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Returning 35 results for 'defeat inner are break'.
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Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
gnome, is the lone non-halfling in the Boromars’ inner circle. He serves as Saidan’s chief advisor and the organization’s intelligence expert. The family looks to Castar to come up with a plan to defeat Daask, but so far none of his ideas have worked.
Boromar Clan NPCs The Boromar Clan employs people of all races, but most of the organization and nearly all of its inner circle are made up of halflings. Some of the organization’s most important
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
the demon lord to feast on. Baphomet the Horned King Baphomet is worshiped by those who strive to break the confines of civility and unleash their inner bestial nature. All minotaurs on the Maze
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
of the unique magic bound into a book of tips for channeling self-love and inner beauty, and they break up the sinister plots of a coven of hags. Despite its ordinary contents, The Price of Beauty
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Sowing Your Oaths The oath that you take (or break) as a paladin defines your character as a center of moral authority in the world. And that works just fine in an Acquisitions Incorporated campaign
, albeit with a few minor adjustments. Oath of Conquest Most paladins who take the Oath of Conquest consider martial subjugation the ultimate form of defeat for an enemy. You have a wider view, though
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
resemble tiles. Because the monks encourage inhabitants to focus on inner peace rather than outer beauty, the monastery’s construction is simple and its interior decoration sparse. Other features are
inside. These windows can’t be opened from the outside but break easily (AC 11, HP 2, Vulnerability to Bludgeoning damage, Immunity to Poison and Psychic damage). A character can easily climb through an open window.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
. Near the entrance, the characters encounter a gang of four Magma Mephits and three Smoke Mephits, drawn to the lair by the magic of the dragon. In the inner cave, the troublesome Red Dragon Wyrmling
and Comprehend Languages) If the characters defeat or drive off the dragon, each of them earns a bonus 400 XP.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
goal of the adventure is to defeat that monster. A dreaming character is incapable of waking communication — they might be comatose or possessed. The goal of the adventure is to communicate with the
first goal is to find a way to break out of the mundane dreamscape and enter the wider plane. The second challenge in crafting a dream adventure is how to bring all the characters in a party together in
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
with a successful DC 25 Strength (Athletics) check. Since the shop is in a highly visible location, an attempt to break into it is 75 percent likely to be noticed by someone who alerts the City Watch
stolen from the City of the Dead. Losser hasn’t gotten around to animating them yet. Where’s the Stone? Before the characters reach Losser, kenku members of the Xanathar Guild break down the door
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
horde soon begins overwhelming defenses nearby. Once the characters defeat a few zombies, roll 1d6 and consult the Zombie Siege Encounters table. The event rolled unfolds within sight of one of the
siege weapon to fire into the city or start a conflagration.
9 Fighting breaks out at a building Talon priests use to treat the wounded.
10 Zombies break through a gate and begin scaling
Compendium
- Sources->Dungeons & Dragons->Giants of the Star Forge
DC of the group Dexterity (Stealth) check is 16. If the characters fail this check, two fire giants break off and attack the party on the crater’s rim. Wrestlers’ Aid. If any Fireside giant wrestlers
Parleying with a red dragon is a perilous feat, but a feat that bold characters might nonetheless attempt. If the characters defeat the four fire giants on the crater rim and supplicate themselves to
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
dominion over this new reality. She struck Siberys without warning and tore him apart. Eberron wrestled with Khyber and bound the traitor in her coils but could not defeat her. So Eberron became a
, this much is true: if the Overlords ever break their bonds, the consequences would be catastrophic. Over the course of millennia, numerous civilizations rose only to fall. Giants built mighty kingdoms
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Reckless Hate When the characters defeat a second elemental temple, the offended cult strikes back. Through divinations, spy reports, or visions bestowed by the Elder Elemental Eye, the cultists
passage connecting the keep to the dungeon levels. Shortly after sunrise the day after you arrive in town, you hear a commotion outside. Someone shouts, “Hey, stop that!” A moment later voices break into a
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
.
