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Returning 35 results for 'defeat insult are bear'.
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Monsters
Mythic Odysseys of Theros
.
Although many masters of waves resent land-dwellers and strike out at those who trespass upon their waters, most are devoted followers of the sea god. Those who share their faith or who bear earnest
into conflict. In such cases, tritons prove skilled at sabotaging ocean-going vessels, employing water-based magic, and otherwise whipping up the fury of the sea. Few dare insult tritons in their home
Monsters
Mordenkainen Presents: Monsters of the Multiverse
will of their masters. They wield a deadly combination of unarmed fighting techniques and shadow magic to deceive and defeat their foes. While on secret missions, they wear masks crafted to resemble
centuries, and over time, those lineages have become Humanoid. Fey goblinoids, who still bear the magic of the Feywild, are rare on the Material Plane but not unheard of. hobgoblin devastator;Hobgoblin devastators are examples of such Fey folk, as are hobgoblin iron shadows and nilbog;nilbogs.
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Chapter 6: Canyon of the Stone Giants Deadstone Cleft is the remote canyon lair of a xenophobic clan of stone giants who worship Skoraeus Stonebones. If the characters defeat the zealous stone giant
Kayalithica has won the allegiance of the Blue Bear tribe of Uthgardt, many of whom are camped in Deadstone Cleft. See chapter 3 for more information on this tribe.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
horseback is imprisoned and sentenced to death.
4 Help a cult summon a fiend to combat an impending greater evil.
5 Defeat a violent hag who’s protected by everyone in town and called
“grandmother.”
6 Escape an estate after the residents adopt the party and refuse to let them leave.
7 Learn why the characters bear uncanny resemblances to the founders of an underground village.
8 Slay a dragon and, in so doing, prove a character is the prophesied chosen one.
Compendium
- Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
or drink −1 Defeated Kashem the dao +2 Saw through Kashem’s illusions before she attacked +1 L18: Black-Water Lake Gathered all the garnets on the island +1 Received an insult from Iggwilv +1 Used
Kasdu’ul the marid +2 Provided proof of Kashem’s demise or convinced Kasdu’ul of the dao’s defeat +1 Additional Points Condition Points Per character death −1 One or more players thanked the DM during or after the session +1
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
, albeit with a few minor adjustments. Oath of Conquest Most paladins who take the Oath of Conquest consider martial subjugation the ultimate form of defeat for an enemy. You have a wider view, though
fellow party members to see things your way. Oath of Vengeance The fury brought to bear by an Oath of Vengeance paladin fits well into most Acquisitions Incorporated campaigns. Those who break contracts
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
have done. Goliaths love to win, but they see defeat as an incentive to improve their skills. Above all else, every goliath is driven to outdo their past performance, taking greater and greater risks. As
Werebear Goliath legends speak of a creature that prowls the far reaches of Icewind Dale, known as Oyaminartok the Winter Walker. She can take the form of either a polar bear or a hulking, bipedal shape
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
small creatures.
8 You seek vengeance for a wrong done to your tribe or family.
9 You never forget an insult or injury.
10 You see the hand of the spirits in everything that occurs
fighting styles based on different dinosaurs. Likewise, in playing a Beast Totem barbarian or Circle of the Shepherd druid, consider replacing the traditional totems with the following. Bear: Hammertail
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
other members of the adventuring party. An orc warlock might be the dwarf ranger’s sworn enemy, but the two are forced to work together to defeat a mutual foe. Perhaps the kobold sorcerer was the
tiefling wizard’s familiar, transformed by an irate archmage in return for some petty insult. The hobgoblin paladin might have been human once, but crossed the wrong hag and was cursed to take on an evil
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
, read the following: A crude fieldstone arch forms the entrance to the burial chamber. In three branching alcoves are three scorched altars — one of a tiger, another of an elk, and another of a bear. In
ash.
