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                        Returning 35 results for 'defeat insight are blur'.
                    
                
                        
                            
                                Other Suggestions:
                            
                            
                                    
                                        deceit insight are bear
                                    
                                
                                    
                                        detect insight are blue
                                    
                                
                        
                    
                
                        
                                                     Monsters
                                                    Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     throws against any effect that turns undead.
Unreadable Face. The Returned is immune to any effect that would sense its emotions or read its thoughts. Wisdom (Insight) checks to ascertain the
                                                
                                            
                                                
                                                    .
Returned Masks. Adventurers who defeat Returned foes might marvel at their fortune in claiming such rich spoils after a battle. The mask of a Returned is worth approximately 100 gp, based on its
                                                
                                            
                                        
                                                     Monsters
                                                    Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     thoughts. Wisdom (Insight) checks to ascertain the Returnedâs intentions or sincerity are made with disadvantage.Scimitar. Melee Weapon Attack: +4;{"diceNotation":"1d20+4","rollType":"to hit
                                                
                                            
                                                
                                                     shadow plays without weight or substance.
Returned Masks. Adventurers who defeat Returned foes might marvel at their fortune in claiming such rich spoils after a battle. The mask of a Returned is worth
                                                
                                            
                                        
                                                     Monsters
                                                    Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     thoughts. Wisdom (Insight) checks to ascertain the Returnedâs intentions or sincerity are made with disadvantage.Spear. Melee or Ranged Weapon Attack: +5;{"diceNotation":"1d20+5","rollType":"to hit
                                                
                                            
                                                
                                                    .
Returned Masks. Adventurers who defeat Returned foes might marvel at their fortune in claiming such rich spoils after a battle. The mask of a Returned is worth approximately 100 gp, based on its
                                                
                                            
                                        
                                                     Monsters
                                                    Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     throws against any effect that turns undead.
Unreadable Face. The Returned is immune to any effect that would sense its emotions or read its thoughts. Wisdom (Insight) checks to ascertain the
                                                
                                            
                                                
                                                     who defeat Returned foes might marvel at their fortune in claiming such rich spoils after a battle. The mask of a Returned is worth approximately 100 gp, based on its composition and craftsmanship
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                    .
   STR
 17(+3)
 
  DEX
 15(+2)
 
  CON
 14(+2)
 
  INT
 16(+3)
 
  WIS
 15(+2)
 
  CHA
 16(+3)
Saving Throws Con +6, Int +7, Wis +6
 Skills Insight +6, Perception +6, Stealth +6
                                                
                                            
                                                
                                                     following wizard spells prepared:
 Cantrips (at will): blade ward, light, message, true strike
 1st level (4 slots): expeditious retreat, magic missile, sleep, thunderwave
 2nd level (3 slots): blur
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    .
   STR
 17(+3)
 
  DEX
 15(+2)
 
  CON
 14(+2)
 
  INT
 16(+3)
 
  WIS
 15(+2)
 
  CHA
 16(+3)
Saving Throws Con +6, Int +7, Wis +6
 Skills Insight +6, Perception +6, Stealth +6
                                                
                                            
                                                
                                                     following wizard spells prepared:
 Cantrips (at will): blade ward, light, message, true strike
 1st level (4 slots): expeditious retreat, magic missile, sleep, thunderwave
 2nd level (3 slots): blur
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                    .
   STR
 14(+2)
 
  DEX
 19(+4)
 
  CON
 16(+3)
 
  INT
 17(+3)
 
  WIS
 19(+4)
 
  CHA
 13(+1 )
Saving Throws Str +6, Dex +8, Int +7, Wis +8
 Skills Arcana +7, Insight +8
                                                
                                            
                                                
                                                     with spell attacks). It can innately cast the following spells, requiring no components:
 At will: mage hand (the hand is invisible)
 3/day each: blur, expeditious retreat, feather fall, jump, see
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                    Oozing Royalty When the characters defeat the last group of oozes, but before they reach area 30, the Pudding King appears. The insane, slime-covered deep gnome points at you and cackles. âDevour
                                                
                                            
                                                