2 Break down a ruling structure that stifles ingenuity and creativity.
3 Bring together lost icons of power to create an incredible storm with the might to halt a greater threat.
4
Find a long-lost artifact that bestows oracular visions upon the user.
5 Defeat the champion of another god in a battle of wits (perhaps Phenax, Mogis, or Klothys).
6 Find and restore a
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
lie outright, though I choose my words carefully. I will fight to the death rather than break my word or abandon a comrade. (Lawful)
4 Discipline. Disorganization breeds defeat. I demand self
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
walls, not targeting anyone or anything specifically but looking to cause widespread panic. As townsfolk take cover, Drufi and her two giant bodyguards try to break down the southwest gate and fight their
” section at the start of this chapter. If the players try to keep the special NPCs out of the fight, you can endanger them by having one or more giants break through the wall, storm the town, and threaten
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
. Confrontation Singing the final stanza draws Shemshime into the room. The book trembles, and its mechanical inner workings squeal to a halt for a moment before whirring back to life. You hear clicks, and shadows
entirely new picture that includes tiny cutout figures of yourselves.
Shemshime attacks the characters, focusing its attention on anyone near the book. It also tries to break the characters
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Field Ward and, as a fight threatens to break out, make three successful DC 12 Charisma (Intimidation) checks before failing three checks, or else defeat four thugs (preferably without killing them) to
.” The inn is being harassed by the Shard Shunners, a gang of halfling wererats, because the innkeeper’s guards once threatened a gang member. To end the harassment, the characters must defeat three
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
cult overrun Castle Naerytar; a defeat would cost Borngray his hard-earned rank in the cult, and Spattergoo would lose the base from which he hopes to rule the mere after the cult is finished with the
bullywugs are numerous but cowardly. They fight to protect Pharblex, but if he isn’t immediately in sight—if Pharblex has retreated into the caverns while other bullywugs are fighting in the inner
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
cult overrun Castle Naerytar; a defeat would cost Borngray his hard-earned rank in the cult, and Spattergoo would lose the base from which he hopes to rule the mere after the cult is finished with the
bullywugs are numerous but cowardly. They fight to protect Pharblex, but if he isn’t immediately in sight — if Pharblex has retreated into the caverns while other bullywugs are fighting in the inner
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
similar to that produced by their stingers. A would-be predator that dares to break an egg is defenseless against the tlincallis that come to investigate. Horrid Kidnappers. Tlincallis eat what they
hunter, moves on, or fights to the death to defeat it. Makeshift Weapons and Objects. Tlincallis are uncivilized and don’t build cities, make clothing, or mine metals. Instead, they scavenge what they
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
break Miken out of his makeshift brig. The smoke makes the hallway lightly obscured. Creatures Two wounded githyanki warriors (each with 30 hit points remaining) have Miken (an apprentice wizard with 2
to 0 hit points, and a follow-up swing with a greatsword is enough to decapitate him. If the characters defeat the githyanki before Miken can be killed, Miken crumples to the ground and weeps like a
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
area 57.) Advice from the Spirits Any characters inhabited by the spirits of Moa, Nangnang, or Papazotl receive advice when seeing the genie in the bottle: Truthful Moa advises his host not to break
characters to seek them out and use them to defeat Acererak. Treasure The dao wears two sapphire cords (1,250 gp each), two platinum armbands engraved with dueling dragons (750 gp each), and a topaz belly-button gemstone (500 gp).
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
narrative. Additional events, rumors, and encounters can be used as needed or added as side treks or distractions. The following encounter seeds are meant to be used when you want to break up the
allies in the area, with an eye toward choosing friendly territory for a capital city and a seat of power for the cult’s Inner Circle. Such bands are led by a dragonsoul defended by 4 dragonclaws and
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
narrative. Additional events, rumors, and encounters can be used as needed or added as side treks or distractions. The following encounter seeds are meant to be used when you want to break up the
allies in the area, with an eye toward choosing friendly territory for a capital city and a seat of power for the cult’s Inner Circle. Such bands are led by a dragonsoul defended by 4 dragonclaws and
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
narrative. Additional events, rumors, and encounters can be used as needed or added as side treks or distractions. The following encounter seeds are meant to be used when you want to break up the
allies in the area, with an eye toward choosing friendly territory for a capital city and a seat of power for the cult’s Inner Circle. Such bands are led by a dragonsoul defended by 4 dragonclaws and
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
block later in the adventure). At the center of the chamber is an artificial pool filled with water and covered with floating lilies. The stolen pages from The Book of Inner Alchemy rest on an
positions around the chamber.