The three alcoves contain altars to beast spirits with early depictions of the Red Tiger totem (west alcove), the Elk totem (north alcove), and the Blue Bear totem (east alcove) . Red Tiger and
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
muscle he can bring to bear against anyone who defaults on a loan, and his family’s influence extends beyond Baldur’s Gate. The characters might try to secure a loan, with or without the intention of
the death, and he surrenders if he can’t fight, talk, or slither his way out of a perilous situation. If the characters defeat Amrik’s bodyguards and take him prisoner, he does what he’s told until an
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Zariel’s Wrath If the characters fail to redeem Zariel and don’t make a deal with her (see “Making a Deal with Zariel”), she attacks. Her first goal is to destroy the adventurers who dared insult her
, after which she means to erase from existence all those whom she once loved. At this grim juncture, the characters’ only hope is to defeat Zariel or to bend the knee in fealty. Killing Zariel frees
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
cult overrun Castle Naerytar; a defeat would cost Borngray his hard-earned rank in the cult, and Spattergoo would lose the base from which he hopes to rule the mere after the cult is finished with the
and let the bullywugs bear the brunt of combat and casualties. If the lizardfolk have been won over to fighting alongside the characters, then they hunt bullywugs through the castle and grounds and
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
for food and treasure, as well as creatures to enslave, but they are cold and eager to return home. Izobai fights only in self-defense. If defeat seems inevitable, she uses her torch to set fire to
an action to free one of them from its harness. On a failed check, both bears are hostile toward that character for the rest of the encounter. A freed polar bear does not attack the character who
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
the Uthgardt tribes today.
Blue Bear. The easternmost of the Uthgardt are the Blue Bear — thought destroyed more than a century ago — who have recently emerged from inside the High Forest and
, though they don’t venture near Hellgate Keep, considering it a taboo place.
Black Lion and Red Tiger. North of Blue Bear territory, in the Glimmering Wood, is Beorunna’s Well, a settlement of some
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
cult overrun Castle Naerytar; a defeat would cost Borngray his hard-earned rank in the cult, and Spattergoo would lose the base from which he hopes to rule the mere after the cult is finished with the
back and let the bullywugs bear the brunt of combat and casualties. If the lizardfolk have been won over to fighting alongside the characters, then they hunt bullywugs through the castle and grounds
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
attack her castle without provocation or are caught trying to sneak into her home, Sansuri brings her castle’s defenses to bear and tries to crush them, capturing those who surrender. If the characters
spell on herself, retreats to her tower (areas 31–area 33), and leaves the castle’s other denizens to fend for themselves. If her defeat seems inevitable, Sansuri bargains for her life and, under such
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
of various ages and size, but two of them bear cages. Each cage contains four humans, and you recognize four of them, by their uniform, as the soldiers you were sent to rescue.
A tall lizardfolk
peaceful resolution. If the party approaches peacefully and succeeds on some DC 15 Charisma (Persuasion) checks, they might convince the lizardfolk to release the prisoners if the party defeat the rot trolls for them.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
, however, endeavor to equip you with the tools to recognize nobility and to interact with the higher class. Spotting a Noble Nobility in Waterdeep are granted the right to bear arms. In the legal code
. Seeking patronage from a noble without having been introduced to that person is considered an insult, so you must first befriend someone in a noble’s employ or circle of influence. Doing so is no
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
dare insult tritons in their home environment, but those who do and survive often learn that the tritons’ wrath doesn’t end at the shore. Triton Shorestalker Some insults don’t wash away with the
depths. Although many masters of waves resent land-dwellers and strike out at those who trespass upon their waters, most are devoted followers of the sea god. Those who share their faith or who bear
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
.
8 Recruit the help of the shrine’s druids to defeat a group of poachers.
9 Acquire a beast companion from the shrine.
10 Defend the shrine from a group of harpies.
Forest Shrine
the ground, each creating a small, sheltered area for private conversations. Several bushes sculpted in the shape of Nylea and predatory forest animals, such as the bear and the wolf, are scattered
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
armed soldiers marching toward Kalaman. These soldiers are at least a mile away and don’t bear the colors of either Kalaman or the Dragon Army. If the characters draw closer, it’s clear the soldiers
Ironclad Regiment, after they engaged the Dragon Army outside Vogler. Since their defeat, they’ve taken a winding route to avoid the enemy as they make their way to Kalaman. Cudgel seeks to rest and
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
a dusty, web-filled tunnel (area 19F) beyond. 19E. Chamber of Sacraments Eight torches illuminate this room. The light washes over a floor mosaic showing two creatures locked in combat: a small bear
who would deny him the cube. Voj takes orders from Zagmira and knows the legend of Obo’laka and I’jin. If the characters defeat him, they find some valuables on his person (see “Treasure” below) that
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
short-lived relationships, though, as most shadow dragons can scarcely bear the bleakness of their own existence. Shadow Dragon Wyrmling Connections d6 Connected Creatures
1 A bard befriends
common foes.
