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Returning 17 results for 'defeat inherited are bind'.
Other Suggestions:
deceit inherited are bond
defend inherited are build
deflect inherited are bard
defeat inherited are being
defeat inhabited are bind
Monsters
Mythic Odysseys of Theros
world, and so great were its size and strength that the gods Nylea and Heliod combined their power to bind the monster deep within the Nessian Wood. That incarnation was slain, but the eternal ideal
the minds and lore of a people that, even after a hydraâs defeat, the beast might reappear as a Nyxborn being and begin its legend anew.Acid
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Optional Encounter If the characters are struggling or you worry about their ability to defeat the dracolich at the end of the adventure, this encounter adds a âhere comes the cavalryâ possibility to
bind Ogruhl can be broken with a successful dispel magic spell (DC 19). If commanded to do so, the golem uses its sapphire heart to cast dispel magic with a flash of blue light. If the players donât
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
whale needs to be lured to the surface with bait. The desperate hunters try to capture a character to use for this purpose and, if successful, bind and lower the character into the water as a lure
breaks the morale of the other hunters, who head back to Bremen in defeat. Angajuk takes adventurers on an undersea tour
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
kill, but they also take some of their prey alive when they have new mouths to feed. After using their stingers to paralyze victims and their spiked chains to bind them, tlincallis take these
hunter, moves on, or fights to the death to defeat it. Makeshift Weapons and Objects. Tlincallis are uncivilized and donât build cities, make clothing, or mine metals. Instead, they scavenge what they
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Vizeran believes that his rival meant to summon and bind one specific demon lord. Vizeran finds it difficult to believe that even Gromph could be arrogant enough to think he could bind all the demon lords
defeat the demon lords â but he needs the adventurersâ help to make it happen (see âVizeranâs Planâ). Vizeran is willing to negotiate other reasonable agreements, including tutoring wizards and
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
them. To conquer the village, the adventurers must defeat all adult yakfolk that live here. If the adventurers approach the village in a nonthreatening manner, Chief Kartha-Kaya welcomes them with
strip the adventurers of their belongings (including their armor), then bind their wrists and ankles in shackles. The partyâs belongings are piled in the chiefâs hut, and the prisoners are set to work
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
defeat, the beast might reappear as a Nyxborn being and begin its legend anew. Ironscale Hydra Five-headed ironscale hydras lurk in the wild places of the world, being common foes for heroes seeking to
the eternal ideal of a hydra. In its first incarnation, it fell from Nyx to the mortal world, and so great were its size and strength that the gods Nylea and Heliod combined their power to bind the
Compendium
- Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
might be long-time members of such a guild, descended from a family of crafters or merchants from which you inherited membership, or perhaps youâre working to earn entrance on your own merits. If you
due, and they are desperate to avoid paying. You must defeat whateverâs coming to collect the masterâs debt or find another acceptable payment.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
a wand of secrets, and another wears a necklace of fireballs. If the characters defeat the undead, they can claim these items for themselves. C5. Memorial Steles When the characters enter this room
. Any character who has seen the steles in area C5 can, with a successful DC 14 Intelligence (Arcana) check, discern the papersâ purpose: they bind the warriorsâ souls to the steles and compel them to
Compendium
- Sources->Dungeons & Dragons->Adventure Atlas: The Mortuary
line a semicircular chamber within the Nevervault. Each stele is inscribed with arcane sigils that magically bind a restless soul to the stele. The steles each have an Armor Class of 17, 50 hit points
much damage on a successful one. Skallâs Reward. If the characters help Skall and defeat the spirit, they earn the respect of the dead. Skall bestows a Charm of the Dead Truce (see the âHeralds of Dust Charmsâ section) on each character.
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
certain defeat at the hands of his other enemies. Roolâs betrayal doesnât make him friendly toward the party. Once Daggerdark is dispatched, Rool continues to fight the adventurers to the bitter end
and unconscious while bound in this manner. Four chains bind him. The chains are secured to the hull and must be broken to release the giant from his stasis or free him from the shipâs hold. Striking
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Long Road. Itâs clear that the giants mean no harm to the townsfolk. If the characters defeat the giants or drive them off before they can grab food, Tylandar Roaringhorn (NG male Chondathan human noble
way past the gargoyles into a dragonâs lair and defeat the dragon within, they find the dragonâs hoard hidden under the sand. Roll on the Treasure Hoard: Challenge 11â16 table in chapter 7 of the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
is confronted, Urstul feigns anger toward the wizard and offers to help the characters defeat him, but this ruse can be seen through by someone who makes a successful DC 14 Wisdom (Insight) check
. It radiates an aura of abjuration magic when targeted by a detect magic spell or similar magic. Manshoon uses the circle to bind extraplanar creatures. When a celestial, an elemental, a fey, or a
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
decomposed. Her nonmagical greatsword was placed at her side. Rumors suggest that she was an incarnation of Torm, or that Tormâs essence filled the woman and inspired her to defeat the threat. Any devil
doesnât break the agreements that bind the souls of Elturelâs people to Avernus. Holy Water Fonts. The two wide fonts here contain water that has been blessed by priests, enough to fill fifty flasks
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
. Treasure Eyon has a waterproofed leather pouch on her belt that contains 15 gp, 6 pp, five delicately carved coral gemstones worth 80 gp each, and a potion of healing. Development If the characters defeat
rededicated it as a place to ceremonially drown captives. Each of the pools is 10 feet deep. The stones average about 50 pounds, and the ropes are used to bind a victimâs feet together before pushing him or
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Onyx Scarâs resident spellcaster and has cast greater invisibility on himself. If the characters defeat the golem, Edino hides until he can sneak to area X19 and alert Aminta. Edinoâs Experiments. Edino
Xeluan to its rightful place. When Rilagoâs host touches the shard to the giantâs heart, they bind as one. As the giantâs heart is made whole again, Rilagoâs spirit is laid to rest, and the character ceases to be possessed.
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
Strength (Athletics) check to defeat the arcane lock is DC 30, and the Dexterity check to bypass the magical lock using thievesâ tools is DC 25. Casting a knock spell on the door suppresses the magical
back. Several sets of corroded manacles are connected to the walls,and some still bind a few crumbling skeletons.
Creatures. Three kobolds are bound with crude rope to the iron spike. A battered






