of the Tome Medium Humanoid, Any Alignment
Armor Class 11 (14 with Mage Armor)
Hit Points 77 (14d8 + 14)
Speed 30 ft.
STR
10 (+0)
DEX
12 (+1)
CON
to being hit by an attack roll, the inquisitor increases its AC by 4 against the attack. If this causes the attack to miss, the attacker is hit by the attack instead.
Zuzanna Wuzyk
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Exploring the Necropolis As the characters explore the necropolis, describe the scene to keep them on edge—the desolation, the scent of scorched sand, and the hiss of the sandstorm that increases in
the remains of the Consortium of Three, the Netherese wizards who were loyal to Prince Hamukai. After establishing the refuge at Haruun, they honed their magic and vowed to return to Azumar to defeat
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Exploring the Necropolis As the characters explore the necropolis, describe the scene to keep them on edge—the desolation, the scent of scorched sand, and the hiss of the sandstorm that increases in
the remains of the Consortium of Three, the Netherese wizards who were loyal to Prince Hamukai. After establishing the refuge at Haruun, they honed their magic and vowed to return to Azumar to defeat
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
surroundings and defeat their foes. Inquisitor of the Tome Medium Humanoid, Any Alignment
Armor Class 11 (14 with Mage Armor)
Hit Points 77 (14d8 + 14)
Speed 30 ft.
STR
10 (+0)
DEX
12 (+1)
CON
to being hit by an attack roll, the inquisitor increases its AC by 4 against the attack. If this causes the attack to miss, the attacker is hit by the attack instead.
Zuzanna Wuzyk
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
have done. Goliaths love to win, but they see defeat as an incentive to improve their skills. Above all else, every goliath is driven to outdo their past performance, taking greater and greater risks. As
goliath character has the following traits. Ability Score Increase. Your Strength score increases by 2, and your Constitution score increases by 1. Age. Goliaths have life spans comparable to humans. They
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
have done. Goliaths love to win, but they see defeat as an incentive to improve their skills. Above all else, every goliath is driven to outdo their past performance, taking greater and greater risks. As
goliath character has the following traits. Ability Score Increase. Your Strength score increases by 2, and your Constitution score increases by 1. Age. Goliaths have life spans comparable to humans. They
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Two
Spellcasting.
Nightbringer Verminaard wields the mace Nightbringer, which was given to him by the Dragon Queen. Should the characters defeat Verminaard and wish to harness Nightbringer’s power for
of Midnight. You have darkvision with a range of 60 feet. If you already have darkvision, its range increases by 60 feet.
Midnight Shroud. The weapon has 6 charges. When you hit a creature with an
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
conquest seared on the upper arm. Douse the Flame of Hope. It is not enough to merely defeat an enemy in battle. Your victory must be so overwhelming that your enemies’ will to fight is shattered forever. A
, its speed is reduced to 0 while in the aura, and that creature takes psychic damage equal to half your paladin level if it starts its turn there. At 18th level, the range of this aura increases to 30
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
day to allow that seed to survive and flourish. Wisdom. Your heart and mind must stay clear, for eventually you will be forced to admit defeat. While every creature can be redeemed, some are so far
taking it. This feature doesn’t transfer any other effects that might accompany the damage, and this damage can’t be reduced in any way. At 18th level, the range of this aura increases to 30 feet
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
conquest seared on the upper arm. Douse the Flame of Hope. It is not enough to merely defeat an enemy in battle. Your victory must be so overwhelming that your enemies’ will to fight is shattered forever. A
, its speed is reduced to 0 while in the aura, and that creature takes psychic damage equal to half your paladin level if it starts its turn there. At 18th level, the range of this aura increases to 30
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
day to allow that seed to survive and flourish. Wisdom. Your heart and mind must stay clear, for eventually you will be forced to admit defeat. While every creature can be redeemed, some are so far
taking it. This feature doesn’t transfer any other effects that might accompany the damage, and this damage can’t be reduced in any way. At 18th level, the range of this aura increases to 30 feet
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Two
Spellcasting.
Nightbringer Verminaard wields the mace Nightbringer, which was given to him by the Dragon Queen. Should the characters defeat Verminaard and wish to harness Nightbringer’s power for
of Midnight. You have darkvision with a range of 60 feet. If you already have darkvision, its range increases by 60 feet.
Midnight Shroud. The weapon has 6 charges. When you hit a creature with an
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
resource-rich targets—be they humanoid traders or roving, greedy monsters. Bands also join together to defeat common threats or to hunt for game. The Pheres value physical strength, speed, and prowess in
, Unsleeping, Daggereye, Silentstep Centaur Traits Your centaur character has the following racial traits. Ability Score Increase. Your Strength score increases by 2, and your Wisdom score increases by 1
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
resource-rich targets—be they humanoid traders or roving, greedy monsters. Bands also join together to defeat common threats or to hunt for game. The Pheres value physical strength, speed, and prowess in
, Unsleeping, Daggereye, Silentstep Centaur Traits Your centaur character has the following racial traits. Ability Score Increase. Your Strength score increases by 2, and your Wisdom score increases by 1
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
, suppose the goal is to defeat a gnoll fang of Yeenoghu responsible for raiding nearby villages. There might be four ordinary gnolls (minions of the fang of Yeenoghu) in the encounter deck. Once the
increases the chance that characters will find it later in their exploration and ensures that a specific creature (the other twin card) is always encountered with the goal.