4 An adult shadow dragon and a beholder share a precarious bond, allied against an ancient sapphire dragon neither can defeat alone.
5 An adult shadow dragon is gathering a
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
undead, demons, devils, and other supernatural threats can be inherently evil. Against such foes, paladins who swear this oath bring the full wrath of their weapons and spells to bear. Yet the
day to allow that seed to survive and flourish. Wisdom. Your heart and mind must stay clear, for eventually you will be forced to admit defeat. While every creature can be redeemed, some are so far
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
trickery is used to fool the bugbear into leaving (for example, if the character claims to be working for Kelek). If the characters defeat eight or more bullywugs, Grump surrenders and begs for mercy. If
inside the demiplane to which the portal leads. Treasure. Each bullywug wears paste jewelry worth 5 GP and carries a pouch containing 4 GP. These coins bear the embossed face of the bullywugs’ monarch
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
banner status. Of course, Maglubiyet’s call to conquest is always answered. Suffer nor Give Insult. As befits their warlike nature, hobgoblins believe that any insult demands a response. Suitably
enemies, devastators seldom employ sophisticated tactics, functioning essentially as a mobile artillery battery. They can bring tremendous force to bear, but rarely display the versatility and
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
heart of a lion with a thunderous roar. The favored cleric of a deity of light, the Sunweaver, Forough is the voice of a god and can bring its might to bear. Those who mistake her mercy for weakness
characters to help cement her authority. 2 The empyrean Tygrant receives a prophecy that he can return to Mount Celestia only if he is humbled through defeat. He challenges all of Excelsior
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
to bear against the dragon’s teeth, claws, and fiery breath. But the dwarves know that if they allow the dragon access to the fortress’s innermost chambers, the fight is all but over. White Dragons
reminisce over the defeat of a dragon, or weep as they recall the death of a beloved elder.
In contrast to clan gatherings, dwarves who drink alone invariably become morose and sullen — when
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
the Raging Storm and the five heads of Tiamat, you will pay for this insult!”) If the characters flee, Sparkrender does not pursue them, but he taunts them as they run away. (He might say something
like, “Yes! Flee before my might, as all will flee when I claim my inheritance!”) If the characters defeat Sparkrender, they hear growling and yelping coming from below them (area D6). Hidden Entrance
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
the mountains to the southeast. The gnomes of Gnomengarde are known for their magical inventions, and they might have something with which to defeat the dragon. Get whatever you can from them. If you
camp, which is run by the half-brother of Phandalin’s townmaster, Harbin Wester. Barthen, the local provisioner, has prepared a new delivery. He needs someone to bear the supplies safely to the camp
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
might defeat her. She orders her jackals to cover her retreat, but they follow her lead the next round. She surrenders if she faces death with no way to escape. Development. Hamebi works for the Six
pieces. Older humanoid remains were the source of the jackals’ meal. However, no intact corpses can be found among the rubble. Additionally, the walls of the still-standing structures bear a mark in
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
fungi. If the adults become aware of danger through the noise of combat (or the sprouts’ Distress Spores), they move as quickly as they can to protect the sprouts. If the characters defeat the violet
searching this chamber for useful fungi and succeeds on a DC 12 Intelligence (Nature) or Wisdom (Survival) check finds 1d6 of these reddish mushrooms, which bear an unsettling resemblance to human hearts
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
portrayed in some legends as a fierce female clad in silver and translucent veils, and in others as a banshee. In either version, her hands bear many glittering silver rings, and this image is recognized as
Lolth’s blessing by being the one to bring such a blasphemer to justice. In order to survive, a wild mage must defeat or elude all attackers and forge an alliance with those who can be threatened or
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
springs, driving off strangers or demanding a worthy price for access to the mystical waters. While many enchanted springs bear the blessings of wild gods or fey beings, some are tainted. These might be
are willing to bargain. Mimic colonies have learned that adventurers they can’t defeat can be bought off with information about nearby creatures or locations, hidden treasure (which the colony