                                                    , identify, jump, Tashaâs hideous laughter, unseen servant
 2nd level: alter self, blur, crown of madness, gust of wind, invisibility, knock, magic weapon, phantasmal force, spider climb
 3rd level
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    . These disguises are elaborate and convincing (including wigs, theatrical clothing, makeup, fake fangs, and fake nails), but adventurers can see through the ruse with a successful DC 14 Wisdom (Insight
                                                
                                            
                                                
                                                     defeat, the bandits try to orchestrate a conflict between the adventurers and the goblinoids, which they hope will get rid of one or both groups.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                    Keranosâs Champions Keranos sees his champions as tools to bring insight and change to the world. He doesnât contemplate the moral or ethical consequences of his insights, believing that such
                                                
                                            
                                                
                                                      Find a long-lost artifact that bestows oracular visions upon the user. 
   5  Defeat the champion of another god in a battle of wits (perhaps Phenax, Mogis, or Klothys). 
   6  Find and restore a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     Kansaldiâs command and ordered her to claim the Kalaman region in the Dragon Queenâs name. Kansaldi pursues these orders with a fanaticâs zeal. For her, there is no possibility of defeatâthere is only
                                                
                                            
                                                
                                                    ) 
 
  CON
  17 (+3) 
 
  INT
  16 (+3) 
 
  WIS
  19 (+4) 
 
  CHA
  16 (+3)
Saving Throws Wis +8, Cha +7
 Skills Insight +12, Perception +8, Religion +7
 Damage Immunities fire
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     wears a rusty chain shirt under his robe and likes to thwart enemy spellcasters by enveloping them in the area of a silence spell. If defeat seems inevitable, he casts gaseous form on himself and flees
                                                
                                            
                                                
                                                    
  10 (+0)
 
  CON
  14 (+2)
 
  INT
  12 (+1)
 
  WIS
  16 (+3)
 
  CHA
  15 (+2)
Saving Throws Wis +5, Cha +4
 Skills Deception +6, Insight +5
 Senses passive Perception 13
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
                                                    
                                                
                                            
                                                     magic, and the presence of death seems to fortify them. They draw power from the defeat of their enemies and channel it to their followers, ensuring the continuation of the cycle. The current leader
                                                
                                            
                                                
                                                     40 ft.
   STR
 16(+3)
 
  DEX
 12(+1)
 
  CON
 14(+2)
 
  INT
 12(+1)
 
  WIS
 15(+2)
 
  CHA
 10(+0)
Saving Throws Con +4, Wis +4
 Skills Insight +4, Nature +3, Religion +3
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     wizard. âFinally caught up with us, eh? Your adventure ends here, Iâm afraid.â
 Drannin left these forces here knowing that they were unlikely to defeat the characters, but he wanted to play up the
                                                
                                            
                                                
                                                     to make haste and catch up with him!â
 Characters who have reason to suspect Gargosh might be lying or holding back information can make a DC 16 Wisdom (Insight) check. A character who succeeds on
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                    
 Skills Insight +6, Perception +6, Stealth +6
 Senses passive Perception 16
 Languages Gith
 Challenge 10 (5,900 XP) Proficiency Bonus +4
 Actions
 Multiattack. The githyanki makes three Longsword
                                                
                                            
                                                
                                                    , requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 15):
 At will: mage hand (the hand is invisible)
 3/day each: blur, nondetection (self only)
 1/day each
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     paying it back. Characters who plan to rip off Amrik must succeed on a Charisma (Deception) check contested by Amrikâs Wisdom (Insight) check, as described under âContestsâ in chapter 7 of the
                                                
                                            
                                                
                                                     the death, and he surrenders if he canât fight, talk, or slither his way out of a perilous situation. If the characters defeat Amrikâs bodyguards and take him prisoner, he does what heâs told until an
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     garrote, so that he can hear the dying breath of his hapless prey. If defeat seems likely, he quaffs his potion of invisibility and flees. Zarak
 Medium Humanoid (Orc), Chaotic Evil
 Armor Class 14
                                                
                                            
                                                
                                                     +5, Int +2
 Skills Acrobatics +7, Insight +6, Perception +6, Stealth +7
 Senses darkvision 60 ft., passive Perception 16
 Languages Common, Orc
 Challenge 2 (450 XP) Proficiency Bonus +2
 Special
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon Delves
                                                    