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
, suppose the goal is to defeat a gnoll fang of Yeenoghu responsible for raiding nearby villages. There might be four ordinary gnolls (minions of the fang of Yeenoghu) in the encounter deck. Once the
increases the chance that characters will find it later in their exploration and ensures that a specific creature (the other twin card) is always encountered with the goal.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
when one or both magic items are removed from the sarcophagus, it asks, “Do you vow to use these items to defeat the forces of darkness?” An answer in the affirmative is sufficient to lay the ghost to
, feverishly chanting an infernal hymn. (During a cult gathering, the number of cultists present increases dramatically.) The walls around the statue are covered by large tapestries that depict scenes of
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
the drow to deal with on their own, Yilsebek tries to summon a shadow demon to assist. If defeat is inevitable, Yilsebek casts fly on himself, heads up the ice slide toward area H24, and flees back to
higher. For every 3 additional feet of height you gain, your Strength increases by 1, to a maximum of 23. Armor and clothing you are wearing and weapons you are carrying magically increase in size to
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
when one or both magic items are removed from the sarcophagus, it asks, “Do you vow to use these items to defeat the forces of darkness?” An answer in the affirmative is sufficient to lay the ghost to
, feverishly chanting an infernal hymn. (During a cult gathering, the number of cultists present increases dramatically.) The walls around the statue are covered by large tapestries that depict scenes of
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
the drow to deal with on their own, Yilsebek tries to summon a shadow demon to assist. If defeat is inevitable, Yilsebek casts fly on himself, heads up the ice slide toward area H24, and flees back to
higher. For every 3 additional feet of height you gain, your Strength increases by 1, to a maximum of 23. Armor and clothing you are wearing and weapons you are carrying magically increase in size to
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
’ Alliance increases the party’s stature in the eyes of all other factions, granting additional bonuses. See “Chapter 9: Council of Waterdeep" and the Council Scorecard (appendix B) for more information
present at the Council of Waterdeep as the alliance’s nominal representative for Daggerford. That small settlement can contribute little to the effort to defeat the Cult of the Dragon, however, and in
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
cost of their free will. The Cult of the Howling Hatred relies upon deception and trickery both to recruit its members and defeat its enemies. Even so, those that underestimate the air cult for their
wielding no shield, its AC includes its Wisdom modifier.
Unarmored Movement. While the hurricane is wearing no armor and wielding no shield, its walking speed increases by 15 feet (included in its speed
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
’ Alliance increases the party’s stature in the eyes of all other factions, granting additional bonuses. See “Chapter 9: Council of Waterdeep” and the Council Scorecard (appendix B) for more information
present at the Council of Waterdeep as the alliance’s nominal representative for Daggerford. That small settlement can contribute little to the effort to defeat the Cult of the Dragon, however, and in
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
’ Alliance increases the party’s stature in the eyes of all other factions, granting additional bonuses. See “Chapter 9: Council of Waterdeep" and the Council Scorecard (appendix B) for more information
present at the Council of Waterdeep as the alliance’s nominal representative for Daggerford. That small settlement can contribute little to the effort to defeat the Cult of the Dragon, however, and in
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
’ Alliance increases the party’s stature in the eyes of all other factions, granting additional bonuses. See “Chapter 9: Council of Waterdeep" and the Council Scorecard (appendix B) for more information
present at the Council of Waterdeep as the alliance’s nominal representative for Daggerford. That small settlement can contribute little to the effort to defeat the Cult of the Dragon, however, and in
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
’ Alliance increases the party’s stature in the eyes of all other factions, granting additional bonuses. See “Chapter 9: Council of Waterdeep” and the Council Scorecard (appendix B) for more information
present at the Council of Waterdeep as the alliance’s nominal representative for Daggerford. That small settlement can contribute little to the effort to defeat the Cult of the Dragon, however, and in
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
’ Alliance increases the party’s stature in the eyes of all other factions, granting additional bonuses. See “Chapter 9: Council of Waterdeep" and the Council Scorecard (appendix B) for more information
present at the Council of Waterdeep as the alliance’s nominal representative for Daggerford. That small settlement can contribute little to the effort to defeat the Cult of the Dragon, however, and in
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
cost of their free will. The Cult of the Howling Hatred relies upon deception and trickery both to recruit its members and defeat its enemies. Even so, those that underestimate the air cult for their
wielding no shield, its AC includes its Wisdom modifier.
Unarmored Movement. While the hurricane is wearing no armor and wielding no shield, its walking speed increases by 15 feet (included in its speed
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
.
Unarmored Movement. While the monk is wearing no armor and wielding no shield, its walking speed increases by 10 feet (included in its speed).
Actions
Multiattack. The monk makes two melee
wearing no armor and wielding no shield, her speed increases by 20 feet (included in her speed).
Actions
Multiattack. Hellenrae makes three melee attacks.
Unarmed Strike. Melee Weapon Attack: +7
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
.
Unarmored Movement. While the monk is wearing no armor and wielding no shield, its walking speed increases by 10 feet (included in its speed).
Actions
Multiattack. The monk makes two melee
wearing no armor and wielding no shield, her speed increases by 20 feet (included in her speed).
Actions
Multiattack. Hellenrae makes three melee attacks.
Unarmed Strike. Melee Weapon Attack: +7
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
the Dexterity (Acrobatics) check to cross the bridge increases to 12, and characters on the bridge must immediately make a saving throw to avoid falling as described above. If both ropes are cut, the
area 2 without alerting the archers. If the characters defeat these orcs but withdraw from the dungeon before overcoming the rest of them, the archers are replaced by orcs from area 14 and reinforced