“Do you really think that you can defeat my Immortal Lotus style? You are mere worms slithering through the mud on a rainy day. I am the bird, here to feast!”
Bak Mei
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
concentrating his magic in an effort to defeat the characters.) If Phenex is defeated, any remaining worshipers immediately cease chanting and collapse into exhausted unconsciousness. Once a character is freed
of a grinning skull). A greater restoration or wish spell can end the petrified condition for one victim, restoring them and their gear. Altar This block of strange material glows with an inner light
Magic Items
Infernal Machine Rebuild
Machine of Lum the Mad. Yet with Lum’s eventual defeat, his great machine was destroyed.
The Infernal Machine is a delicate, intricate, bulky, and heavy device, weighing some 5,500 pounds. It can
, a supply of which can always be produced from the machine’s inner workings. This silver wire shares the same general nature as the silvery cord of an astral projection spell, connecting to the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
The character must find and defeat Windharrow, the minstrel who attends Aerisi Kalinoth. Windharrow can initially be found in area A4 of the Temple of Howling Hatred. Most members of the air cult know
balance of nature, the character must destroy the four elemental nodes. The character earns inspiration for each portal the party closes.
Defeat the Skyriders Vicious raiders mounted on hippogriffs
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
legacy will be difficult, but I’m going to do it.
4 I’m used to the very best in life, and that’s a hard habit to break.
5 My parent taught me a sense of duty. I strive to uphold it, even when
Flaw
1 You don’t know what I’m going through. You never can.
2 You. Fetch my cloak. And maybe rub my feet for a while.
3 My comrades are brave, but I must defeat this threat alone
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
attacks won’t end until the adventurers delve deep into the Cogs and defeat Cavallah herself. The
Sharn Inquisitive
Monstrous Deception
Monsters are infiltrating our city! Though the Sharn Watch
instance, Daask agents could break into the vaults and workshops of dragonmarked houses and discover secret projects forbidden by the Treaty of Thronehold. They could clash with spies of foreign
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
speaker’s shy, 25-year-old dogkeeper. These servants have decided to mount a prison break. When they hear the blue stone slab open in area C23, they hide. If the characters make their identities known before
and make one grapple attempt only, with advantage on the d20 roll. (Apply no modifiers to the roll.) If they fail to grapple the character, they scurry to the far corners of the room and huddle in defeat.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. A few translations include the following:
"The Spider Queen blesses House Auvryndar! The battle to break House Freth’s hold on the passages below brings victory after victory. We have seized key
positions formerly held by our enemy. The defeat of House Freth is inevitable. Praise Lolth!” "Gelgos Argonrae and Jevan Kron’tayne are to be commended for the capture of a House Freth spy. Rewards
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
thieves’ tools. Also, the doors and windows have an AC of 12 and break with 25 points of damage. Magical runes, as per the glyph of warding spell, protect the cloak room and barn doors. If the party
terror. If the adventurers free her, she joins the battle to help the party defeat the threat. Although she’s now a respectable innkeeper, Martisha is a former bandit captain whose weapons are close at hand.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
insignia scarabs of House Freth can ignore. A successful DC 25 Strength (Athletics) check is needed to force open such a door. The inner doors have no locks. When an alarm sounds outside, the occupants
with the conjure animals spell use their blindsight to target enemies that are engulfed in magical darkness. If her defeat is inevitable and escape proves impossible, Erelal makes whatever