                                                
                                            
                                                     is stolen (see âStolen Goodsâ below). Roleplaying Nezzarum. Nezzarum has been waiting here in the hope that adventurers would come and defeat Xia and her cult, knowing that he isnât strong enough to
                                                
                                            
                                                
                                                     defeat them on his own. If combat breaks out in T12 and Nezzarum is aware of it (either because Xia comes and implores the statue of Orcus for aid or because he notices the battle unfolding from his
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     other members of the adventuring party. An orc warlock might be the dwarf rangerâs sworn enemy, but the two are forced to work together to defeat a mutual foe. Perhaps the kobold sorcerer was the
                                                
                                            
                                                
                                                     dwarves and have adopted their culture. 4 At a young age, you adopted a human religion and now serve it faithfully. 5 You received divine insight that sent you on your path, and occasionally receive new
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                    . For the cards to face the directions indicated in the statueâs instructions, some must be placed in the statueâs hands upside down. Wisdom (Insight) DC 10. The statueâs message explains the proper
                                                
                                            
                                                
                                                     the characters to defeat monsters or overcome a test of skill. Starting with a Full Hand. To make this puzzle easier and quicker, place all five cards on the table in front of the statue so the characters can begin interpreting the clues right away.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                    
  12 (+1)
 
  INT
  19 (+4)
 
  WIS
  17 (+3)
 
  CHA
  17 (+3)
Saving Throws Int +7, Wis +6, Cha +6
 Skills Arcana +7, Deception +6, Insight +6, Perception +6, Persuasion +6, Stealth +4
                                                
                                            
                                                
                                                     level (4 slots): detect magic, disguise self, shield, sleep
 2nd level (3 slots): blur, invisibility, ray of enfeeblement
 3rd level (3 slots): clairvoyance, lightning bolt, sending
 4th level (3 slots): confusion, hallucinatory terrain
 5th level (2 slots): telekinesis, wall of force
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     admittance.â Enclosed are tickets for the entire party to The Fall of Tiamat, an opera sung in Giant describing the evil dragon queenâs defeat at the Well of Dragons. Mirt If any of the characters join the
                                                
                                            
                                                
                                                     DC 16 Wisdom (Insight) check to ascertain its trustworthiness. Only âBonnieâ is trustworthy. Reward: Each Harper character gains 2 renown. Every contributing party member receives 50 gp. 5th âLady
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
                                                    
                                                
                                            
                                                    )
Saving Throws Con +17, Int +18, Wis +11
 Skills Arcana +18, Insight +11, Perception +11
 Damage Resistances cold, psychic, thunder
 Damage Immunities fire, lightning
 Condition Immunities
                                                
                                            
                                                
                                                     missile, shield, thunderwave, unseen servant
 2nd level (3 slots): blur, enlarge/reduce, flaming sphere, scorching ray
 3rd level (3 slots): counterspell, fireball, hold person, lightning bolt
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     anytime after they defeat the elementals (see the following section). Meeting Dalamar Dalamar approaches the characters soon after they defeat the elementals or Kalamanâs troops start disembarking
                                                
                                            
                                                
                                                     City of Lost Names, he pretends not to recognize the name until he knows more about the characters (see the âMutual Understandingâ section). A character who succeeds on a DC 14 Wisdom (Insight) check
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     follow hollow routines, their existences reduced to shadow plays without weight or substance.  Returned Masks. Adventurers who defeat Returned foes might marvel at their fortune in claiming such rich
                                                
                                            
                                                
                                                     any effect that would sense its emotions or read its thoughts. Wisdom (Insight) checks to ascertain the Returnedâs intentions or sincerity are made with disadvantage.
 Actions
 Scimitar. Melee
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
                                                    
                                                
                                            
                                                     Throws Dex +9, Con +11, Int +13, Wis +15
 Skills: Arcana +13, History +13, Insight +15, Perception +15
 Damage Immunities psychic; bludgeoning, piercing, and slashing from nonmagical attacks
                                                
                                            
                                                
                                                     read her thoughts, as well as any divination spell that she refuses. Wisdom (Insight) checks made to ascertain her intentions or sincerity have disadvantage.
 Legendary Resistance (3/Day). If Isperia
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     The characters can learn the following information from Vizeran by asking the right questions; he doles out information sparingly, but a successful DC 20 Wisdom (Insight) check might yield additional
                                                
                                            
                                                
                                                     and her priestesses to seek Vizeranâs guidance, letting him take his rightful place as a wise leader among his people. What Vizeran Offers Vizeran DeVir offers the adventurers his insight, his arcane
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    , killing all the creatures it encounters. If the characters defeat the behir â and eliminate any drow of House Freth they encounter along the way â Tsabdrar promises that House Auvryndar will let them keep
                                                
                                            
                                                
                                                     the behirâs hoard. He also promises to spare the troglodyte children. A successful DC 15 Wisdom (Insight) check confirms that both assurances are false. Treasure. Each drow wears an obsidian scarab
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     him to grow a disfigured second head. A successful DC 12 Wisdom (Insight) check reveals that the giant is crazed and terrified. Use the stone giant stat block with the following modifications: The
                                                
                                            
                                                
                                                     on the check.
 XP Awards Divide 1,740 XP equally among the characters if they cooperate with the guards to defeat the two-headed stone giant.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     overcome the characters and add their essences to his realm. Once the characters defeat the fanatics and return through the Briny Pool, the godlet realizes he must take direct action. When the characters
                                                
                                            
                                                
                                                    )
 CON
 17 (+3)
 INT
 23 (+6)
 WIS
 20 (+5)
 CHA
 22 (+6)
 
 Saving Throws Int +11, Wis +10
 Skills Arcana +11, Insight +15, Intimidation +11, Persuasion +11
 Damage Resistances bludgeoning
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
                                                    
                                                
                                            
                                                    
 Challenge 11 (7,200 XP)
 Inscrutable. The sphinx is immune to any effect that would sense its emotions or read its thoughts, as well as any divination spell that it refuses. Wisdom (Insight) checks made to
                                                
                                            
                                                
                                                     surprised.
 Mimicry. The kenku can mimic any sounds it has heard, including voices. A creature that hears the sounds can tell they are imitations with a successful DC 14 Wisdom (Insight) check
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     followers of a ki-rin might travel incognito across the land, seeking news of growing evil and working behind the scenes, or might be champions of their masterâs cause, out to defeat villainy wherever it
                                                
                                            
                                                
                                                    )
 
  INT
 19(+4)
 
  WIS
 20(+5)
 
  CHA
 20(+5)
Skills Perception +9, Insight +9, Religion +8
 Damage Immunities poison
 Condition Immunities poisoned
 Senses blindsight 30 ft
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     than he looks. A successful DC 15 Wisdom (Insight) check tips the characters off that the adult gnome is disguised to look like a youngster. Jerr hopes to join the Zhentarim one day, but he needs a
                                                
                                            
                                                
                                                     Zhentarim (see the âSkeleton Crewâ encounter below). A successful DC 15 Wisdom (Insight) check is needed to see through the skilled lies of the gnome. If you wish, Jerr can become a recurring character in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    )
Saving Throws Con +12, Int +15, Wis +12
 Skills Arcana +15, History +15, Insight +12, Perception +12
 Damage Resistances cold, lightning
 Damage Immunities necrotic, poison; bludgeoning, piercing
                                                
                                            
                                                
                                                     (see âActionsâ below), fire bolt, mage hand, prestidigitation, ray of frost
 1st level (4 slots): magic missile, shield, sleep
 2nd level (3 slots): blur, detect thoughts, mirror image
 3rd level
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                     students are extrapolating mathematical patterns in nature or engaging in speculative dives into topological formulas that bend reality, their studies blur the line between abstract numerical theory and
                                                
                                            
                                                
                                                    
  14 (+2) 
  INT
  19 (+4) 
  WIS
  15 (+2) 
  CHA
  13 (+1)
Saving Throws Con +5, Int +7, Wis +5, Cha +4
 Skills Arcana +10, Insight +5, Investigation +10, Perception +5
 Damage
                                                
                                            
                                        






